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JoeeyyMagzz

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Everything posted by JoeeyyMagzz

  1. Max level is definitely 80, but the GTN is definitely capped at 75 right now. No idea why. As soon as I enter 80 it changes back to 75.
  2. Most of us that have been around from the beginning realize that the game will be in a better spot in 4-6 months, but the vast majority of "new or returning players" aren't going to give the game that much of a chance after this experience. I feel like this has been the story for the entire lifecycle of the game so far. Original Launch -> game has only a few bosses functioning in operations, but missing tons of content that was promised, and bugs galore. ... 7.0 Launch -> Bugs that make the extremely short leveling experience almost unplayable. Zero explanation as to what's going on with crew skills, gearing, etc. Bugs and crashes outside of the leveling experience are brutal. I'm assuming by 7.1 or 7.2 that the major problems will be fixed but most of the "new or returning players" will have disappeared until the next attempt at an expansion in a couple years. This is a REALLY bad experience for those of us that have stuck with the game through it all (or through most of it). Expansions in all MMO's have their issues, but when a game is already niche such as this game is, one would think that the single player story would at least be playable in it's entirety without experiencing some game breaking bug. I don't even know how long this initial story was supposed to be, but it took me 4 hours because I kept coming into problems where I wouldn't be teleported to the correct area after a cutscene or conversation. I had to redo the same conversation 10x (not kidding or exaggerating) before it finally teleported me to the correct spot. I became so annoyed that I just sped through the rest of the story content because I lost all interest and just wanted the pain to end. The same bug occurred in other spots, but at least I was spacebarring through. I have real life friends that came back to the game only to quit an hour later and make fun of me for "continuing to play this garbage," while they went back to WoW, FFXIV, and Lost Ark. If the goal is just to appeal to players that will stick with the game through anything, fine. I'll admit that I'm one of those people. However, if you're trying to get players to come back to the game, or give brand new players a taste of Star Wars, this ain't the way. It's really sad because I want the game to succeed, but I feel like y'all are self-sabotaging.
  3. Really... what MMO does not have cooking? WoW, BDO, Rift, FFXIV, AOC, I can go on and on here... Addons: Show me where they said, "addons aren't allowed because they become required to be competitive." How is that different from today with every "competitive" guild having their players run StarParse? Heck, I've even gone into pugs and they were requiring people to run StarParse. You think running a third party program with administrative privileges so that it could parse a live file is better than Bioware just building something into the game that could be toggled on/off? It sounds like you are the one that is extremely biased here. No one will know what addons other people are running, it's completely up to them. The difference here is today with StarParse everyone knows if you don't run it because they won't see you. The other part of my suggestion is that they develop these tools themselves and just allow us to toggle it on or off. If you don't want a damage meter or anything else, then don't toggle it on. These are tools for people to use to improve their gameplay. As far as introducing exploits to the game, I'd love to see the research backing that claim. I have developed and maintained addons for WoW since Draenor and there's no way to "exploit" the game through the LUA API. If you want to argue that some of the old addon capabilities that could potentially tell players exactly where to stand in a raid is an exploit, then I'd say that's a stretch... and they fixed that easily by stopping the game from reporting position information when inside of an instance. Anyone that wants to create a real exploit is not going to do so through a LUA (or similar) API that only exposes combat logs, UI, and anything else that the company controls to the outside.
  4. Pretty much this. Add in the damage calculations for the different weapons with the new animations for every weapon type and this is way more work than it's worth. Imagine trying to balance every single ability in the game with the base damage from each type of weapon, let alone mods and crystals. That's insanity. They would also have to create new animations for every ability for every weapon, then move the animations from the class and advanced class containers (where I'm assuming they currently exist) to the weapon container. Also insanity.
  5. It feels like SWTOR 7.0 would be the ideal time to add these things to the game. Any chance? You mention all of the UI/UX changes and tech optimizations that are coming to the game, so is there any shot that we could get Damage/Healing meters, a "WeakAura" type addon to track buffs/debuffs, or a "deadly boss mods" type addon to call out boss timers? You could build them yourselves and allow players to toggle them on/off which would save you the headache of constantly monitoring/maintaining an external facing API, or develop an addon API so players could create these addons themselves. Seriously, everyone has to run third-party software to get the same functionality that should be built-in. Cooking should have been in the game since launch imo. I don't understand how we could NOT have something that is in every RPG, and every MMORPG. I know people are going to say, "bUt sTiMs," and I don't care. Cooking is something we've seen in the Star Wars movies, in Star Wars lore, and I just have the overall question of: why haven't any of my toons eaten a single meal since launch? How are they alive?! Anyway, we're 10 years in, any shot at cooking? Fishing/Swimming I will put together because they're not "mandatory" in an MMO, but at this point it just seems like you're missing out on a huge opportunity for more gameplay and exploration mechanics... ESPECIALLY, since we're headed to Manaan (for real this time). How in the heck are we not going to swim or fish on an ocean planet? Wild. Even if you add swimming/fishing as things you could only do on Manaan (and maybe later on when you add Lothal and Mon Cala *wink* *wink*). Think about adding a fishing competition to Manaan where players could gather in their best fishing attire to see who could catch the biggest fish! Or maybe there's a swimming exploration challenge where you need to dive the oceans to find mystical crystals that only grow near lava vents on the ocean floor, and you could receive cool pets or mounts from the secret vendor in exchange for those crystals. Please, Bioware. Add these things to the game. You're our only hope.
