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Fettucini

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  1. From Amber: We have confirmed this bug internally and have it slated as a top priority fix for Game Update 2.2.2. The Known Issues will be updated as follows today: •If an active Companion Character is on a Crew Skill mission, dismounting a vehicle will cancel the mission and summon the companion. If testing causes the fix to push back or if any further information develops, we'll be sure to post an update for you.
  2. You might want to adjust your wording. Do you really mean 25 stacks? Or 1 stack of 25.
  3. Feel free to add me to the list of people looking forward to this.
  4. 1. How do you think your Mercenary spec is perceived by other classes? [PvE Arsenal] Ranged damage class than can be replaced with any other ranged damage class. 2. How do you perceive your own spec? [PvE Arsenal] It's fine. No complaints. If I could change anything, it would be less "stationary turret" and more instant-cast abilities. Perhaps something in the skill tree that reduces cast time to zero for certain skills. .
  5. Press the X key to stop Unload from firing out of combat. If you haven't changed your keybindings, the X key is the same as /sit.
  6. Glad they fixed this. I didn't like spending most of combat bent over.
  7. "Now to be clear, the first thing we do when we decide to add a "new" world to the vast Star Wars mythology is to do our research and see if there is a world that already exists and will fit our needs. Is it the right type of climate? The right place in the galaxy? Does it have next to nothing written about it? Awesome, it's ours," says Daniel Erickson. He's talking about the planet Voss. The force users of that planet are not dark side or light side, kind of in the middle. I'd play one.
  8. 1. I'd love to have quick-travel back to my ship. Even with an 18-hour cooldown (like the Fleet) would be great. 2. Crew skill completion windows that do not appear during combat, or completely shut down the GTN screen. 3. Splitting a stack of anything causes that item to link in the chat window. Not cool.
  9. I'd like to play a Voss from Voss. Seriously.
  10. I totally agree with that. Exactly! Under the current format, anyone with characters on 2 different servers is accumilating Legacy XP at half-speed.
  11. In terms of companions, I'd say Guss, the mon calamari healer. He thinks he's a Jedi (but he's not) and occasionally will taunt mobs by saying "Don't make me USE this lightsaber!". Gameplay completely changed for the better (for me, anyway) once I acquired Guss, the healer companion. Survivability increased 10-fold, with little downtime between fights.
  12. At launch I created four Republic characters on one server, and four Imperial characters on another. Because of this, there are two separate legacy families, levels 10 and 13 respectively. Just curious if there is any possibility these characters could transfer onto the same server for the purpose of merging the legacy XP into one family? Just thought I'd ask
  13. Sure! Gloves too (and nevermind poor Corso. He's just a trainwreck)
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