Q: Will our (4) set bonus be changed to something more useful?
Discussion:
On nightmare mode, I typically use Valorous Call twice per fight. On pull and after Inspiration below 20% (Inspiration > Valorous Call > Zen > Adrenal).
I hardly think a 15 second reduction on the cooldown of a 2:30 ability that we use once or twice per fight is worth the (4)set. I could be wrong.
Suggestions:
(4) Since they are removing Force Camo's Invulnerability, have this set requirement remove the 50% health penalty from GBtF and maybe increase the duration by 5 more seconds. Something that would actually make sense and useful for both PvP and PvE scenarios (basically a less annoying for opponents Pally bubble or Ranger Weapon-shield for you EQ'er's out there).
(4) Force Stasis Instant Cast (Additional)
or
(4) Further time and speed buff to Force Camo (Thanks for buffing in 1.2)
If they don't touch the bonuses AT LEAST have Valorous Call restore 12 points of Rage (Focus) on use.
Some other things I'd like to see changed:
Force Leap - This should leap you directly to the edge of a mob's hit box or in place if you are already within melee range, regardless of it's positioning. It shouldn't land you in front of the boss if you are attacking from behind. (Note: Force Leap on Soa in 3rd phase is hit or miss. Can any others confirm this problem?)
Master Strike - This ability should cancel if the target runs out of range.
Opportune Strike & Pummel Strike - Combine these abilities into one improved ability usable with any of the prerequisites (I can't keep them straight). This will free up some much needed button space for future Legacy/Class abilities.
Lastly, change Rage to Focus on our current set descriptions.
/endrant
Aroan, 50 Sentinel
Radiance
Tarro Blood