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sang

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Everything posted by sang

  1. The expansion is live! We had the server first and second level 60 toons! Still looking for exceptional DPS.
  2. Still looking for skilled DPS for the launch of the expansion, preferably non-sorcs.
  3. No longer looking for a healer. Still looking for 3-4 DPS, preferred Sniper, Merc, or PT.
  4. Still looking to recruit a few good DPS and a possibly a healer who can swap to a DPS.
  5. Still looking for more people to join our 16m roster!
  6. Just an update to this thread, we are currently still recruiting for our 16m raid roster. We have always been a 16m guild in the past and find 16m a more enjoyable raid environment. Going forward we will be transitioning back to a core 16m raid group. What this means is that we will not be splitting up into two 8m groups or one single 8m group during progression. We firmly believe in the 16m raid format and having a single raid roster. If you are someone who is also interested in raiding at a high level and raiding 16m, drop us an application here.
  7. As we just came back a week ago from a long hiatus from the game, we have no DF/DP nightmare progression as a guild. We will be raiding nightmare mode starting this week and many of our members already have nightmare experience on the current content from previous raid groups.
  8. <Cali Killed Nox> has merged with <Hates You> and will no longer be raiding under the CKN tag. We have currently closed recruitment.
  9. A lot of good ideas coming out here. I'm going to focus my suggestions from a PvE perspective as ideas to help improve Sorcerers’ overall DPS performance in operations. The goal should be to make Sorcerers as desirable as Snipers, Marauders, and Mercenaries when DPSing. (Which is currently not the case.) I'm not necessarily advocating all these suggestions at once, but merely as ideas to toss into the hat for ways to improve Sorcerer's DPS and sustainability in PvE. Sustainability Suggestions: - Improve the activation animation of Force Barrier and make sure any abilities that are targeted on you while in barrier still activate. Force Barrier is nice in theory, but the 3 minute cooldown is forever in a boss fight, the animation is extremely slow to be used as an “oh-crap” ability, and in certain fights, using Force Barrier essentially takes you out of the fight and messes up a mechanic that would normally kill you. Example: during the Dead Master Brontus fight, if you try to Force Barrier a lightning ball attached to you, it will detach from you and go to someone else rather than exploding on you and doing no damage. This does your group no good and will often wipe the person the ball decided to switch to after you used Force Barrier. - Reduce the cooldown of force barrier to 2 minutes instead of 3. This will give Sorcerers' best defense ability the same cooldown as an Operative’s cloaking screen (non-concealment) and the Assassin’s vanish ability. Both of which are the primary defensive ability of those classes, especially in PvP. - Reduce the debuff on Static Barrier to 15 seconds to allow more frequent bubbling. Force cost will be the primary counterbalance which is already in place. - Change the talent “Sith Defiance” to increase damage reduction by [3 / 6]% , which is increased from the current [1 / 2]%. This will scale the classes damage reduction talent to be more in line with the armoring being worn. Sith defiance for light armor Sorcs at [3/6]%. Chem-Resistant inlays for medium armor operatives at [2/4%] and Power Armor for heavy armor powertechs at [1/ 2]% - Reduce the cooldown of self heal to 20 seconds, up from the current CD of 30 seconds. Damage (General): - Change the talent “Electric Induction” to increase the accuracy gain to [2 / 3 / 4]%. This will hopefully allow DPS sorcs to take fewer accuracy enhancements, thus allowing for other stats and more DPS. - Change the talent “Will of Sith” to increase willpower by [3 / 6 / 9]% similar to other gains found in the Operative and Mercenary trees. Damage (Madness): - Change the “Lightning Burns” talent: Damage dealt by Force Lightning is increased by [1 / 2 / 3]%, has a [10 / 20]% chance and damage dealt by Lightning Strike has a [30 / 60]% chance to apply Lightning Burns to the target, which deals 106 energy damage after 1 second. Damage dealt by Lightning Burns restores [4 / 6] Force. This change will help increase damage and grant improved force regen. - Remove the “Surging Speed” and “Shapeless Spirit” talents and replace it with something else. I don’t know why 2 / 3 of the second highest tier of talents in the madness tree does not increase the overall effectiveness of the tree (damage dealing) when nearly every other spec and every other tree in the game does. These talents could be replaced with significantly more useful ones (such as the idea below: ) - Do not implement the change to have "Devour" make your damage-over-time effects uncleansable. Instead, have a talent (Devour or otherwise) that leaves behind weaker versions of the DoTs similar to "Lingering Toxins" in the Lethality talent tree. These are both DoT spec classes, it seems reasonable they should behave similarly. Also, it seems unreasonable to buff one spec of a class while simultaneous nerfing the entire class' utility that would be gained by being able to cleanse force DoTs. Damage (Lightning): - Change “Thundering Blast” talent: Sends a thundering blastwave at a target that deals 2046 - 2587 internal damage. Thundering Blast automatically critically hits targets affected by your Affliction. Additionally,Thundering Blast becomes an instant cast ability when Polarity Shift is active. - Change “Reverberating Force” talent: Increases the critical damage dealt by Lightning Strike, Chain Lightning and Thundering Blast by [25 / 50]%. Additionally, increases the base damage of Lightning Strike, Chain Lightning, and Thundering blast by [2 / 4]%.
