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-_Richtus_-

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  1. Hopefully you have now finally understood in what condition dd Jugg is and make up for your mistakes (especially rage-spec!).
  2. Is this a trollpost? Because all facts say its the other way around! So could you elaborate?
  3. You like to be second best in everything in comparison with the marauder fury tree? Good for you but i do not. So there where some Vengeance things going on on the pts: you could choose between: 1)50%bleedcrit for 20sec + building rage on bleedcrits 2)2%heal for every bleed that you exploded (max 20%) + 1sec cd reduce if a bleed crits Seems like cool gimmicks but neither of them is usefull in pvp because we can´t get to our target....like ever. Sure for regs slam spam its nice if they all stupidly group up and you can just spam one button...but thats it. Jugg baseline has only a root/slow break on Enure!!!! and we can get rootet directly after! like ***. Our only other root break has to be skilled! on combat focus which is in our main rotation (rage), so we don´t have it when we need it. Vengeance has zero on demand movement speed boosts! We have zero cc immunities or slow immunities at all (baseline), except for the vengeance normal jump (cc imunity) but even then we have to spec for slow and root immunity (rage/vengeance) . Meanwhile marauder has it all for free. Marauder has 3 +(1 in fury) complete immunities and 2 root breaks and only one of them is in their main rotation (fury). And all their immunities are longer than ours (6sec each vs our 4sec). Its so sad that the devs can´t see this. Even our new overhead jump gives us nothing!!! it can´t even be used like our second ragejump when we are rootet. of course not. This second jump should trigger all the things our normal jump is triggering and should be useable while rootet. Jump slow and root immunity should be baseline and it should be prolonged to 6sec. The cc immunity in veangeance should be 6sec too. We need more slow and root breaks and immunities to even reach our target. My sorc is destroying every dd jugg. I have 4 roots+some slows. he can never touch me and get in more like 2gcds (vengeance jump) and then he is rootet to oblivion. if he plays rage he is just stunned after his jump and then rootet to oblivion. quite funny to watch. Feels like running from a toddler who is tripping over his own feed every 3 steps. His Enraged Defense heals nothing at all. just burst him to death. Enure? You don´t even feel like he has used it. you can just burst throught it- you won´t feel it. And if he reaches you he hits like he is using a wet noodle . i could cry just watching this cool class getting absolutely zero love for pvp.
  4. It is the weaker version of the Zen skill from the marauder where you stack two autocrits to get more burst. so it is intended. but of course we get the weaker version. quite funny since mara get´s it BASELINE and we have to spec into it :D:D:D:D:D:D. really it´s just like the jugg dev is just clueless and has jugg as a worse copy of mara in his mind. if there even is someone who is actually responsible for dps jugg cause it doesn´t seem like it is. quite funny if it wasn´t so pathetic.
  5. I thought we need to get to the devs with every way possible, so i will post my statement from the jugg thread here too cause this class needs some love...seriously: So the latest patch is here and we have some changes for the guardian: in vengeance the second jump has now the same cd as overhead slash. thats good the rotation is save now. but it is clunky af. sometimes you get portet some time after the skill....and the second one is searing strikes crit is boostet from 10% to 20%. overall some really minor changes. No boost to our defence whatsoever. so my feedback stays the same. focus: focused meditation: enables you to spam concentrated slice 2-(4 with force barter) times when combat focus is running. this kills your normal rotation and makes force exhausstion questionable because you end up just using leap, burst and concentrated slice xtimes+filler till you can go again. feels like smash one trick. boring. And in pvp we still have zero cc immunity so we jsut get cced in this little burst window. critical conditions: gives us double autocrit with combat focus and jump. yet still we do less dmg than the marauder.... why? because mara has: autocrit + zen(autocrit+25crit extra+legendary zen 5% dmg boost) + 15% critical multiplyer from concentradet slice jugg has: autocrit+autocrit+5% more passiv critical multiplyer than mara + legendary (5%crit was boosted to 20%?) so in camparison we have less in everything like always , have still no def cd, still no cc immunity and our double crit is bound to focused burst, the mara can stack it pre fight, use it on concentrated slice, get instant 30stacks and use it again on focused burst for maximum instant burst. and after zen he has still more crit chance then the jugg . furthermore his rootbreak is not bound in his rotation (predation vs combat focus). if you really are this unimaginative let us at least hit like a truck. let the 2 autocrit stacks apply on both zealous leap and force leap! and till it seems like you want to bound everything on combat focus, give combat focus cc immunity and maybe a dps increase (15%). And Zealous discovery gives us 3sec less cd on combat focus vs the mara who gehts 10zen stacks....that is not even! 29/3 vs 30/10.... And when you play any of these new features which tactical is intendet for us? almost all focus tacticals don´t give us anything good....the dot on concentrated slice seems wasted if i am just spamming it 4 times and just refreshing it instantly. force barter is to weak and joiners pressure is just garbage. but on the other hand we have no good def tacticals either. grit teeth is useless on dps. you will never life long enough for a second saber ward which is even weaker than the mara saber ward btw..... we have a fokus and so a 'free hand' for force attacks and we still do less force dmg with focused burst than mara. ***! i really like the idear behind critical conditions. to utilize your free focus hand to get a big focused burst except it is far to weak now. much weaker then the mara version. and pls buff our def cds.
