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Appolyonhex

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  1. I for one agree, I followed this game from rumor to eventually playing t he game when it first started. Sure, it is a good game, but falls WAY short of what can be in it. For example, Star Wars has RICH worlds, this game does not. Star Wars has big battles and on ongoing huge conflict between sith and Republic, this game even though the time line is SMACK IN THE MIDDLE of such conclicts, there are NO such conflicts in the open world, only in WZ's like wow. I feel like the classes are so stupidly constrained. Let me give an example, has any ever heard of a Jedi or watched one that can not force jump? The whole game does not seem like cannon. I mean come on.... light and dark meant so much more in Star Wars, but in this game it is USELESS, just makes a slight differnce in the gear your toon can use. Ok, this is an MMO RPG..... yeah kinda hard to do things, but they could of and SHOULD OF done more. This game has an empty feeling world that gives a SLIGHT feeling of actually being in the SW universe. I am not drawn, there is no, and I mean NO WOW moment in this game. When I first played the game I was like wow I am having fun... but as I continued with the game I noticed more and more the emptyness feeling. IMO, and this is my own by the way...... they did a horrible job with a SW MMO.... something that should of been EPIC.
  2. Your math is flawed..... all active players could be on lets say 12 hours a day............ how many are on only one hour? In another note... I dread this and have pleaded with bw/ea. They seem to listen somewhat... but need to give us some more info on upcoming patches to keep active subs up in between patches.
  3. Yeah.. space combat needs revamp...
  4. FOOT PRINTS????!!!! EPIC.. yes.. just simple things like this to make the game feel more right.
  5. EPIC.. You my friend are completely right. Anyone that responds to " these are just fluff and not needed" are really not thinking about what they are saying. We want to have fun in a good sw mmo, and those are the things we need in a sw mmo to have fun in a sw mmo. Not things we need in genral. SW IS FULL OF LIFE. This game kinda stinks at showing it.
  6. I have pleaded with BW myself... trying to tell them that we need content. Give us some plans, goals, time lines of things to come, SOMETHING, anything BW. BUT NO!!!!!!!!!!!!!! BW HATES ALL OF US.. they just want our money. Take a look at my account BW, I have no played actively in a while, and I have been thinking about unsubbing myself. I am ASHAMED AT THIS GAME BW/EA. No open world pvp, no actual war (this is STAR WARS SET IN A WAR), the game world has major issues like most of the NPC you see are not acutal npc... they are just place holders for nothing, they just stand around and do nothing. You can not even click on most of them. Open world exploration.... LIARS IF YOU CONTINUE TO SAY THAT. Go out into t he dessert on tat and start to head towards the random structures you see in the dessert, and BAM you land in a health sucking invisible death trap. This game is not about exploration, not about a big war, it is about 8 classes story, and no real STAR WARS LIKE battles, no real sith vs republic, nothing. Just a few MINI PVP GAMES they call WZ's. I tried and tried to get BW to listen, posted over and over again great ideas. Begged them to tell us something... BUT WE GET NOTHING. I wanted this game to be great.. I am a HUGE SW fan. SWG was great.. before cbu.. and then it was still good before the NGE. FULL OPEN WORLDS to explore, player created towns. Jump to light speed was a GREAT expansion. Crafting in SWG was the most in depth epic coolest crafting I have ever seen. Everything had there own stats that would contribute to the end result of your crafting. The resources all had hella stats, along with the tools you used to craft all had hella stats.
  7. BAD IDEA IMO. Just do what others need to do, LV THE OTHER TOON... no changing lvs that is not a good idea imo.
  8. I for one agree... but be careful with the "instant" gratifying customers. Soon, there will be nothing more to gratify. Concider wow.....
