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Frankt

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Everything posted by Frankt

  1. Probably won't be shutting down just yet, however I suspect it will be the last major patch until around Spring of 2014. So get use to playing this content for many months! I won't be surprised to see the PVP community that hasn't figured out how much of the FOTM 4 x4 arenas will be to jump ship around Christmas time. Here we come XBOX & Playstation!!
  2. This best describes why I made this post. Thank you sir!
  3. Threads are moving fast tonight. This is a important discussion for this tier of content and future tiers.
  4. Main post listed here http://www.swtor.com/community/showthread.php?t=557359, but feel free to discuss here also. Why such the disparity in these two raids? Yes I understand there is far more 8man guilds attempting NiM EC right now so more guilds have cleared content. There is however some very top notch 16 man guilds putting everything they got into this raid also. The problem is you cannot build a raid around 8man content and then buff it up for 16 man by adding more hp's to boss, make bosses hit harder, and crucial mechanic(IE reticles) spawn that many more. It works sometimes but not every encounter. They have made 8man content to simple and buffed 16man through the roof for NiM EC...its not even remotely close in difficulty. At this rate bioware is going to kill the few remaining 16man progression guilds off, as there is not really a point in doing the content. We can just break down into two 8man groups and farm the instances. Also why is the most needed pieces of this tier (chest, mainhand, offhand, pants, gloves, boots) in TFB HM, and (bracers,belt, helm, ear pieces) in NiM EC??? You would think the loot would be reversed considering the difficulty level of NiM EC....or atleast spread out more (IE chest, mainhand, offhand, pants, gloves, boots split between the two instances.) Discuss...
  5. Why such the disparity in these two raids? Yes I understand there is far more 8man guilds attempting NiM EC right now so more guilds have cleared content. There is however some very top notch 16 man guilds putting everything they got into this raid also. The problem is you cannot build a raid around 8man content and then buff it up for 16 man by adding more hp's to boss, make bosses hit harder, and crucial mechanic(IE reticles) spawn that many more. It works sometimes but not every encounter. They have made 8man content to simple and buffed 16man through the roof for NiM EC...its not even remotely close in difficulty. At this rate bioware is going to kill the few remaining 16man progression guilds off, as there is not really a point in doing the content. We can just break down into two 8man groups and farm the instances. Also why is the most needed pieces of this tier (chest, mainhand, offhand, pants, gloves, boots) in TFB HM, and (bracers,belt, helm, ear pieces) in NiM EC??? You would think the loot would be reversed considering the difficulty level of NiM EC....or atleast spread out more (IE chest, mainhand, offhand, pants, gloves, boots split between the two instances.) Discuss...
  6. I would have to agree. The OP pretty much never did update the threads on TFB after his guild killed Terror From Beyond. The rankings are also terrible like others have said. How many weeks has your guild been testing NiM EC OP?
  7. Unless they change the engine...NOTHING WILL REVIVE ILUM. The engine cannot and will not support more than 20 people on each side pvping. It becomes nothing more than a slide show for most people.
  8. You can also contact Ashlen/Charlen ingame on Republic side.
  9. I believe I also read it was going to be only 2 characters per server. That is with the option of purchasing additional slots from the Cartel Market.
  10. Appreciate you responding. We had been lucky to not have the "falling off ledge" bug until this week. This week it seems to be plaguing us . We are definately not jumping off the ledge.
  11. Does any other 16 man groups experience these problems while raiding TFB final boss? Phase 1. 1. Occasionally only one add spawns 2. Tanks cannot target tentacles 3. Occasionally the game with deselect the tanks target and target TFB Phase 2. 1. Last night we had a grasping tentacle get stuck in the air (graphics bug?) 2. People randomly die when jumping through gates or falling off the ledge I don't know if the above issues are server related, however its very flustrating when fighting a boss that seems to be perfectly tuned, for one of these silly issues to popup. Does anyone have any suggestions for the members falling off and dying specifically?
  12. Congrats to Republic Gentleman on Server first kills *update* 8m Storymode TfB Full Clear- Killed 9-29-12 http://i.imgur.com/MAfTW.jpg
  13. Guild Name/Faction: Eternal Hostility, Republic Guild Website : http://www.eternalhostility.net/ Karagga's Palace: 16 man HM KARAGGA'S PALACE Karagga the Unyielding- Killed February 12th 2012 Video of kill : 16 man Nightmare KARAGGA'S PALACE Karagga the Unyielding- Killed March 20th 2012 No Screenshot Eternity Vault 8 man Nightmare ETERNITY VAULT The Infernal One- Killed March 8th 2012 http://www.eternalhostility.net/wp-content/uploads/2012/03/ev8night1-300x217.png 16 man HM ETERNITY VAULT The Infernal One- Killed February 14th 2012 http://www.eternalhostility.net/wp-content/uploads/2012/02/ev16hard-156x300.png 16 man Nightmare ETERNITY VAULT The Infernal One- Killed March 15th 2012 No screenshot Explosive Conflict 8 Man EC HM Warlord Kephess- Killed August 24th 2012 http://www.eternalhostility.net/wp-content/uploads/2012/08/8hmkephess-300x168.jpg 16 Man EC Story Warlord Kephess- Killed April 22nd 2012 http://www.eternalhostility.net/wp-content/uploads/2012/04/kephess16s-300x187.png 16 Man EC HM Warlord Kephess- Killed July 17th 2012 http://www.eternalhostility.net/wp-content/uploads/2012/07/Screenshot_2012-07-16_23_04_54_927202-300x168.jpg Nightmare Pilgrim Nightmare Pilgrim- Killed May 11th 2012 http://www.eternalhostility.net/wp-content/uploads/2012/05/NP-300x168.jpg Terror From Beyond 16 Man HM: -The Writhing Horror - Killed September 27th 2012 http://www.eternalhostility.net/wp-content/uploads/2012/09/Screenshot_2012-09-26_23_22_19_286194-300x168.jpg -The Dread Guards- Killed September 28th 2012 http://www.eternalhostility.net/wp-content/uploads/2012/09/Screenshot_2012-09-28_01_10_32_560259-300x168.jpg A few of these we did not have screenshots available. So if you choose not to update the progression site with those kills it wont be the end of the world. After all its only a video game at the end of the day. Thanks for updating our info...sorry its so much at one time! Congrats to all the guilds on their progression of TfB.