  6. So the latest patch is here and we have some changes for the jugg: in vengeance the second jump has now the same cd as overhead slash. thats good the rotation is save now. but it is clunky af. sometimes you get portet some time after the skill....and the second one is searing strikes crit is boostet from 10% to 20%. overall some really minor changes. No boost to our defence whatsoever. so my feedback stays the same. focus: focused meditation: enables you to spam concentrated slice 2-(4 with force barter) times when combat focus is running. this kills your normal rotation and makes force exhausstion questionable because you end up just using leap, burst and concentrated slice xtimes+filler till you can go again. feels like smash one trick. boring. And in pvp we still have zero cc immunity so we jsut get cced in this little burst window. critical conditions: gives us double autocrit with combat focus and jump. yet still we do less dmg than the marauder.... why? because mara has: autocrit + zen(autocrit+25%crit extra+legendary zen 5% dmg boost) + 15% critical multiplyer from concentradet slice jugg has: autocrit+autocrit+5% more passiv critical multiplyer than mara + legendary (5%crit was boosted to 20%?) so in camparison we have less in everything like always , have still no def cd, still no cc immunity and our double crit is bound to focused burst, the mara can stack it pre fight, use it on concentrated slice, get instant 30stacks and use it again on focused burst for maximum instant burst. and after zen he has still more crit chance then the jugg . furthermore his rootbreak is not bound in his rotation (predation vs combat focus). if you really are this unimaginative let us at least hit like a truck. let the 2 autocrit stacks apply on both zealous leap and force leap! and till it seems like you want to bound everything on combat focus, give combat focus cc immunity and maybe a dps increase (15%). And Zealous discovery gives us 3sec less cd on combat focus vs the mara who gehts 10zen stacks....that is not even! 29/3 vs 30/10.... And when you play any of these new features which tactical is intendet for us? almost all focus tacticals don´t give us anything good....the dot on concentrated slice seems wasted if i am just spamming it 4 times and just refreshing it instantly. force barter is to weak and joiners pressure is just garbage. but on the other hand we have no good def tacticals either. grit teeth is useless on dps. you will never life long enough for a second saber ward which is even weaker than the mara saber ward btw..... we have a fokus and so a 'free hand' for force attacks and we still do less force dmg with focused burst than mara. ***! i really like the idear behind critical conditions. to utilize your free focus hand to get a big focused burst except it is far to weak now. much weaker then the mara version. and pls buff our def cds.
  7. i would prefer if dd was just "playable" you know? but if you look at rage for example....well enough said....it will go life as it is. just play immortal and skank again.....till what? 7.2?? where they **** us over even more. and still no answer from the devs. they even dodge the questions regarding juggs on discord. really nice. i mean they needed almost a year for the bugged jump-utility -so maybe 2025? but then again they couldn´t even rescale ed....
  8. Well many people are angry because they promised to look into our dcds (and rage spec) a long time ago. even before 6.0. I think thats plenty of time to get an idear for this class and the changes it needs right? But the updates till now clearly show the exact opposite. No one expects an optimal outcome or even good balance on 14. december. But what they did to jugg dd is just braindead and ignorant.
  9. It´s more important to respond to some bugged outfits than to respond to crucial balancing. That says all about it.
  10. They clearly showed that they don´t care about jugg a long time ago so no surprise here. I pity every jugg dps main... We don´t even get a respone in the official threads. Nothing.
  11. If they are really generous they will give us reflect back and call it a day, like always…. I don‘t know a single dps jugg who is hyped for this update. Not a single one. With this update you force us to skank again and i thought you don‘t like that? But you do everything you can to drive us in this way if we want to play jugg in pvp at all. I mean if i see the changes since 5.0/6.0 i doubt the one responsible for jugg is even playing other things except the story in this game.
  12. Even in immortal you have higher crits and better aoe (burst) than rage . just funny. @JackieKo can we get some respone to all the feedback please? are you finally doing what you promised even before 6.0 and buffing the dcds and dmg? Are you finally scaling ed properly? Are you finally making rage playable again? Are you finally making enure a real def? Are you updating the choices in the tree? or are you just ignoring all the feedback again and let this *****how for Jugg dps go live? i mean 7.0 is only 4-5 weeks from now!? you can´t be serious to let this disastrous half backed stuff go live!?....and until now you did almost nothing for the core problem... So it´s time for some clarity.
