I posted this is the Crew Skills forums as well, but wanted to see if we could get a clear answer here:
Can someone, preferably an Admin or a Dev, please give a clean definition of the reverse engineering paths and availabilities for 1.2, specifically in relation to orange schematic discovery?
I've been trying to read through the forums, patch notes, etc. to find a full definition of how the new reverse engineering pathways will function but I can't put 2 and 2 together.
I've seen:
1) Any level craftable can be reverse engineered to Green>Blue>Purple>Orange
2) Only end game orange items can be RE'd for schematics
3) Only orange items (level independent) can be RE'd for schematics
4) End game orange and purple items can be RE'd for schematics
5) several other variations of the above, and some other off the wall renditions
I'm just looking for a clear cut example of how the Reverse engineering, schematic discovery/looting/reward/purchase, and crafting systems are going to change. Can someone please provide this?
If #1, 2, or 4 above are correct, are the stats inherited to the orange items? Can I have an orange item with open mod/enhancement/armoring/augment slots that already has a base value of Cunning +72, Endurance +58, etc..? (just an example based on Lvl 50 craftable http://www.torhead.com/schematic/foO...chman-leggings )