  14. Now 2/5 16 man HM TFB. Still actively looking for good players. Pst any officer in game Officers Josco Frankt Davaad Thatdudejustin Mollymallone Kadire
  15. We are still actively recruiting. If interested pst in game or see our website.
  16. Eternal Hostility is looking for more active members to fill raids spots for TFB progression. You can visit our website at www.eternalhostility.net to apply or pst (Frankt,Thatdudejustin, Davaad,Josco, Aristides, or Ayiana) ingame for more info. 10/10 NMM EV/KP, 4/4 HM EC, NMP on farm. All classes welcome! What we are looking for: - A good attitude; - Able to make raids on W/Th at 9PM EST; - Applicants must know their class - Ability to use teamspeak3, you do not need a mic... just the ability to listen; - Again, a good attitude is paramount with any member of our guild
  17. Waste of time strategy.... He is easy boss...learn to do the mechanics properly and you will be more prepared for the SOA fight at the end.
  18. The EA press conference is 2 hours 15 minutes.
  19. You have posted about 6 times in this thread that im trolling people by starting this post. The fact of the matter is that if I was my post would of been deleted by the moderators.....It is still here.... The information gathered from various gaming sites is there is going a sneak peek at the future expansion.
  20. You don't go to the biggest gaming convention there is with no new information or hype about your game. Even blizzard will be there hyping something new about the Panda.
  21. **Update** Free to play to level 15 (starting in July) New warzone: Ancient Hypergates (This year) Level cap increase and new combat abilities (This year) New companion: HK-51 Droid (This Year) New playable species: Cathar (This Year) Nightmare mode (This Year) New Operation: Terror from Beyond (This Year) New World to Explore: Makeb (This Year) New space mission: Space Station Assault (This Year) Youtube video of announcement If I missed anything please post in this thread and I will update. So all the commericals running over the weekend for SWTOR is stating there is going to be a MASSIVE announcement on Monday at E3. Lets start the speculation to what it could be... Early server transfers? More Legacy stuff we dont know about yet? Early Ranked Warzones?
  22. LFG Tool Looks great but if server mergers dont happen before it releases it wont succeed. It still doesnt fix the server population problem at the end of the day. If the server merger happens before....awesome tool and I look forward to using it. Character Transfers Dont be afraid to put a lot of restrictions on this tool. If you dont control it after doing your server mergers then we will be right back to square one in regards to our population problem right now. Legacy System Please slow down with these updates and work on content elsewhere. Honestly the majority of the community doesnt care about these updates and you have made them not want to use them. I thought initially during PTS that if you had the legacy requirement you could use these items immediately. The legacy system as of right now before 1.3 is a joke. I only use it to aquire the buffs from my alts. I will never spend 2-4 millions credits for a pair of rocket boots that last a few seconds and has extreme restraints on where it can be used. Its nothing more than a credit sink for fluff items. I would rather see you open a game store for items like this that people can use real money on. Its already been stated in the past the average player has roughtly 1 millions credits. Well between the extremely over priced Mod/Augment situation we are in and the legacy unlock its impossible to keep credits. Now after 1.3 you are going to make the legacy unlocks per character versus per server account like it is now. So if I plan to level multiple toons I have to go back and repurchase all of these unlocks again....wont happen Augment System Your serioulsy playing with fire on this system and better start being careful. This augment system is starting to get out of control with how much you can add to your base stats. It is only further dividing the community in pve/pvop. I think the expertise change has greatly affected the PVP scene, however on top of that adding all the augment slots to the gear as further compounded the problem. The DPS classes are running around 2-3 shotting people in warzones. The top progression guilds are also able to aquire stats that I dont feel should be possible right now for this stage of the game. There should be an upward climb in stats as the game progresses. Where are we going to be in 1 year from now...DPS classes running around with 3-4 k strength? Can you imagine the damage?? PVP Frankly you have to do something NOW...not later.... The PVP community is dying fast...its all over the boards... I dont even know if rated warzone will bring back those that left at this point and we need to look beyond that feature. We need multiple new warzone. We need a large scale warzone unlike huttball/denova/voidstar. It needs to support more than 25 members on each side ( Im not asking for 100 each side...we all know the engine cannot handle it....see ilum) Whatever it is...it needs to happen in June...it cannot wait
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