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Sinbound

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Everything posted by Sinbound

  1. I suggest moving the speed boost from our defense cooldown and add it to the ability we get to remove threat, cant remember what it is called. This would be great for pve content and would make that skill viable in pvp since it currently has no use and from what I have seen all skills from other classes have at least some use in pvp.
  2. Situation A, healer sits back heals you a bit targets the enemy and shoots him to get a kill credit thus letting you die. Situation B, healer keeps you alive the whole time and gets a kill credit for assisting in your job. Which do you prefer.
  3. DoTs are not that powerful, they are an annoyance. By making it a item to remove the dot you make it so they cant click the objective until they have clicked the item. So you have to clear the DoT user, remove the DoT, click the objective. Seems the proper way to me. Rather than having a virus in your system mysteriously disappear when the user is dead. Also makes it so you cant just win an objective by spam clicking it and hoping you dont get hit by something while you have damge ticking away at you. As for spam clicking the item just give it a 15 sec cooldown and make them somewhat expensive so they are great based on need.
  4. This was actually even more simple. Make it an ITEM you can purchase that will remove the DoT. Make money worthwhile for a change and leave it to the players ability to use the item and have it remove a player based DoT. Not sure why that would be so hard.
  5. LoL, this brings back memories of EQ where you sat in Lguk hoping to get a group in frenzy for 2 days with the 5% chance of drop for item that only spawned maybe 3 or 4 times a day.
  6. Ranked warzones will help with this issue wont it?
  7. I am getting champ commendations now so eventually I can actually buy my gear. No matter how bad they mess things up that will not change and I can grin ear to ear now.
  8. I am still trying to figure out how it is broken. If you want to win a wz dont go for numbers and badges go for objectives. That is the point. Cap the doors and turrets and pass the ball to score. Working as intended imo. Objectives = Win. Numbers = Nothing
  9. They are putting champ tokens in the champ bags so you can buy your gear. Thank you god!!!!!
  10. There is a simple answer to this problem. Change the gear. PVP Gear should be for PVP and not a stand in for PVE. The change should be that PVE gear grants a bonus similar to PVP, say increase dmg and defense vs. non player entities. It should be absolutely undesireable to use PVE gear in PVP and vice versa. Then those of us that dont want to PVP dont have to. As it stands right now the PVP gear is 100 times easier to obtain than the PVE gear and it is very useful in doing that content. Bioware needs to implement a design change that makes each set completely worthless in each others content.
  11. I do laugh pretty hard at the Ironman chest.
  12. They really did mess this up something awful. You should have gotten the cent pieces randomly from the champ bags and the commendations should have been used to purchase the tier 2 pieces. It just seems backwards. The same should have been for the PVE pieces, you get the tier 1 tokens at the end of the HM missions and use the crystals and such to buy the tier 2 pieces with the bag awarded in the same manner from the dailies and such.
  13. Yea, for a trooper I get a jetpack on my back with no abilities that even tie to why it is there? If I wanted to be a bounty hunter I would have made one of those. They really failed pretty hard on the armors in my opinion.
  14. Sinbound

    Illum Repair Idea

    I posted this in another thread but the more I looked at it I found that I really liked the idea so wanted to get a bit more attention in a new post. Here is how I would fix Illum if it were up to me. I would create 2 different goals for Illum. 1st would be control of Illum, this would net a buff for pvp gains in valor and be enough to warrant a loss of the 2nd goal since only one can be properly obtained at a time. There is currently a buff for both sides just by being in Illum but this buff should only exist for the ones in control. Maybe add a mechanic that once Illum is under the control of one or the other it can't be retaken for 2 hours or something. 2nd option is that the daily can be completed by collecting armaments at the outposts under the control of the other faction. This would be the 2 bases and the 3 outposts along the way. The armaments could only be looted by the faction not in control of the outposts. If Illum is controlled by one or the other faction then these armaments should be doubled in spawn times. This would benefit both sides in different ways, it would help encourage the changing of the outposts to block the buff gained or open the option of looting the armaments. It utilizes the full size of the map to help spread out the force of larger parties. Anyway, this is how I would fix the system. Throw a bone to both sides so both win in one way or another. With 2 factions have 2 places of victory. Daily or Buff, your faction chooses. Don't remove the ability to finish the daily from the other faction completely though, they can still kill the other faction while they are gathering their armaments. But instead of knowing for certain where they will be going to do that they now have to search the map to find their prey.
  15. Here is how I would fix Illum if it were up to me. I would create 2 different goals for Illum. 1st would be control of Illum, this would net a buff for pvp gains in valor and be enough to warrant a loss of the 2nd goal since only one can be properly obtained at a time. There is currently a buff for both sides just by being in Illum but this buff should only exist for the ones in control. Maybe add a mechanic that once Illum is under the control of one or the other it can't be retaken for 2 hours or something. 2nd option is that the daily can be completed by collecting armaments at the outposts under the control of the other faction. This would be the 2 bases and the 3 outposts along the way. The armaments could only be looted by the faction not in control of the outposts. If Illum is controlled by one or the other faction then these armaments should be doubled in spawn times. This would benefit both sides in different ways, it would help encourage the changing of the outposts to block the buff gained or open the option of looting the armaments. It utilizes the full size of the map to help spread out the force of larger parties. Anyway, this is how I would fix the system. Throw a bone to both sides so both win in one way or another. With 2 factions have 2 places of victory. Daily or Buff, your faction chooses. Don't remove the ability to finish the daily from the other faction completely though, they can still kill the other faction while they are gathering their armaments. But instead of knowing for certain where they will be going to do that they now have to search the map to find their prey.
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