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Why I'm no longer playing concealment/srapper
Mel_the_Jedi replied to vennian's topic in Scoundrel / Operative
Nice to see someone is doing well with the changes. What Utilities are you running currently? -
PVP - Lethality Discipline Utilities Questions
Mel_the_Jedi replied to Mel_the_Jedi's topic in Scoundrel / Operative
Crippling Slice is for Conc only and this thread is for Lethality. Having the root has been nice for me in that I can use it to gain distance or close distance. Pretty fun, actually. -
PVP - Lethality Discipline Utilities Questions
Mel_the_Jedi replied to Mel_the_Jedi's topic in Scoundrel / Operative
Well I do only play regs because the 8 man matches are so much better than the arenas, IMO. I would definitely pick ES and EI if I was concealment, but I don't see the need for them in Lethality since I am rarely in stealth or trying to get back in stealth. Might drop Sedatives for that reason, too. Thanks for the reply! -
For PvP. So what Utilities are you picking? I am pretty upset by the point restrictions to access masterful and heroic utilites. I picked Nanotech Suit, Infiltrator, and Slip Away for Skillful utilities. I am having to decide between Pin Down, Advanced Cloaking and Sedatives in Masterful. Currently I have skipped AC because I loved Pin Down when I was Concealment. Sedatives just seems to powerful to pass up. Will have to play a bit to see how much it helps as Lethality. In Heroic I am torn between Imperial Tactics, Evasive Screen, Evasive Imperative and Revitalizers. Using Imperial Tactics currently because the 10m TA is nice, but at 60 I have no idea which of the other 3 I will pick. How are you guys faring and what choices did you make?
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Are you good Oper/Scoundrel? A little test
Mel_the_Jedi replied to SilverWF's topic in Scoundrel / Operative
I'm assuming you mean for pvp... I use it occasionally to pop a stealther back out when he vanishes in group fights. It is also a hilarious finishing move, as I kind of feel like Scarface every time I use it. I believe it is getting some love in 3.0, as well. -
You got it right. If you run a spec without the 9% boost to aim, then go with Power augments.
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Nice guide Akilis! Wouldn't mind seeing some more games. I have dusted off my lowbie VG and having a good time with Tactics. Apparently I am drawn to the oddball AC/specs (concealment OP main). I must like punishing myself, heh.
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I do not understand why people are crying for the OP/Smugg roll to be nerfed
Mel_the_Jedi replied to falgarr's topic in PvP
I think you are confusing Scamper with Hightail It (the Gunslinger roll). Scamper (Scoundrel) - Roll forward 12 meters. When slowed, you only roll forward 6 meters. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Does not break stealth. Cannot be used while immobilized. Scamper has a chance to stop white attacks. Hightail It (Gunslinger) - Roll forward 18 meters, freeing yourself from movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%. Hightail It blocks all attacks. -
I use this setup, as well. The extra tick on OS is nice for holding objectives.
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Looks like an intended bottleneck to throttle in the min/max gearing speed of players with more free time. Unfortunately, they crushed crit rating and power reigns supreme so everyone who can just gets the bracers. Prices will lower "soon". *edit* But yes, of course, please fix the pricing in this coming patch.
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Snipers can do this, as well, and their's travels a larger distance. Middle tree gets two in row. Sorcs and Sins have always been able to time a force speed jump to take advantage of game physics to leap farther off ledges, too.
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Not true, Sorcs and Sins both have been force speed jumping past the fires since release and both can force speed straight thru the fire with a sorc bubble on. Hell, a PT with his shield and a wz adrenal can HO run through and pop a medpack on the other side to get back to full health. Mercs can probably do this now with those same abilites. I bet Snipers can get through with no problems, too. Middle tree snipers can do it twice in a row. The only class that might have problems strolling throught the fire are Juggs, but hey they never worry about the traps anyway with two leaps.
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Thanks for starting that. I posted over there, as well. So annoying, especially when it's a close game!