  13. Good idears. Please post it in the two other official feedback threads as well to raise some attention.
  14. They promised to look into and buff our dcds, but instead they totally kill the dps jugg. i mean rage is completely unplayable on pts and vengeance is far to weak because the core dps jugg is just garbage. His survivability is a joke. And every new pts update they prove it time and time again that they are just ignorant and have no clue at all. It´s like they have no one who actually looks into or plays this class. BW stop this madness and save us the hussle to provide feedback that you will just ignore and just delete dps jugg.
  15. I thought we need to get to the devs with every way possible, so i will post my statement from the Guardian thread here too: So let's talk about the current state of the DPS Juggernaut in pvp with this expansion. for this I would like to look at the DPS, Survival, CC Imunitys once and as a comparison to the Maro: DPS-Rage: Absolutely weak burst. With the same Gear the Jugg does 35-40k, the Marauder over 111k!!! The Maro has the better multipliers on focused burst and has with Zen an autocrit and generally a higher crit chance. That's 25% more than the Jugg + the buff from the focused burst (concentrated slice buff +15%). The Jugg has one autocrit in the specc, the Maro can have 3-4!!. Additionally, the root break from Mara is on an extra ability that has nothing to do with the core rota (predation), unlike the Jugg where the root break is on a core rotation skill like combat focus (but you have to spec it -.-, should be base). A pretty naive decision. Also Jugg has zero cc (stuns) imunity, maro has 3 to 4!!!! Combat Focus should offer the same modis as Zen (25%crit and multi). Also, combat focus should not consume all the rage at full rage and then it doesn't even do big dmg.... This spec is a single joke compared to maro. This patch was the chance to finally make something meaningful and comparable. Who always wants to play rage should switch to fury - its at least twice as good. Vengeance: Well the only spec we can get some cc (stun) imunity...We have to spec a root break on combat focus again??? why? so many classes get their roots baseline or can spec into it, its a new root meta! all our root breaks should be base! And the speed on combat focus should be obtainable in vengeance too. Why is the new leaping strike so clunky? why has it almost the double cooldown from the overhead slash which it replaces? that kills the rotation and our dps. makes no sense at all. blade burst is no real replacement for upgraded freezing force (360 aoe slow + movement speed) but i get it, you will just ignore our feedback regarding lost abilities... Overall the spec needs a bit of a dmg increase. Survivability and utilitys: Well lets be honest here. our survivability in dps specs just sucks. We have no real anti focus def....the closest thing we get is saber reflect and even then its only against force/tech range....our base defs are enure, ed and saber ward. Well the maro has cloak, camo and saber ward. cloack is the best anti focus ability you can get (talking about warrior)...with a cleanse 50% movement speed 50% dmg reduction cc imunity and invis for 6sec on 45sec cd. you even have two uses with the right tactical. And you can get protected by the force another anti focus def (6sec!)! Maro even has the better saber ward. it heals him and makes him cc imune....unbelievable. and he has 30sec of rebuke...20% dmg reduce....jugg has a worse saber ward, enraged defense which heals almost nothing even when it crits... like its scaled not properly since lvl 70. and with the new outrageous bursts its just so so weak on a 2min cd (or 1:30 if specced)... and then we have enure...the worst def in the game and the only double edged def now existing. 30% heal which is lost after 10sec and a cleanse on 1min cd....enure and ed will get reduced from all the pvp heal debuffs, trauma and the staking heal debuff at the end of the match (4vs4) and so on so its even less powerfull then the tooltipp says. You said our few defs should be meaningfull and strong....i hope you are laughing like i am when i look at enure after you said this . it gives you nothing if you are focus, it only puts more pressure on the healer if it is near the end of its uptime - its weak and almost useless. In rage you only get the 30% heal...completely useless. in vengeance you get 15%def...but even that is far to weak. the heal shouldn´t go away and the dmg reduce should be bigger and baseline combined with a slightly lower cd. DPS Juggs need a real anti focus skill for pvp, or we get tunneled first in 7.0 as well and our taunts are useless because we are first to die anyway. if you arent willing to give us the dps/cc imunity of other specs/classes like the maro, at least make us strong in the defensive department. I don´t undersstand some of the new ability tree choices... i mean why do i have to spec aoe at lvl 35, should be baseline? why is some weak utility like unyielding justice not base? why has war master the slow imunity instead of battlefield command? in some specs you don´t need the extra throw but you need the slowimunity. why is aoe def not passiv like all other classes? why is on lvl 78 purifying sweep and gather strength in comparison to through peace??! thats no comparison at all. some of it should be baseline! why is our only anti focus: saber reflect not baseline, maybe even lower its cd!? Why is the root on saber throw gone? I don´t understand why Jugg is such a *****how. the other classes didn´t get such a bad treatment at all. i mean look at the maro in comparison, he is so much better in nearly everything.... You promised to look into the defs of the jugg with this update, but you did absolutely nothing. And to make grit teeth to work on a 3min saber ward instead of our heal isn´t making you look better at all.
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