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Kestulefa

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  1. Back to the "groups of 3 or more" topic... Ran it just now with a Marauder, a DPS Jugg, and a Sorcerer Healer. After some failed attempts, we read a few threads, including this one. We tried a couple different strategies, but the one that worked was actually a combination of things presented here. It is VERY EASY to panic in this fight, so stay calm and just do it by the numbers. We did not touch Isotope-5 at all, letting the turrets do the heavy lifting.
  2. To echo many of the sentiments here: 1. The day chaining was difficult for those who could not get on every day or were on vacation. Event would have been better if it had gone a full 2 weeks or so. No more than 15 days, to keep it new and fresh, with the chained quests only through the first week (to give second-week jumpers a fair shake.) 2. Persist the vendor another 3-5 days, for those who may have missed the end. Sure, it sounds strange, but there are STILL people on our server trading DNA. Give the player commerce network some additional time to play out. 3. Lock the random box rewards to unique, so the loot table ignores ones you already have. OR, make the random box rewards tradeable like everything else. Someone on our server had FIVE QUINN SKINS, and no Warrior (much less the intent for five.) I would have loved to buy one from him if possible. 4. As far as environment went, spot on. It was sudden, random, and completely like an outbreak would work. The news reel was a great touch, as was the Fleet announcements. Maybe... space the ambient announcements a bit more, just to give it less "in your face" on the fleet; let those who enjoy cognitive dissonance the ability to ignore the happenings in the rest of the universe. 5. I agree with a previous poster's sentiment: the announcements could have been galaxy-wide. I should have heard about it on Corellia, or Voss, or Korriban. Every time you hit a spaceport or station, they scanned you; it would have been great to hear a news burst ambient in that area, or a viewscreen to get the newsreel. Overall, I loved it. Despite some of the nay-saying, it did not impact my normal questing/RPing/gaming at all, and I was able to indulge the event to my level of enjoyment. Another day or two, and I would have had some alts get the title, but I got it on the one that mattered. It was well-handled and thought out for the first random world-event for this game.
  3. Agreed. The point should not be catering to the 200 member Ops running guild full of 50's... because all they will ask for is more endgame content, and that worked soooooo well for WoW, right? The point of the summit, for those "lolwutwhy" asking, should be to get a group of guild leaders from all walks of the game, poll some of the ideas, and hopefully implement some of the suggestions to make the game better for all. A 100+ member prog end-game guild or PvP guild is not going to want the same things as my 50-man heavy RP and story guild. The game is 60 days old, folks. complaining that BW/EA has "screwed things up" when they are still working out the kinks is just entitlist. A summit like this helps the community give constructive feedback, rather than the forum "rhetoric" we have come to expect from most game communities. This way, they can look the person in the eye, instead of auto-piloting through forum thread after thread, locking them down when they become a troll- or flame-fest. How about we go into it with an open mind and see if they can do what they set out to do. Edited to correct language. Also, I might be a little butt-hurt about not going, but I am excited for those who do.
  4. Will do. Our server community was pooling some questions from the guild's members, so I will PM you a list. Thanks a ton!
  5. You will notice I differentiated the two. I am sure there will be hi-pop guilds, and pvp guilds. You fall in the latter, hardcore or not. My concern is whether BW is going to fall into the standard MMO dev trap of ignoring RP servers and guilds. I would like to see some considerations for these gamers, as they do fill a fair amount of the player base, just like PvE'rs and PvP'rs.
  6. Also "Waitlisted". Also live pretty close and would not have required airfare or accommodations. I would like to know how many RP guilds from non-RP servers or RP-Servers got invited. I would also like to see how the server list invites compare to, as mentioned, "pro" or high-pop guilds, or PvP guilds. Not to be contrary, but to see where their dev community is looking to focus it's efforts.
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