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RoXerS

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  • Location
    Duluth, MN
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    Producer
  1. You should allow this helmet to display under hoods. That might make it a bit more appealing for those that would like to display it. While you're here... MORE ITEM EFFECTS LIKE IT! Like, gloves that reduce my gathering skill cast time in flash-points. Companion affection gained per kill. Boots that increase run speed. Belt that instantly revives companion (with a long cooldown). Weapon so awesome it prevents your companion from fearing World Bosses. Just to throw some ideas out there.
  2. RoXerS

    Grim Tooth

    Yeah, J'virgo and Nigh are found together. Bilinguis is in Talaos City in the Fault Line And Master Suz is on Telemur Mesa (-1324,-1732) I'm still working on how to "unlock" Grim Tooth without using glitches. I'm guessing right now it's not possible so my efforts are futile. I've found two Power Stations with similar blue rings around them... maybe those have something to do with it? -Arone Nie on Shadowlands
  3. RoXerS

    Grim Tooth

    Has anyone found L'raak? I've found all the others except this guy. He better be well hidden because if he's out in the open and I've missed him... I'll punch myself. ::Edit:: Just found him. haha! Cartel Mining Mesa -766,2470
  4. 1) Create a new "augment" slot for these special looks so they aren't tied to the weapon shell. Similar to droid cosmetic customization's. 2) Allow some of these new augments/looks to be obtained by camping rare spawns and/or through fun exploration achievements (matrix cubes) or quests/crafting requirements (original magenta crystal artifice recipe). Most of these items should be bind on pickup, except for any items required for crafting portions. Would love some more personal hard to get cosmetic items to be in game rather than introduced through the Cartel Market. Think epic class specific weapons in classic EverQuest... you could make the weapon shell advanced class specific and then have the hilts/mods/enhancements only usable in that specific shell (or not if that's a pain and just have it be strictly cosmetic). You could allow lesser mods to be inserted as place-holders so the player would essentially be allowed to build-up their weapon. Just my 2 cents.
  5. I've noticed both. It canceling (like when a mob dies) or it not canceling (mob dies and you're still spinning Kung fu at the target). Same with a mob moving out of range. Just pointing out something might be broken here and I think it demands SOME attention. Not high priority.
  6. I merely suggested the 10 sec 99% damage reduction as a trade off because of the fact we're losing Force Camo's 4 sec invulnerability. When you're using GbtF at low health (which you should be) the penalty is practically non-existing anyway. But yeah, maybe 10 seconds is asking too much in one ability. Just have the (4) set remove the health penalty and reduce the cool-down and only put it on the PvE set. I'm just suggesting a means to make this ability more useful in troublesome melee heavy encounters and less of a 'oh st' button. With that said, I think the +12 Focus addition to Valorous Call would be less game breaking and very useful for our class. 1.2!
  7. Q: Will our (4) set bonus be changed to something more useful? Discussion: On nightmare mode, I typically use Valorous Call twice per fight. On pull and after Inspiration below 20% (Inspiration > Valorous Call > Zen > Adrenal). I hardly think a 15 second reduction on the cooldown of a 2:30 ability that we use once or twice per fight is worth the (4)set. I could be wrong. Suggestions: (4) Since they are removing Force Camo's Invulnerability, have this set requirement remove the 50% health penalty from GBtF and maybe increase the duration by 5 more seconds. Something that would actually make sense and useful for both PvP and PvE scenarios (basically a less annoying for opponents Pally bubble or Ranger Weapon-shield for you EQ'er's out there). (4) Force Stasis Instant Cast (Additional) or (4) Further time and speed buff to Force Camo (Thanks for buffing in 1.2) If they don't touch the bonuses AT LEAST have Valorous Call restore 12 points of Rage (Focus) on use. Some other things I'd like to see changed: Force Leap - This should leap you directly to the edge of a mob's hit box or in place if you are already within melee range, regardless of it's positioning. It shouldn't land you in front of the boss if you are attacking from behind. (Note: Force Leap on Soa in 3rd phase is hit or miss. Can any others confirm this problem?) Master Strike - This ability should cancel if the target runs out of range. Opportune Strike & Pummel Strike - Combine these abilities into one improved ability usable with any of the prerequisites (I can't keep them straight). This will free up some much needed button space for future Legacy/Class abilities. Lastly, change Rage to Focus on our current set descriptions. /endrant Aroan, 50 Sentinel Radiance Tarro Blood
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