Bioware made a credit intensive game. Hell there is a WARNING to start saving for increased skill costs at level 19ish. I'm mid 30s and spending 8-12K to upgrade EACH class skill. 3-6K on repair bills. All that BEFORE I craft something. I'm 288 in Cybertech that has cost in excess of 400K so far just in VENDOR schematics. I've had to spend another 200K in the GTN buying underworld trading materials (obviously FROM someone selling those materials) Those materials have averaged between 300-100 PER material.
So if you WANT an influx of "Chinese Gold farmers" who will spam our chat channels to hell and flood and warp our economies. Stop Whining about how overpowered Slicing was. YES people who had no life or responsibilities racked up huge amounts of funds, those people will. Slicing enabled the casual gamer, the ones who can't log 6 or more hours on a regular daily basis to afford decent gear and keep pace. But apparently you'd rather they buy credits from the 3rd party farmer instead. Just remember it was BIOWARE who is selling VIP lounge passes for 1M, that's not a typo 1,000,000 credits to enter a room and meet 2 vendors. OR you can SPEND $20 real world for that opportunity.
No slicer will argue that the credit rewards were a bit high and needed a modest downgrade. But they would also point out that get half as many mission options (augments are a joke, a virtual niche market with zero interest SO FAR) Bioware needs to simply stop and actually do some math, maybe even log some tests with some players and SEE the end results. Because what ever formula they used to determine the extent of this nerf was in error.
Up until this point they had managed to bring something I was looking for, a strongly story based MMO, that felt like something more than a loot and tally game. I could get involved and invested in a story and the mechanics were secondary. NOW in order to further my story I need to apply and work the mechanics much like a job so I can have the resources to further the story. They have essentially removed the immersion by creating tedium.
I am NOT a power gamer, I do not generate level 50s in a week, or approach a game with added social baggage like DDk and such. I want a way to have fun with my buddies and enjoy a rich story and game and NOT have it be work. So remember when you want to complain about the ease of money generation. Not everyone has hours to burn on such.