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Amandar

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  1. <Psy-Ops> is currently looking for motivated and driven gamers to join our ranks. As a guild we focus mainly on progression operations. We also have members who play a lot of PVP as well. We have numerous ops groups that range from all progression levels (SM TFB/SV to Nim TFB). Check our website to see which ops group would be more suitable for you and apply for a possible position. With that in mind, we are also looking for experienced players who are willing to lead ops groups. As a guild we also run unscheduled Operations to help newer 55's gear up their characters. Our Operation group members are eligible for guild repairs and discounted items from our guild bank. We use a system for our ops groups called EPGP (Effort Points Gear Points) to track all of the gear handed out during an ops run. We run 16 - 24 man World Boss events including 10-stack Dreadtooth, Golden Fury (Makeb World Boss) and Nightmare Pilgrim. If you want to run Operations, you must have TeamSpeak 3 & TORParse because it is MANDATORY for Operations. We also have a monthly Lottery drawing where members can buy tickets at a set price and have the chance to win credits and armor modifications. We are also a crafting guild that can craft many BIS (Best In Slot) gear modifications. We use guild website for absolutely everything guild related. So if you want to be more active in the guild then you must visit website daily! If you are interested in joining our family, please go to our website psy-ops.enjin.com for more information and how to apply.
  2. First of all, with the last server consoldation players have experienced a sever degradation of their gameplay experience due to server side lag which was not present for me until SWTOR decided to pile everyone on just a few servers. Since 1.4 dropped, you can add frequent kicks to character selection screen or crashes to desktop many times while doing nothing (and I'm not talking about getting booted due to inactivity time out). Since the assumption is that the FTP players will be crammed onto the few remaining servers along with the subscribers, please explain how my gameplay experience will not be degraded (e.g., even worse server side lag)?
  3. OR EA/BW could simply prevent new character creation on these servers until populations stabilize - what an interesting concept .... So basically Early Game Access was a waste of time if EA/BW happened to place your guild on one of these high population servers and you aren't able wait 2+ hours. EA/BW are inherently encouraging players not to ever log off for the fear of having a long queue time when they want to play again thus making the problem even worse. The phrase "Piss Poor Planning" comes to mind.
  4. Dear Jeff Hickman, Executive Producer – Live Services. FYI - much more than 30 minutes is too long. FYI - waiting more than 30 minutes is not fun for anyone. Not being to play the character you leveled during Early Game Access due to the long wait times is even less fun. I don't think anyone seriously expected there would not be reasonable queues at launch. However, I also don't think anyone expected for 57% of the servers to be full with long queue times while 34% of the servers are classified as "Light". If all of the servers had 15-30 minute queues, reasonable people would not complain. Why give players Early Game Access and get them vested to a server only to deny them access once launch occurred? Please temporarily prevent new character creation on servers that have experienced "Full" status for more than 2 hours during peak hours and increase access to those servers so that queue times average 30 minutes or less during peak hours.
  5. NA Server stats at 2:30 CST: Full 70 56.9%Very Heavy 5 4.1%Heavy 2 1.6%Standard 4 3.3%Light 42 34.1% 123
  6. NA server stats as of ~Noon CST: Full 51 (41.5%)Very Heavy 15 (12.2%)Heavy 11 (8.9%)Light 46 (37.4%)Total 123 I am less concerned that that queue exist (it is launch and it is the holidays so players are on holiday break/taking vacation time) and more concerned that there isn't better balancing of populations between servers - servers are either full/heavy or light and nothing in between. EA/BW needs to find a better way to balance out the populations.
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