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Coriantum

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  1. One of the many Wheel of Pain games from the 2016 Event. The random pug decided to participate as well in the S-key madness https://www.twitch.tv/videos/97113798
  2. The utility for Scoundrel in Legendary making your Kolto Pack instant when you Surrender is not working as intended. The instant cast doesn't work.
  3. It’s not about the commendations not being turned into CXP. It’s not about the rate of commendations to credits. It’s not about “gaining an advantage” by instantly gearing. It’s not about the fact that we had a warzone cap of 4,000 regular and 12,000 ranked commendations go to eliminating the ranked commendations and establishing a ridiculous ceiling of 200,000. It’s not about how they gave us the ability to transfer commendations a year ago to alternate characters or to stockpile. It’s about how this was either a malevolent act or an incredibly ignorant one, two different connotations that I would hope never applies to a game developer for a large community. It’s about how on 10/24/2016, we were given less than a day’s notice to either move commendations around or stockpile, with the vague information to “please ensure they are on the character you want them to be on before Tuesday’s maintenance.” It’s about how on 10/26/2016, we were given the conversion rates and a cap. After we were no longer able to move commendations around using the legacy commendation transfer items. It’s about how in every single previous iteration of the game, players have always held on to their commendations and/or warzone commendations as the next expansion neared. Once? (2.0) Bioware’s decision to give those few players who stockpiled an easy way to get new gear. Twice? (3.0) Bioware’s establishing a routine. Thrice? (4.0) The players haven’t seen a different decision about commendation stacking since never. That, and going along with the incredibly vague announcement about losing the ability to stockpile? Of course people stockpiled. That, and you’re deliberately slapping subscribers who play Ranked in the face regarding Ranked Season 6 commendations. You said they’d go to Warzone commendations at the end of Ranked Season 7. This just happens to coincide with your expansion and the credit conversion. If you play a lot of ranked, you’ll always have leftovers because they’ve always converted to something useful such as warzone commendations. There are people with tens of thousands or hundreds of thousands of ranked commendations that will simply get deleted from over abundance. People need to see the bigger picture here on why those who stockpiled are upset. We’ve spent time and money to play the game. We shouldn’t be punished at all to have had the majority of our commendations on one character or spread across 50. That, and the only response at all to a very vocal outcry from the community is about fleet commendations? Doc said it perfectly.
  4. Snave, Guardian/Juggernaut Guardian Leap/Intercede and normal Leap/Charge is unavailable to use in Quesh Huttball's Endzone area in-between the acid pits. This is true for both holding and not holding the huttball. I know for several other classes, their charges work (ex: operative/scoundrel). If this is meant to be something that will exist as a change, it was never listed in any patch notes. This is tremendously annoying as a bug. Also fun fact, you cannot Intercede/GLeap teammates in the holding spawn areas either. No, I was not LoS'd. No, I was not Netted. No, it wasn't on CD. It literally says in red, "Target is unavailable to be charged at this time." I don't have a screenshot of it, I'll get to work on grabbing one, but I'll edit this and add my previous thread. http://www.swtor.com/community/showthread.php?t=878940 Thank you.
  5. a) Was not netted b) Attempted leaping multiple enemy class types, merc/jugg/sin/operative/sorc c) Guardian Leap wouldn't go d) nerf bat? e) ???? f) profit all teams shooting at the guardian tank with the ball thinking "Why can't I jump..?"
  6. Is this working as intended Bioware? Can no longer Charge or Guardian leap people standing in between the two acids for an end zone. It didn't let me charge the ball carrier while he was walking towards OUR end zone. You'll get the message "Target can not be charged at this time." ??? Sweet ninja nerf if true. No patch notes on decreasing the mobility of Knights/Warriors.
  7. Is this working as intended Bioware? Can no longer Charge or Guardian leap people standing in between the two acids for an end zone. It didn't let me charge the ball carrier while he was walking towards OUR end zone. You'll get the message "Target can not be charged at this time." ??? Sweet ninja nerf if true. No patch notes on decreasing the mobility of Knights/Warriors.
  8. Are you ready for some HUTTBAAAAAALL!!!!????!!!! I know I am
  9. This is a great question, and to put it in the most simple way possible, I used the Critical adrenal ever since I started tanking back in Karagga's Palace. It isn't meant to be a DPS adrenal at all, it is purely a TPS adrenal (crits are 2.5-3x threat gen than normal). Back then, our threat was needing a buff, and that was how I found it. That being said, with the buffs from 2.0 I believe our threat is fine. Nowadays, I normally hit the adrenal out of habit+offering myself an extra cushion in terms of keeping ahead of DPS threat. I don't believe that it's needed at all. In regards to lowering my survivability, I would not open with a crit adrenal if I knew I had to use a defensive adrenal within the cool down time period, for example Nightmare Thrasher.