  6. Hello all, I had the same issue and then when I went to login to my EA account (on EA Help), it said that I needed to change that account password. Once I updated the account password on EA, I had no more issues. I hope that helps you with your issue as well.
  7. ROFL. I think this is the best game breaking bug I have ever witnessed.
  8. I like the new mats window, it doesn't feel clunky at all to me. That's literally a personal preference. Did you test the expansion on the PTS? If yes, then why didn't you comment on this during play testing? If no, then why didn't you test? They implemented TONS of feedback from PTS testing, they really do listen to the players. It's hard to empathize with someone when that person is telling the people that disagree with them that their opinion is irrelevant. You didn't even do it to just one person, but three separate people.
  9. The entire "leadership" of a guild disappearing for more than 30 days isn't how leadership works either. /shrug It takes a total of 2 minutes to login to the game on your guild GM toon. You, nor ANY of the officers, could find 2 minutes in >30 days, and then you want everyone to feel bad that you lost your guild? It sucks that your time investment is gone, but it's your own fault. Maybe next time the entire leadership of a guild wants to take a break, all at the same time, you guys will just remove every single non-officer from the guild.
  10. Crafting time and total mats required. They made some minor adjustments, and more are to be made... but there's still a massive leap in time requirements vs previous tiers of crafted gear.
  11. Is it really a sale if I spend all my moneys? j/k. Anything like this is always appreciated. Thank you!
  12. It's 22:19, not 20:19. Just minor correction. It's still funny that it happens. lol
  13. But this conversation does include the people that enjoy the cartel packs in their current state. If you don't understand why, then I will explain. You are telling everyone that hates the current cartel packs to stop buying them in order to force Bioware to change it. Now, let's pretend for a moment that these players will all listen to you, and it actually does force Bioware to change it. What happens to all the players that enjoy the current drop rate in the cartel packs? Do they turn around and do the same thing to all of you? Do you see how your logic is flawed here? This is the problem with the internet, and society in general, today. Everyone thinks for some reason that their opinion is the only one that matters and everyone else is wrong. I've got news for you, with all of the complaints you and others have made about drop rates in the Cartel Packs, they are still selling like hot cakes. So, maybe, just maybe, your opinion is the one that is irrelevant. Don't get me wrong, it would be nice to buy the cool mounts and stuff for cheaper than 20-100 million credits, but then they wouldn't be that cool because everyone would have one. This argument that you're making seems to be that you want everyone to win the lottery. Well, guess what? That $100 million lottery you want everyone to win just shrunk to 25 cents per person after tax. Still sound appealing? These Cartel Packs are a lottery, you're paying for a chance to win; not a guaranteed win every 15 packs or something.
  14. If anyone is following you online you can: A) Report them, like I said, and have Bioware deal with the idiot. B) Log off. C) You can even TRANSFER servers for free by accepting someone as your referrer. If anyone is following you in person, you better hope that: A) you're close to a police station, B) or, you have a taser, pepper spray, or some other weapon to defend yourself from physical harm. Stop comparing your "victimhood" to real life situations. It's absolutely ridiculous. Report, ignore, move on. There's not even player collision in this game, so what's the worst part of your evening? Seeing that person standing next to you, or riding next to you. Oh no! Not a digital representation of a low-life following you!! If this is how you feel about things, then maybe some type of phone game is more your flavor? Bubble Burst or something? Your complaining about someone "stalking" you. This must be your first MMO, and you definitely never played on a PvP server in any game ever. Have your body stalked for literally days on end by the troll, then complain. I couldn't play my main toon for 5 days straight in WoW because my body was being continuously camped by this troll during TBC. I mean, it seriously felt like this dude received an alert when I logged in because he was there, ready to stab me in the back the second I got up again. THAT is annoying.
  15. You claim you're a victim but the first place you report the behavior is on the forums?! Get real. You're not a victim, you're crying about legacy names in a guild window being displayed because you want anonymity. I'm sorry, but this is ridiculous. Someone is following you around in a video game, not physically harming you. If you're so upset, then REPORT THEM! And, HOW DARE you try and justify your complaint and try and link your situation to rape victims with your "blaming the victim" comment. You are a disgusting person. Here's to hoping Bioware removes this thread, or at least shuts it down.