  9. AT LEAST make the npc's more interactive. JEEEEEEEEEEEEEZZZZZZZZZZZZZZZZZZ
  10. I have posted ALOT OF GREAT PVP and other ideas... Allow me to cut and past.... 1. Lets have SW like battles in open world trying to gain control of cities, space hubs, and what not. During the time line of this game Sith and Republic are fighting a big war, where are the PVP battles? Only on WZ's? A. Gain control of cities and gain credits, buffs, resources that are ONLY available on those planets, just what ever. B. To help out with the population differences, why not give the side that has less on that server a buff to help balance the playing field. Maybe a sort of "rally" that last like 30 mins in an effort to take a city from the other side that greatly outnumbers you. And the more they outnumber you on that server, the greater the buffs. 2. Where are the space battles in pvp. So this game has pvp ONLY on WZ's? Not star wars. No way anyone can say this is a good idea to have pvp in only WZ's. Read the comments about 1.2, they are going to concentrate on WZ's. This is REALLY BAD. Nothing for pvp servers? A. Ship to ship battles, boarding ships and attacking via pvp in an attempt to "collect that ship to use it for you side" or just blow it up and only salvage small amounts of resources for it. B. Lets have space stations battles. Space stations could be in place to stop trade and travel in and out of those planets. So in order to launch an assault on the planets surface, you gotta destroy the space station (similar to the Death Star). Or maybe destroy or capture (capturing gives your side more resources or the option to use that ship against the enemy via NPC's controlling it and going after the enemy). 3. I mentioned blocking trade, yes lets have trade. The more planets and or moons or what ever your side controls, the more trade they can have and the more money one would get with questing or doing WZ's because the more your side would be able to pay you. A. Capturing a planet and keeping it should require that side to kill officer NPC's, maybe take over a "throne room like in naboo during SW EP 1", and there fore the winning side that is capturing the planet would place there presences via NPC's there, and maybe "install" a new governor. And to completely block trade, there fore decreasing the money supply or npc supply of the enemy, the side now defending would need to place captial ships and cruisers or maybe a space station created by the very ships you captured or from the resources you salvaged when you destroyed a ship. Buffs should be placed on the nps and ships as well for the "Under dog" of that server to balance the playing field. If no cruisers or space stations are placed, a complete block on trade can not happen. Travel to the planet would continue for both sides, but once the defending side places a capital ship and or space station, travel and trade would both be stopped for the "attacking side". 4. Calls to actions should be annoced via chat or other, perhaps using the holoconfrence that you can using in group, or what ever. This should be automatic. In other words A. When a defending sides city is under attack, a call to action would automaticly happen, unless turned off by the player. If that player would choose to act and help defend that planet, then they should have the option or going to there ship automaticly or planet automaticly like the PVP WZ's. Maybe a gathering point to gather pvp quests like "Kill x numbers of enemy PLAYERS". B. A call the attack should also happen similarl like this, if a group of players (lets say 8 or more) decide to attack they can launch a call for help to take the city. At that time, the announcement should happen to everyone on that server for that side, if they have that option turned on. 5. Defending cities. We should be able to.... A. Build turrets with the resorces we have collected for our side. Turret costs should be placed on a sliding scale... for example the more republic on that server should make turrets cost more. The less should make turrets cost less therefore balancing game play for the under dogs of that server. B. NPC's should be able to be placed by using money, therefore if you block trade you also slow down the number of npc's that can be purchased. Copied and pasted from a previous post I creadted.....
  11. This is THE TRUTH!!!!!!!!!!!!!!!!!!!!!!!!!! Besides.... I really think most of SWTOR problems with emptyness is actually because of lazyness. It is truthful to say older games with older tech can have many more npc that walk and interact with (concider WOW FOR CRYING OUT LOUD). There is NO REASON why swtor is so empty.
  12. What is the direction with the game? We getting more open world pvp? Better space combat? More cool stuff. It is like this.. your game is getting hit hard BW. Alot of peeps are complaining. But, like MANY MANY others want to see this game take off BIG TIME. But we are not seeing that. PLZ BW... give us some more good stuff so we could keep on playing with good hopes. You just launched 1.2... so give us some info about upcoming patches plz. And yeah.. this is a suggestion. Kinda like keeping the carrot on the end of the stick. What do you guys thing, you wanna here more of what is to come?
  13. To be honest... 1.2 is a great start to make this game from a very good game to a "OMG *** this game ROCKS" kind of game. But more is needed. Can we PLZ have some kind of responce to this thread. Some great IDEAS are in here.
  14. I agree... once again many more posts about this and other topics can be found in my sig. Just click on link.
  15. I agree with op. In fact, in my sig there is a post that we have discussed this and many more issues, not only that there have been many many more threads on this topic.
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