umm all those links are talking about questing and story... we are talking about the map and worlds.
ill agree the story lines in wow was liner BUT if you wanted to get off the path and run to the left you could and you could continue to do so for a long time, you could explore and see all kinds of things. you cant do that in this game. that is what we are talking about in this thread.
yea it shows yall don't read what people are posting. you see one word and jump to conclusions
umm this for me so far feels nothing like an MMO...at all!! I havnt had to interact with a single person so far. I dont think anyone has said anything about cutting the story, BUT i have said in other threads that the stories have sucked so far and that the voice acting is atrocious so if stories are what Bioware dos best then *** mate?? why/how did they fail so horribly with this game?? (im talking about their stories right here)
well in SWG we had player cities and it was amazing!!! you also had points of interest. in wow you had nifty lil things to find and if you were a hunter you had rare pets to collect. for explorers its all about nifty lil things like a statue of some great worrier that is tucked away in the side of a cliff that no one would normally see or finding a rare pet in an isolated lil grove. some people don't really care about power leveling and getting to the top level as fast as you can, some people like to deviate from the path and see what else the world has to offer.
i have no clue what this person is saying...its not making any since at all to me B^( from what i can tell they are saying that since this game is story based it has to go somewhere and that somewhere is a strait line.. so im asking this....... WHY?? why must i follow a line?? why cant i deviate from the path?? how would that hurt the story??