  10. Elidhu and Nibbon hit the nail on the head. I don’t think anyone is disputing the fact HM S&V is not the hardest operation around (HM TFB was more challenging upon release) and that NiM TFB will be more appropriately challenging, but please don’t disrespect the guilds who beat you to kills with your passive aggressive rhetoric. There is a reason kills are tracked in how fast they are completed from release. The quicker the kill the less time a guild has to farm gear, consumables, and any other added benefit. Thus the progression game is about how skilled a guild is to do more with less. You may have taken 4 hours to full clear the entire raid (which is the fastest total kill time so congratulations), but your group composition and total benefits were not equal to those of guilds clearing it within the first day or two of release - regardless of how challenging the content is. My guess is most of them were probably still running in full Dread Guard with their more dedicated raiders in an Arkanian piece or two from flashpoints they were able to squeeze in prior to raid. And before the early access comment is brought up, let me point out that every guild knew about early access had the opportunity to try to form a raid ready group with players who pre-ordered by the necessary date. Now obviously this is easier for some guilds than others (For example, MoX has a larger player pool to draw from than most) and I imagine other guilds didn’t have as much of a problem as all their raiders pre-ordered early eager for new content; but I find it hard to believe no guild was completely unaffected by early access in their initial HM S&V clears. Heck, I didn’t see you kill bosses with a few level 50s in your group like Chosen did. So please, don’t post in this thread talking about how little experience you did or did not have on PTS or how fast you cleared the whole instance in your passive aggressive self aggrandizing tone because its not needed. This is the last I’ll say on the matter as I’m not going to derail this thread with this type of discussion as it was going so well before your post. Congrats to all who have completed and good luck to those still working toward kills.
  11. Bump still looking for 1-2 more DPS. PST me in-game on one of the toons in my signature or apply via our website at http://www.seriousguild.com
  12. Bump. Looking to pickup another few DPS to help fill out our roster when people are unable to make raids. Whisper me in game at one of alias's below for more info or submit an application directly via our website at http://www.seriousguild.com
  13. This was before F2P, things might have changed since then.
  14. Obadose (Empire) can craft the Hazmat Trapper's MK-2 Device (108 Cunning, 93 Endurance, 76 Power, 60 Surge)
  15. Hello, <Serious> is a 16m progression guild and we are currently recruiting rDPS, Healers, and may even have a spot for you to tank on certain days. We raid Tues-Thurs during farm as needed from around 8pm - 12am EST (server), but if you were consistently able to show up around 8:30 I'm sure we could get trash started ahead of time. We are a mature guild who likes to have fun, but we are pretty serious (no pun intended) when it comes to raiding. This means we expect our raiders to come to raids prepared with stims/medpacs and to have to done their work to improve their gear if needed etc. We run one primary 16m raid during the week and we also usually run several 8m alt raids as well. If this sounds interesting or if you would like to know more visit our website at http://www.seriousguild.com and submit an application on our forums. If you have any further questions or would like to know more, feel free to whisper me in game. I'm usually on one of these toons: "Sang" "Sangz" "Sanglol" "Sanglul"
  16. Bump, still looking for a few more players to round out our 16m team.
  17. Bump. We are currently looking for 3-4 more DPS (range preferred) and 1-2 more healers.
  18. Due to several people leaving the game, CKN as a guild has disbanded. Those of us that remained in the game have started a new guild called <Serious> in which we are currently rebuilding our raid group. Our website: http://www.seriousguild.com If you were using our armory profiles, you can find the new links/instructions here: http://www.seriousguild.com/forums/topic/serious-swtor-armory-profiles/
