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Zorrax

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  1. This is an old thread - but the suggestion is totally valid... and should definitely be done. đź‘Ť I just got the Infamous bounty hunter set - it looks awesome. It sounds TERRIBLE. I was expecting a normal helmet modulation, but you get a warbley robot voice that you can barely understand. Completely ruined the experience I had planned. Please add voice modulation options.
  2. Sorry to say this, but the recent changes do nothing to help the economic issues. 1> Credit sinks to quick travel: all this does is tax new players, and basically deletes all the credits they just looted. It does absolutely nothing to all of us who have been playing the game for awhile, who can sell 1 "cheapo" item on the auction house and get 20m credits. You really should just remove those fees, because all it does it wears down new players. Bad move. Especially when you want more new players. 2> Want to make veteran players spend credits? Give them something to buy that they actually want! Add vendors to sell account-bound color dyes, and other consumables Add more character and account unlocks that can be purchased with credits Add some type of credit gambling, where rewards can be account-bound items (edit added:) Add a way for veteran players to pay more credits to make class stories give even more XP (so we can skip planet stories we saw 6x, and focus solely on just class quests while leveling.) (edit added:) Stop giving so many free XP potions, and put them on a vendor for veterans to buy (account-bound.) Veterans will pay for them. You give too many for free, I have 10 free potions already at level 40, and I've been consuming them nonstop while leveling. The main point here, is that more credits need to flow into the game, not the auction house. And I'm not saying to reduce the amount of items sold on the auction house. There needs to be more credits spent on useful account/character-bound things in the game. By having too many of the "good" things listed on the cartel market, you let the credit economy get like this. Credits are controlled almost entirely by the auction house. There needs to be more vendors/services available to buy account-bound stuff for players. And you really wouldn't lose much.. because every item (good items, like black color dyes, etc.) on a vendor that costs more than 1m credits, means someone had to buy a subscription to spend them. đź’ˇ The light bulb just went on, eh?
  3. I'm confused at why an option for this wasn't added years ago? We can hide companion names, but not mini-pets? Nothing is more annoying than having a blue name floating around near your character. It's the reason why I never (ever) use mini-pets. If you don't want to make an option, just get rid of the name altogether, mini-pets really do not need to show the names on the screen to begin with. And no, the answer is not: "just disable friendly names"... because that turns off all the friendly NPC names that you actually want to see. We need a separate option to just disable mini-pet names. Thanks
  4. My question is, what happened to the datacron relics and shards? I didn't notice any mention of this, and they're missing now. Are they gone for good on purpose, or is this just bugged?
  5. I'm sure some of these have been mentioned in the past by other players, but these are just my own personal suggestions. Some of these are long overdue in my opinion. Quality of life improvements Items: Augment Slots: Write the level of the MK augment slot on the item's tooltip (make sure it shows on the GTN tooltip also) Collections: Have an entry on the top of the list that shows only your unlocked items so you can find items you own faster Unify Colors: Fix it so adding mods to gear doesn't keep resetting the unify setting Relics: Add in more neutral alignment relic options (for character level 1-49 at least) Preferences: Sound: Add a volume slider for combat-based voice dialog from companions Graphics: Add an option to disable screen shaking User Interface: Add an option to auto-skip starship travel cutscenes when landing/exiting planets Social: GTN: Fix the sorting from resetting after every search (it used to work fine a long time ago, until it was broken in one of the patches) Guilds: Add a way to invite your own alts to your guild in case no guildmates are online (Some games have this, and I think its a nice bonus. Plus you don't have to bug guildmates for every alt you bring in.) Companions: Droid: Let the ship droid equip a weapon (blaster pistol is fine.) If someone really wants to use it.. what's the big deal. Having it weaponless is an outdated mechanic from beta. Gifts: Speed up or remove the cast time on giving companion gifts. I don't see the point in the cast time anymore, other than the GCD. Misc Suggestions: Events: Run special events more often. It seems like there's a lot of space in between SWTOR events. This gets players back to the game more often... especially the XP bonus events. I really like the 12X class-only bonuses, or even double XP weekends. It's great for players who already leveled 4+ characters, and want to skip some of the generic stuff. XP Toggle: Although I personally don't have a problem with it, some players don't like bonus event XP, and it's understandable. Add a preference option in to toggle it off for those people. This way everyone is happy. Most of my suggestions are transparent to the player. Meaning.. if you don't like them, and they are ever implemented by Bioware, you don't have to use them. If you have something to add, please be constructive! I'm not looking for debates on any of these topics (i.e. these my suggestions specifically for the suggestion box for Bioware.) Thanks
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