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Axist

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Everything posted by Axist

  1. You active on the pts? Did they change the way some abilities work? Lol
  2. I wish this was true but I just can't see it not being a nerf because if you look at tor community we have a 19% over the aceverage. Now that is RAW healing and people don't get that not EHPS and some boss fights we struggle when the raid is not stacked so there are a lot of variables you need to consider BUT you know people will whine because... well... numbers....
  3. Looks like it's time to dust off the sage and get it to command rank 300 and start the long gearing process for BIS all over again
  4. What do you think they are going to do? I'm nervous TBH I love to play scoundrel healer mained on in 1.0 and 2.0 but then they screwed them for 3.0 so I went sage. Recently went back, played one for the better half of 4.0 and 5.0 and I think people just get salty when they look at total HPS not EHPS. Let's be honest we struggle with burst when a sage can just pull off a wandering mend but I'm cool with that. I just hope they don't screw us into oblivion like they did in 3.0.
  5. Well, I've done some theory crafting, it does what the tooltip says and until you said it just now it makes sense. The tooltip states 2 stacks of slow release medpack/Kolto probe INSTANTLY. well I suppose it is doing just that it is taking the overall healing amount of 2 kolto probes and throwing it on your character. Regardless they can word it better because it's a TWO part utility, the first part being the instant SRMP/KP and the second half is the change to your kolto pack/injection. Not a free instant pack/injection, that's gained from using pugnacity. Well I hope it's working as intended because I kind like haveing a clutch burst heal in my pocket.
  6. Please keep me posted hottie, but if it indeed the way it is supposed to function that's like a 70k burst heal every 45 seconds that's like the lay-on-hands of Swtor, I figured it's a bug, but me and a friend were two manning veteran uprisings last night, he was a guardian tank and it was timed perfectly that he needed big heals every 45 seconds, we set our comps to dps. Both were influence 50. also I've been following your theory crafting thread as well and to much dismay I've noticed the new set bonus pieces are part of the "ultimate exarch set" so rip stacking two 2-piece bonuses for extra burst. Although I thought that would not have been an issues with this New utility. I have to check of You COULD still use the 208 pvp ones with the new set, gotta wait till I get home
  7. I noticed it works when the target has no stacks of slow release med pack like 100% of the time
  8. Anyone else notice the 0%-100% instant heal when the target has no stacks of slow release medpack on them while using this utility? Is this our burst? Or is it not working as intended. When it happens I don't see numbers that jive with the amount healed. It's almost like a free 70k heal... it only works when the target has 0 stacks of SRMP on them. Try it for yourself have someone take all their armor off and put it back on, hit surrender then use SRMP on them. Nowhere does it state that's how it works, I'm hoping it's not a bug because that would finally give scoundrel healers the burst they need. If not, oh well
  9. its not kolto pack thats instant, its 2 stacks of slow release med pack thats instant
  10. How are they improving sorcs mobility I don't see any mobility gains...
  11. I Mained a sage back at the beginning of 4.0 and loved it. After what I herd happened in 4.5 to our force management I'm leaning more towards going back to my smuggler! I played sawbones all throughout 3.0 but when they implemented the spec system or whatever it's called I shyed away. Now that being said what's the state of sawbones is it still viable? What are your predictions for 5.0? I mained a resto Druid in wow for years so the hot system works for me but what about critical burst healing?
  12. Hey guys, coming back for new expansion Got a few questions about my main at the start of 4.0 1. 4.5 nerfed sage healer force usage mainly, are they still viable? Love my sage after we got wandering mend and as an avid raider this nerf seems like a huge hit to hps 2. Would it be bad for a 10 man to have 2 scoundrel healers? If the sage took such a big hit my co-healer who is a scoundrel won't be changing his main, is it terrible to have 2 scoundrels? I've always been the "main" healer for the group others have come and went but he's here to stay and he is set on his scoundrel. Any info would be nice because I can't play till later to decide I consider myself a good player who can successfully manage energy but if the Gcd usage of vindicate screws up my hps I would feel more confortale with scoundrel healing
  13. still having issues on Jung-ma! its better but only 1 to 2 bars at a time! raiding soon please fix
  14. do you still have any of the exploiter parts? i tried to message you in game
  15. Looking to buy all parts please whisper ALTHONDRA on pub side or reply to thread please thank you all just down to the steering mechanism now
  16. http://imageshack.us/photo/my-images/194/1vcl.jpg/ =( i really hope they actually fix this, its kind of an eyesore. It sucks because I'm a subscriber, and spend REAL MONEY on a fair share of cartel coins. so much so that i REACHED my monthly limit for purchases and they wont even take my MONEY anymore. with the amount of money people shovel into this game bioware should make this game sparkle. Get your act together BIOWARE, your starting to lose support, and fast. to top it off, you wont even take my money anymore, whats up with that? Isn't that the point of selling things?
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