  19. Bump. Thread updated. Still looking for a few more DPS, range preferred, to compete for primary raid spots.
  20. Still looking for 3-4 solid DPS and another healer or two.
  21. Bump. Looking for 3-4 more DPS (range DPS preferred) and 1-2 more Healers (Sorc preferred).
  22. As many have said before, LI is the fastest HM FP when done with a good group and the easiest way to get the 5 BH comms from the GF daily. My guild solely runs LI HM for our GF daily multiple times a day (most of us have at least two 50s in at least 61+ gear). The big problem I see, as many have mentioned, is inexperienced or vastly undergeared players. LI HM can absolutely be completed in columi if the group actually full knows and understands the mechanics of the fights. Part of the problem is that there are so many people who have gone into LI HM and have been carried through. When my guild runs 3 person GF q's we usually have a tank, dps, and healer. On more than one occasion, the second "random" dps would die during the first two bosses. Instead, of wiping and waiting for them, we usually just continue on and kill the boss ourselves. Even if the 4th or 3rd member of our group isn't that bad, there is often quite a bit going on that we as a partial guild group are taking care of. Most of the time I try to be nice and help explain mechanics and stuff to people, but sometimes you can't cure stupid/bad. Yesterday, as an example, I was tanking LI HM on my Jugg alt (full 61s augmented) and was put into a LI already in progress on the second boss. I get in, make sure everyone knows the mechanics, which pipe console they are going to, etc. I then pull the boss and within a matter of minutes proceed to die. Three pulls later and it is quite apparent our healer is terrible. I talk to him about it to help his rotation (my first main was an op healer), but he still keeps failing. Upon closer inspection, I realize he is in full war hero with some elite war hero gear. I make the comment that this might be easier if he was in PvE gear, but he then responds by telling me I'm stupid and why would he want a few extra stats when he could get the player healing bonus provided by expertise. I almost facepalmed in disbelief of the stupidity. I tried to explain that's not how expertise worked, but he wouldn't hear any of it. Perhaps the worst part of all this is that LI HM can be healed in WH with partial EWH pieces if the healer is actually good. Unfortunately, this guy was both bad and dumb.
  23. Names: Sang, Hellbilly, Exdeth Classes: Heal Op, Tank Sin, DPS Jugg Imperial/Republic: Imperial
  24. <Serious> is a progression raiding guild focused on becoming the best operation raiders in SWTOR. We are a group of highly skilled players from a variety of different games and backgrounds. We like to have fun, but when it comes to defeating operation bosses, our focus is absolute. Prior to forming Serious, many of our core raiders achieved multiple server and world firsts in previous content tiers in different guilds. If you are skilled raider looking to play with some of the best players in the game and compete at the highest level of raiding, we strongly urge you to submit an application. Similarly, if you are a player looking to make the jump into a more dedicated raid environment, we can help you make that transition and thus also encourage you to apply. Schedule: Tuesday, Wednesday, and Thursday from 8pm – 12am EST during farm content. Tuesday, Wednesday, Thursday, and Monday from 8pm – 12am EST during new content. Class Recruitment | Need Sniper DPS – High Mercendary DPS – High Sorcerer DPS – High Maurader DPS – Moderate Powertech DPS – Moderate Sorcerer Healer – Moderate Mercenary Healer – Low Assassin Tank – Low Operative Healer – Low Assassin DPS – Low Operative DPS – Low Juggernaut DPS – Low Powertech Tank – Low Juggernaut Tank – Low **We are always looking for exceptional players regardless of class. Apply Here Note: We do not recruit bench warmers. If you are recruited to raid with us you will be raiding with us. We expect you to be able to provide your own stims, adrenals, and repair costs. We hold each other accountable for playing well and working to improve. If you are new to serious raid environment and want to improve, we can help, however, you must also be willing to put in the required time. We are into min/maxing our characters with the best possible spec, gear, and mods available to us. Outside of our primary raid hours, many of our members PvP and maintain multiple alternate characters whom they also gear through flashpoints, operations, and dailies. It is not uncommon for us to run complete guild alt raids on off nights for gear and crafting materials. We treat loot in a way that is fair to our dedicated raiders. We distribute loot pieces in a round-robin fashion with the qualifications to receive loot being attendance of 80% or higher. Note: Rerolls and sub50s – We will consider your application at a much higher level of selectivity. We don’t want to waste your time and ours by having you roll a toon for us and then having it not work out. We expect you to have raided at a high level of progression in SWTOR, WoW or another similar game. We hold experienced PvP’ers that want to raid to similar standards. If you obtained a high rank in PvP that showcases your skill (ex: Gladiator in WoW) then we would be happy to see what you can do. For any questions contact any of the following officers in game: XxHavokxx, Scorpiux, Scorpix, Sangz, Sang, or Sanglol. Feel free to post on our site or this thread for any general questions about the guild and one of our members will be happy to answer you. http://www.seriousguild.com
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