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kif_kif

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  • Location
    Moscow, Russia
  • Interests
    Mountaneering, Travelling, Reading
  1. 1. How do you think your Operative spec is perceived by other classes? Healing. Best healer in the game - very mobile and very difficult to kill both in PVE and PVP. Concealment Mostly useless in PVE due to low DPS. Mediocre or even bad in PVP, although in good hands can play a viable role in the game. Lethality Can do some DPS in PVE and PVP, but mostly useless: in PVE there're classes with better DPS, and in PVP it lacks burst and thus utility - great numbers do not always mean great contribution to victory. 2. How do you perceive your own spec? Healing. Very good and interesting tree to explore, but I ve been playing DPS since the launch and now I don't wanna repeat the gear grind circle. Concealment. Although my damage is a piece of **** in PVE, it's in PVP where I'm truly enjoying my class. Although I'm struggling to top 3 DPS board, I usually do it (unless there's some good PT or mara) and I m not gonna drop my class no matter what nerf you are preparing to me, dear Bioware. Lethality. Again, I usually use it in raids (on those rare occasions I'm taken in ops), in PVP I tried it but wasn't lucky so far.
  2. 1. Open World PVP 2. Less Gear Grind 3. Ops/Scoundrel DPS buff 4. More planets\space to explore 5. Higher Level Cap
  3. Cons Ops here. ) I enjoy rooting Sins/Sorcs when they re trying to cross the Firepit with their Force speed. And then I STUN them! And then I enjoy my favorite Fried Chicken smell.
  4. kif_kif

    Nerfing OPs

    Checked it out - yeah, yu re right, my bad.) TA gives us only +2% damage no matter how many times it stacks. Although I think it's more like "working as intended issue", not a bug. Dunno It''s so nice that the community starts to agree that Ops are overnerfed/need some changes or rebuff. My only hope is that our dearest BioWare will pay attention to what we say sooner or later...
  5. kif_kif

    Nerfing OPs

    Any other userful advice?
  6. kif_kif

    Nerfing OPs

    Well, we got some kind of it - Tactical Advantage - which when stacked up to 2 gives us +4% damage. But that's all of it... Good idea anyway! We can only hope that dev's will finally pay attention to this class and our ideas about it.
  7. To be even more exicited, you should play against TEAM OF STUNLOCKING OPERATIVES! They won't be able to kill you (garbage DPS), but yu ll get 15 mins of stunlock FOR FREE!
  8. Yeah, sure! It's even more imbalanced from the perspective of Ops/Scound.
  9. kif_kif

    Nerfing OPs

    Yu know, sometimes I get the feeling that they want to eliminate this adv. class from game completely by slowely nerfing it and thus making people to reroll. Caz it just causes too much trouble for 'em by our chain stun, or, I don't know, they re all playing Sorcs.) HAHAHA, NO WAY! I ll keep stunlocking ppl to death.
  10. kif_kif

    Nerfing OPs

    I think it's too early to say things like that. We do rely on our relic/adrenal burst dps, yes. But according to the posts I've seen, the new relics won't be, IMO, less powerful than the previous ones. Each 1.3 WH power relic gives + 113 power permanently, so it is + 226 in all. Now the WH relic gives +405 for 20 secs. So, if we compare them, I think things aren't that bad. All I say is that things aren't that obvious (personally I would choose +226 perma power than +405 for 20 secs on 1 min CD, but maybe yu will disagree) and that we have too see those relics in action and we should do some parsing before making such conclusions. Oh, believe me, I do know about 'em after 7 months of playing Ops. ) Although I see this bug at least 1 time per WZ (haven't reported it, good job if you did!), I think it's a minor issue comparing to our other problems... a) Just what I m saying - reduce the CDs of several abilities... Although, actually, we have an Explosive Probe. And after using it Shiv is again not that far.) b) Completely agree, those are serious issues. Dodge/Evasion is garbage. I think it should give some serious protection - be it an ability to evade from all incoming attacks for 3 - 5 secs or, maybe, + 60-70% resistance to all damage types (more realistic, I think). Same with Shield - Melee class with lowest survaivabilty has the worst shield ability. Really logical, huh? Well, it usually takes 8 secs of not making ANY hostile action to restealth, man. Good idea, btw! /bump Although it would certainly arise some "OP NERF EM NAAAAW QQing"...
  11. kif_kif

    Nerfing OPs

    Although I'm not completely agree with you. I ve been playing my Ops since the very start and I m truly convinced that before January 31st Ops was OP due to those stacking adrenals etc. But then it was overnerfed due to QQ issues, yes.
  12. kif_kif

    Nerfing OPs

    Low sustained DPS is only the tip of the iceberg... There re much more, IMO, problems which I won't talk about. In our case, there re 2 possible solutions (my personal opinion, hope yu won't judge it too hard): a) Increasing sustained dps by giving more Armor Penetration (up to 50% from 30%) and reducing the CD of several abilities (Explosive probe, Backstab maybe) OR b) allowing us to restalth more often thus giving us the ability to increase our DPS from time to time. In this case, our DPS would look like more a cardiogram. This is just an idea (maybe a bad one), nothing more. It could be done by reducing the CD of Cloaking Screen to 30 secs or smth like that.
  13. kif_kif

    Nerfing OPs

    I knew it would end badly.
  14. kif_kif

    Nerfing OPs

    Oh, God, thank you, thank you for these words! Will you marry me? Seriously speaking, DPS Ops need some serious buff. (I guess I'm gonna be tortured for saying that)
  15. I DO agree completely with the OP. To begin with, BW should give the class at least 50% armor penetration. At least. And I'm not even mentionning "Evasion" issues etc...
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