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Pawe

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  1. I have to agree that it didn't happen. My burst dps is significantly lower than when SWTOR launched. Sure, I can kill someone before stunlock ends if they are at ~70% health already, but no combat log, didn't happen. Operative is all about crazy burst dps from stealth, Sorcs are squishy. If this does happen, good for the devs. Our role (If spec'd for it) is to burst people down from stealth quickly. Your role, is to do massive damage and hope no DPS gets on you. If you are smart enough to bubble, run, and get friends you live. If you aren't, you die.
  2. They don't start like that. 16 people que up. The warzone is generated, some don't take the que, you get 6 or 7 on 8. This isn't Bioware's fault, it is the players for queing and not joining. Low server populations do make this an issue, and I think cross server queing would help. I don't think that there should ever be a time when only 16 or fewer people are queing up for PvP, but that's what has happened lately. Yes, it is annoying, but it is because of the players.
  3. I got the 30 days free and a legacy offhand kit, not sure how it is used. How does one get the pet? I haven't seen it yet.
  4. That is one valid argument I can agree on, ranked warzones would allow a good group of PvPers to go against those of the same skill. You can claim that in PvP it is always against another human player, and that is true, but the PvP system in general is a grind. Talking about how much of a grind another part of the game is (PvE) doesn't change that. It is still just doing warzones, getting comms, getting gear, doing warzones, getting comms, getting gear. Any future "content" they provide will simply be better gear, for more comms. As I said in my first post that you must not have read or read poorly, yes, open world PvP is a joke. That was the whole point I made. I would rather they work on fixing that instead of Ranked warzones. Ranked warzones seem like a lazy band-aid to me, that doesn't add any real content to PvP. Setting up real reasons to do open world PvP would be actual content.
  5. PvE is a joke, the only time I PvE is while leveling. When I play, I PvP. I don't see how you inferred me wanting better open world PvP as liking PvE. I remember playing MMOs and not having to decide, I want to enter an 8v8 match, know exactly when people are going to attack me, and have no negative effects for dying. I would much rather be allowed to just play the game, see someone I want to kill, and fight them. I prefer open world PvP, I apologize if that is a terrible thing. In SWG, you would defend your town from being destroyed from the opposite faction or guild you warred. In EQ you got ganked leveling and actually got penalties for it. Heck, even the simple browser based Runescape had you lost all but your 3 most expensive items when you died. In this game, all there is to do is que up, do a warzone, rinse, repeat. That gets old quick, and that is why people are whining so much. I fail to see how adding yet another grind to that will make it any better (There is already the gear grind). It is still the same four warzones you stand on the fleet to que up for. Only now you HAVE to do them to keep your rank up. I'd love to hear logical points for Ranked Warzones. Say you are competitive, say that you are in an awesome PvP guild and want to show off, hell say you want to impress your ingame girlfriend for all I care. All you have said so far is "I'm mad". I told you the reasons I don't care and what I would like to see instead, and I get called a PvEr for them. I don't understand any reason for ranked warzones, why do you like them? But all that above is a joke. Yes, obviously because I want real PvP content and open world PvP I am a PvEr. In no way do I want PvP to be fun, becuase then if it were fun I would have to do it, and I am a PvE carebear who plays on a PvE server and never toggles my PvP flag on. /endsarcasm
  6. I think I love you. Or atleast hate the same things you hate. I also think Halo ruined gaming, and saw it coming way back then. I used to play Half Life, Quake, Doom, and all the good FPS games. I played games back when people got made fun of for playing games. Then with Halo and Call of Duty and Madden becoming so popular, all the jock idiots that used to think games were for nerds started playing and now call themselves a nerd. "I'm a nerd because I play Madden" No you aren't, you are a football jock who can't get enough football. Guess what, those guys are sadly video games target audience now. Bioware has usually tried to make games that don't pander to them, such as Dragon Age, and Mass Effect recently, but the gaming community as a whole has gone down the crapper. Now we have proof on these forums.
  7. Honestly, I couldn't give 2 *****s about Ranked Warzones. Oh no!!! I need to shows off my skillz. Mommy, give me attention because my Rank is so awesome. Obviously, that is an over-exaggeration and stereotype, but I think it is somewhat fitting. Yesterday, I played all of the warzones about evenly, people didn't drop from the team as soon as we went down in points, making the loss even more probable. (Actually, in about 80% of the Novar Coasts I played the team that came out strong and got the lead first ended up losing, it seems like it is meant for comeback games). Like someone said, more people played games for the objective of the game not just "I need to do 400k damage" because now you get rewarded for scoring in huttball, helping cap a cannon, planting a bomb, and all. The warzones were actually fun yesterday. Can't you play to play not simply play out of necessity as a time sink so that you can show off just how much time you played. Personally, I wish they would stop focus on Ranked Warzones and add in real incentives for world PvP. The worlds to explore are well made, but once you level there is no reason to go to them again. Shame really.
  8. You are joking right? This game is WoW with lightsabers. If it was in WoW, it is in SWTOR.
  9. I like hide corruption on my Operative. I wanted a blue Chiss and that is what I picked. By the time I was level 50 I was pale white and looked like Alice Cooper. On my Sorcerer, sure, show all the corruption I can. Evil non force users shouldn't show corruption though, in my opinion.
  10. I agree, and that is why I stay away from it. I have been on Ilum for long periods of time and seen no action, I guess it just depends on the server. If I see that there is no action I level an alt. But I do see a ton of people "doing it wrong". Some even continue to run circles when there is 15 on 15 fighting outside of center. Funny thing is, they get more crates this way, and get their daily done just as fast. But I think it is silly to need to open boxes at all for a PvP quest.
  11. I don't think it can be considered a gift horse when they basically say "We know this sucks, but here, you don't have to do it anymore". I would have preferred more of a reason to go to Ilum and more content than more crates. Heck just make the world a bit smaller, and place rez zones strategically. Work out ways to control zergs better, and I doubt people would need the crates. Or, even easier, give quests with objectives like "Help hold northern assault point for 15 minutes" to the Empire and "Help take control of the northern assault point" for Republic. I'm sure just like with kill trading for valor there would be 30 minute cycles of republic letting the empire control, then empire letting Republic cap, but I also think that would be better incentive than just riding around in circles.
  12. Sorry, sarcasm didn't come through my text. I fully agree that the crates are a joke, and have tried to avoid them like the plague. I've managed to get a few, but I can't spend more than 5 minutes making left turns before I get bored out of my gourd.
  13. You are trying to open crates before other players do, hence PvP.
  14. I wouldn't see a problem with no markings, but it is also nice. You don't know how many times I have seen 3 people in a group trying to DPS a tank while a healer just sits there healing him away. I attack the healer, but it would be nice to get others to do so. I do agree that the markings are too big, especially from far away and it is dumb that they can be seen through walls, ect. Marks going away on death wouldn't be a bad idea. Another idea could be give certain classes the ability to mark players (Not for the entire match obviously). Perhaps a slight debuff or DoT as well, but with a longer cooldown. Mark of Death comes to mind, give 5% armor penetration and an X over your head. Obviously, if you don't like this idea feel free to tell me why, as it is not well thought out at all. I believe that would help out with tactics, be beneficial for some classes, and would work better than simply letting the ops leader mark targets.
  15. Are you referring to the sub-50's bracket or the 50's bracket here? Just curious.
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