  10. Hey Boarder I'm glad you liked it. I don't mind at all if you use my information. Hopefully it is beneficial to your compendium. Cheers.
  11. I have tested it multiple times across all the operations, and I just found I enjoyed the higher absorb statting than the defense statting. Also, the boss that does come to mind was Nefra where I took significantly less damage than the other Juggernaut tank. I know it's not bad, I just prefer the absorb ^^
  12. Yeah, I've never been a fan of Endure Pain at all, always felt like Doom from Ciphas in TFB. D: About KBN's numbers, if they work for you and your tank, by all means go ahead and use them. You are spot on though mentioning that I am trying to minimize spikiness over defense chance. By utilizing the Juggernauts talents, we gain a 5% from Blade Barricade along with decreasing the boss accuracy by 5% as well as the fortunate redoubt relic which all boost your defense significantly. Since we gain those boosts to defense, I tried stacking the stats I have now and I'm by far the easiest tank to heal during our progression runs. I have tanked alongside another Juggernaut from our guild, and he used KBN's numbers, and it was such an obvious sight how many more heals he required to stay up in comparison to me. I am curious as to what you disagree with in the guide, I'd love to hear your comments! Discussion will always help in honing the guide for others, including myself!
  13. Add Threat to Saber Throw because in it's current condition it's horrible. Add Threat to Backhand ^see above I wouldn't mind if they took away Saber Reflects Threat because in all reality it wasn't a necessary buff to our threat generation. I had no issues with threat whatsoever pre2.0, but hey if they keep it the same it'll just be easier to hold group threat. And by easier I mean mind numbingly boring easy. A lot of debate on "dps" of juggernaut tanks, and I feel that they do not need a buff in this department at all. Like I said previously, no issues whatsoever with threat generation. This is with my <Suckafish> dps groups. They're amazing. If I have to blow a taunt early for anything other than a tank swap, I feel like I'm doing it wrong. I hardly ever taunt unless a swap, and yes you can say why the heck wouldn't you taunt and I'd kindly reply I find myself in the position of not needing to. Jugg tanks are fine. Buff Saber Throw and Backhand. That's it. If ANYTHING, we're too OP. Hit me with a nerfbat because before 2.0 tanking was fun on a Guardian/Juggernaut due to it being more difficult than the other two tanks (yes, I have all 6 of them), and now it is so incredibly easy to tank that it's boring. For your consideration, my PvE Immortal Guide --> http://suckafish.enjin.com/forum/m/2482819/viewthread/8101505-20-immortal Your friendly neighborhood Juggernaut Tank, Puddlezz - Bastion
  14. Sure! After trying many different ways of speccing to include the 6% Strength buff because it is one of the more beneficial skills to grab if possible, I found that it just wasn't possible. After multiple runs of going through with 1% accuracy and 6% strength bonus, I did find that Sonic Barrier's power was marginally increased, but it was rather noticeable the amount of moves that were dodged/resisted by bosses. That 2% may seem small in comparison to the 6%, but the way I justified it to myself was if the boss dodges my Crushing Blow that hits x-amount harder due to having the increased strength, then there's a big wopping "you have gained 1 threat on Boss" which is absolutely disheartening. That 2% could've probably factored in and made your ability hit the boss which in turn allowed you to keep your threshold of threat over your dps without blowing a taunt. In regards to the speccing for Battlefield Command, yes you could take 2 points from any of those skill points and place them there. I would recommend taking them out of Jedi Warden as a first option or Expeditious Protector as my second option. I would try to always have Victory Rush due to that being one of your two main ways to generate Focus. Speccing into Battlefield Command would be extremely helpful on fights that just outright demand high mobility and the normal force leap cool down + guardian leap just isn't cutting it. Thank you for your questions, leto_cleon! If you have any more, always feel free to ask
  15. Hello everyone! I've noticed a large amount of guides have been getting posted, and I just wanted to make this readily available to anyone who wants to see it. I've been tanking all operations since 1.2, and I prefer my Guardian/Juggernaut over all the others. I am currently with the Suckafish Guild on The Bastion. Note: guide is in juggernaut terms. I do apologize if that is confusing. http://suckafish.enjin.com/forum/m/2482819/viewthread/8101505-20-immortal If you have any questions about the Guardian/Juggernaut Tank, please feel free to ask me anything. Enjoy! Puddlezz
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