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Sawmark

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  1. The irony is that raiders have this idea that this is a great solo adventure. As a solo player, once you finish the story, there is very little to do. Heroics/flashpoints on galactic command. That's it. I created a number of alts to experience their story lines, spent time on the companions, and basically never get to use them now. The vet mode forces you to use whatever companion is fixed to that chapter, so if you haven't raised the companion influence on that specific companion, you're pretty much screwed. I made it to chapter 3. And won't be going any further. And forget taking each alt through the grind. I can't even do it with my main. So it's strange Raiders are unhappy, solo players are unhappy, and I don't know about pvpers which I'm not, but I have the feeling they're not happy either.
  2. I think I've come a bit late to this party but hello all. I've been gaming for quite a while. And for a time I was a hard core raider in WOW, but that's going back a bit. I think online gaming (MMO's) has evolved a lot since then. I think the player base is changing. I think there was a survey that indicated 80% or higher in this game were non raiders. But over 50 % of active forum posters were raiders. So that side is by far more vocal, but not necessarily reflective of the larger player base. So I think of these games as no longer being casual or hardcore. But more of game style--PVP, Raiding, and the rest of the game that I would refer to as Story (not wishing to confuse with SWTOR using it to describe different levels of play). It always surprised me that all of these, be they WoW or ESO or SWTOR or any other popular game chose to view raiding or specifically grouping to be the pinnacle of their game. I've long hoped for a game that would view solo as being of equal value to group play. SWTOR brought me in early and I have to admit it has provided the best leveling experience of any game I've played. I left the game after hitting the wall one always hits in such games, you reach level max and now are expected to group/raid to progress. (I'm focusing my discussion on PVE as I don't really PVP). I came back because of the story focus. But will be leaving again as said focus is again about grouping/raiding I should state my reasons for liking solo-- While raiding I actually played the game less, I only logged in to raid or prepare food to raid etc. Now I play much more. You can't really enjoy the content, you're focus is just the boss or mobs You're no longer the character/toon you're just a role: dps/healing/tank Sometimes you're not even that, sometimes you're a type of dps melee/range etc. or an off tank etc. The game constricts to specific roles within encounters. You have to spend too much time on builds. Your playtime is based on your class/role, some encounters you fit others you don't You can't simply play when you want; you have to play on a schedule. Pugging leads to a whole lot of difficulties/ idiots/ griefing/ getting kicked Most issues arise from raiding based encounters; I think the majority or raiders (and I was one) consider themselves superior because the majority of games have taught them to be so (because end game encounters/gear all cater to them) Now I know most will say MMO, so of course those who raid/group should be the chief recipients of end game content. But I think over the many years of online gaming, the idea that the highest content must be for raiders or require groups is slowly changing. I think that is reflected in the numbers I mentioned in the beginning. Most games, certainly of this size, are unfortunately far back in the curve. Devs still feel on the whole that there must be content that can only be experience with others, and that this content is generally the most significant in their game. My point here is not that there shouldn't be grouping or raids. My point is that to enjoy the content as a solo experience should be treated with equal value. There are many innovative ways I think to enjoy grouping. I think guilds are a great social experience. But I firmly believe that designing an online game with the idea that the most important content (meaning what comes after leveling) has to be restricted to group/raid play is archaic think and does not service the majority of the player base properly. That's just my opinion of course. It's just a change in viewpoint. Raid/Group/Solo are equal. Yes you can design more complicated content for groups, but that doesn't mean a solo version has to be any less challenging. As to the current stat of the game, The recent chapters were extremely well done. But after completing them, well, there's not really much for me to do. Galactic Command summarizes the options-- Operations, not for me obviously Warzones, not for me obviously Starfighter (not really sure what this is, I assume its like PVP but in ships?) Uprisings, group content only Chapters, well I'm afraid I can't progress very far. I really dislike the fact that we can't use our main companion. As I have several alts to enjoy the other classes/story lines, I spent most of my companion influence on one main companion per toon. But to progress you have to level whichever toon is your companion per chapters (and most of those are very low in influence with me so I get crushed pretty easily even though I'm in 228 gear or higher). So most of the time if not all the time you can't use the companion you've helped to level, one which you may enjoy a lot more than the story line ones. So I'm basically stuck on Chapter 3, not going anywhere. Flashpoints, this I can do. I can solo and use my preferred companion. Planetary missions, this I can also do. So in summary, the content I can enjoy is basically what I enjoyed prior to the Eternal Throne. Which while I still don't mind running once in a while , is becoming stale and I'm certainly not prepared to just repeat that to earn enough crates to do what? I should mention of course there is crafting. And of course one can continue to level toons, but again after leveling, there is nothing to do. This is of course just my experience. So I will be leaving after my sub runs out, but as I really enjoy the story and that part of this game, I will of course come back if there is more content to solo.
  3. Ive been on Darvanus for an hour and only found grade 9 stuff. Not 1 grade 10. Sorry was collecting some. Was fooled as it had no affect on my skill level. Thought It would take me to 600
  4. Where can you go to find nodes to advance your skill? There are no new planets. Looking for something to do while my sub runs out
  5. Any idea why I can't abandon a repeatable chapter? I've completed all the chapters on story mode. Tried Vet and of course couldn't get by the first chapter as you need full 220 as a minimum I've read. So Now I'm stuck with this mission I can't complete or abandon. Also where are the two new planets? Are there quest lines there? Any new solo-able flashpoints? Everything seems old. All the new content is group based. The story chapters were done so well. It was much much better than I had hoped. They did a fantastic job. But now what? This really sucks. Glad my subscription ends in Feb.
  6. Thanks, Dashtardly, but I've done all that previously. Did all the fortresses, Vette is 50, the other 4 main alert givers are maxed at 20. I just meant with this new expansion I seem to be at a dead end for solo stuff. It looks like you can grind for materials for crafting (as they raised skills to 600), but that seems pretty light on stuff to do.
  7. Just wondering what you can do solo after you've finished the story. Uprisings and similar all look group based. Are you just supposed to repeat the story but in Veteran etc.? I know I must be missing something.
  8. OK you can use the stronghold button to exit. But after, don't return to Odessen. You should instead be able to launch the chapter.
  9. OK, used the stronghold again to exit. Then went to my ship. But instead of returning to Odessen I was able to launch the chapter.
  10. Actually the stronghold let me exit, but when I return to Odessen, I'm back in the frozen cut scene
  11. Yes. They don't work, as if I'm trapped in a cut scene
  12. Hit alert 'Shining in the Darkness' and was transported to Sana-Rae area, but frozen there, can only log out. Game seems to think I'm speaking to Lana Beniko in the War Room commencing Battle of Odessen. (has chat symbol above my character].
  13. This is just my opinion, but forcing players to wait to tag a mob to get credit as in the Pylon Guardians in the Primary Testing quest should be changed. While I came back to this game because of the new emphasis on solo play from ESO one of the things that I thought worked well was the opportunity to get in on a fight without having to group, where everyone got credit or at least if they did enough damage to the mob. Let's face it, this is primarily a rep grind, so why frustrate players just waiting to try to tag a mob to get some rep which you have to repeat and repeat. This is one of the worst facets of MMO's. It's frustrating. Some players will group some won't. But you shouldn't be forced. I'm not doing any more Gree. event stuff because this is too frustrating. Anyway. Happy gaming to all.
  14. Can you go back and change your selection so you don't have to fight him?
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