  16. How do we know you're not making this entire thing up? First off, how do people know you're a female unless you tell them? Secondly, if someone is bothering you, you have the /ignore option, this includes guild members. Finally, why the heck would you stay in a guild with people that do these things? Better yet, why would you not report these people to the Guild Master, or if they really escalated, report them to Bioware? Before I go into my rant, let me just start by saying this: Guys are pretty simple. If you show any sign of interest in us, we automatically think we have a chance and will start positioning to try and better our chances with you. This is not creepy, it's evolution. Because we're all on the internet playing video games, it comes off as really creepy "stalker" like behavior. All a woman has to do is say, "Buddy, I really like you as a friend, but you're creeping me out. We will NEVER be together. Sorry." The guy might get upset and throw a few choice words your way, but you NEED to plainly and simply lay that out for us, otherwise the behavior continues. Anyway... A very good friend of mine used to game a lot. She used to flirt with guys in WoW so that they would give her gold, pets, mounts, etc., then get annoyed when they started to stalk her. She made MILLIONS of gold that way. This entire situation sounds eerily familiar to that. I mean, present day, the same stuff happens on Twitch. These female gamers tell guys to subscribe to their channel for pictures, or a week on their wall of whatever weirdness and guys listen. Then, when the guy gets weird, the streamer bans them from the channel. First off, it's pathetic for both parties. As a man, I am absolutely embarrassed by some of the dumb-assery that other men do. All I can do is teach my son how NOT to act and hope that other present day fathers are doing the same thing so that the next generation of male gamers are way less desperate!
  17. While I understand where you're coming from, it only takes roughly 2 weeks of 3 hours per day to get a complete set of 208 augmented pvp gear. You can have a complete set of 204's in maybe two days if you get on a roll. Here's my advice: play a few games and see how the pvp is. If you're losing every match then stop playing and try again later, just make sure you complete both dailies every day. You just have to participate to get the gear. Once you get your full set of 204's, you will be at least be somewhat helping your team out. On top of this, if you did any pvp while leveling then you should be able to afford a boat load of your 204 gear as soon as you ding 65. The struggle is getting the commendations from 204 to 208 gear, but in the grand scheme of things that's not really much time either. The struggle is real on your first toon, but after that it's too easy to get pvp gear. PvP gear is a participation award.
  18. This has been reported countless times. MMO's typically use ban waves as a deterrent of these things, but no one knows when the last ban wave for botting was, or when the next one will be. So, all you can do is report it, or ignore it. Either way, you probably won't notice the results of your efforts.
  19. http://www.swtor.com/community/showthread.php?t=872925
  20. I just don't understand why the gear stats do not scale, sort of like heirloom gear in WoW. Let's say at 65 you have a chest piece with the following stats: +270 Mastery +350 Endurance +270 Power +140 Crit At level 16 with level sync, that same chest piece should have something like: +24 Mastery +32 Endurance +24 Power +11 Crit That way, veteran players still have a slight advantage over leveling players because, well, they earned their gear. The most important thing here is that players will not lose out on their abilities like Enure or even stims because they are not being hard capped to a certain HP or other stat value. TLDR; Remove the hard-capped stats for level sync and introduce gear scaling into the level sync process. Fix almost every problem with the current system.
  21. Had to have your account set up to allow for emails from Bioware/EA. P.S. Bioware, thank you for getting those out last night! Got my email at 2130. Glad someone stayed late to make this happen as promised. +1 Bioware.
  22. You realize you just gave your code to a bot, right?
  23. Did you read Eric's post? Or the EA Support page? They said that on February 18th the rewards would go out. Eric then came back later and stated that they will be sent out by end of day today. He then went on to say he would post an update if they do not go out by the end of the day today. No email, no update, Bioware has failed to meet an obligation that they set for themselves! This was not something that we asked for as players, this is something that they said was a gift to us because they appreciate our continued business. To me, this is a little bit insulting if this is how they feel about our business. "I love your business so much that I will come out of nowhere and promise you something awesome, only to not go through with it in the time period I set for myself because, well, I don't really care about your business enough to test and make sure everything works first." I don't care at all about the reward, I just don't like broken promises as I'm sure is the case with most of the other people here. If you don't even have the technology to go through with something for all of your customers, do not offer up a date that is impossible to meet.
  24. If you only briefly glanced at the first 2 pages of the forums, then you would have seen tons of people complaining about the new cartel packs in their current state. Why not just wait for Bioware to fix this next month instead of throwing away a portion of your tax return on something you knew was broken? At most, you've added to the already known issue with the packs. Well, all I can say is thank you for paying your taxes last year! I'm sure Bioware is even more grateful! What I am disappointed about, as far as Bioware is concerned, is that they have literally posted nothing since Friday. There have been 2 major problems over the weekend through Monday and they didn't speak to them at all. One of those problems was with the forums and logging people out every time they changed pages. That wasn't annoying or anything... I don't understand how they can go entire days, sometimes up to a week, without saying a single thing on the forums. The lack of communication by the devs and community team leads to mass hysteria on the forums by the players. So much of the "omg fire!" posts on the forums could be quelled by a single post from a dev or community team member. The devs/community team almost always post after the mob mentality has kicked into full gear, instead of before it even starts. I don't know, I just remember back in the day when Daniel Erickson used to hop on the forums to call players idiots when they were acting like idiots. That was nice, too bad he's gone now.
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