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Israel

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Everything posted by Israel

  1. It is impossible to look at cast animations and tell if someone is playing well. I don't care who you are. It is impossible.
  2. If you're playing solo sure... which would then make having recount a non issue. If you are playing in a group where your performance directly impacts outcome then YES IT IS MY BUSINESS.
  3. Just so you know... "White Knighting" for Bioware is really daft. That is all.
  4. Gearscore serves no purpose in this thread. I'm not "against" gearscore... I just personally don't care. Recount on the other hand is something I would really love to see in the game and real soon too.
  5. Yes but not playing properly affects 15 other people in your raid. That kind of "I play how I feel like" attitude is selfish and puerile in a group setting... especially a competitive one. You're basically wanting to remain anonymous and play sub-optimally while getting "carried"... all in the name of you having "fun"?
  6. I thought I would get EGA on the first day but then I took an arrow in the knee.
  7. THIS SAYS IT ALL!! COPY AND PASTE SO THEY GET THE MESSAGE! Originally Posted by Kinegos This isn't a troll, and isn't exactly QQ although there is some of that involved. I just want to put it down for the record that the way this early access program has been implemented is truly one of the most poorly conceived ideas that I've ever personally encountered in over 25 years of playing video games. I've personally participated in launches of 6 other MMO games, and there is nothing in those experiences that compares to how ridiculous this process is. When you are dealing with a pre-launch even that is only for pre-order customers, after an extensive and massive beta testing period that was a huge success according to nearly all sources involved - it begs the huge question as to what is the limiting factor in the way you have chosen to roll out this game. I personally participated in the beta in a very limited way (not by choice, mind you, I just wasn't lucky enough to get a key) and was only online during the big Thanksgiving weekend test. That test was wonderful - there were a huge number of servers, and a huge population of testers. The game performance was amazing. So, EA/BW - what exactly are you afraid of? The ONLY way this should have been done is to have given ALL pre-orders (perhaps separated only by level of game purchased - i.e. CE customers get 7 days, SE get 5, e.g.) access at exactly the same time. Of course it will overload the servers and queues would ensue and all that - but that's what we all expect. Making your customers wait unknowingly with no idea how long it will be or when to expect an email is just adding insult to injury. A poor alternative would have been to send out emails with a set time and day that your access would be available. I read in the top post how you are monitoring the server performance and are rolling waves based on server performance. Are you seriously saying you have to wonder at this point if your servers can perform up to the task - when you probably still have 90% of the launch day players yet to even be able to play? That is not at all a good message to be sending at the beginning of an MMO franchise. At any rate, I love this game. I love BW. But I truly despise and am sickened by the way you chose to put your customers through so much stress for absolutely no good or justifiable reason. I truly hope you improve, because this is a very very poor way to start out. ! !
  8. Where do you check when you redeemed your code and whether or not you got in?
  9. Where on the site do you check if your account is ready for launch?
  10. Recount is not just a "damage meter"... it is a graphical interface which allows you to view group activity in the combat log i.e. Damage Done over the duration of the fight by each player, Friendly Fire, Damage Taken, Healing Done, Absorbs, Healing Taken, Overhealing Done, Deaths, DOT Uptime, HOT Uptime, Player Combat Activity, Dispels, The Dispelled, Interrupts, Ressers, CC Breakers, Resources Gained, etc. I believe these tools play an important role in identifying whether a player is doing well or under-performing. Nevertheless, these graphs should be the starting point an indicator that you should be looking more closely at the situation. Used wisely, a tool like this could greatly improve guild performance. Some individuals are fearful of an "elitist" backlash caused by the improper use of such a tool. Nevertheless, people have also argued that this tool would actually curb elitist behavior based on FACTS and DATA rather than Gear, Achievements, Spec, Gut Feeling or Favoritism. The inevitability of undesirable behavior isn't something we can escape in a massive online community, so the real question is... Would you rather be castigated based on factual data or would you rather take your chances with the "hunch" of a self seeking jerk? With Recount Jerk: Dude please leave the group your DPS sucks. Without Recount Jerk: Dude please leave the group you are wearing a green helm and your gear isn't good enough for this encounter. (You get kicked, even if you were top DPS) - EDIT: It would also totally eliminate "recount spam". They could disable all data broadcasts... If everyone has access to the information there would be no need to broadcast the results. EDIT UPDATE: - During the speed-fire round starting at 13:00 in the video. Georg confirms an out of game COMBAT LOG! People will have access to combat logs please bring a recount version in the game! I think Georg Zoeller understands our pain for not having a combat log at launch, let's hope they "get it right" and quickly. People who don't like Recount.
  11. Recount is not just a "damage meter"... it is a graphical interface which allows you to view group activity in the combat log i.e. Damage Done over the duration of the fight by each player, Friendly Fire, Damage Taken, Healing Done, Absorbs, Healing Taken, Overhealing Done, Deaths, DOT Uptime, HOT Uptime, Player Combat Activity, Dispels, The Dispelled, Interrupts, Ressers, CC Breakers, Resources Gained, etc. I believe these tools play an important role in identifying whether a player is doing well or under-performing. Nevertheless, these graphs should be the starting point an indicator that you should be looking more closely at the situation. Used wisely, a tool like this could greatly improve guild performance. Some individuals are fearful of an "elitist" backlash caused by the improper use of such a tool. Nevertheless, people have also argued that this tool would actually curb elitist behavior based on FACTS and DATA rather than Gear, Achievements, Spec, Gut Feeling or Favoritism. The inevitability of undesirable behavior isn't something we can escape in a massive online community, so the real question is... Would you rather be castigated based on factual data or would you rather take your chances with the "hunch" of a self seeking jerk? With Recount Jerk: Dude please leave the group your DPS sucks. Without Recount Jerk: Dude please leave the group you are wearing a green helm and your gear isn't good enough for this encounter. (You get kicked, even if you were top DPS) - EDIT: It would also totally eliminate "recount spam". They could disable all data broadcasts... If everyone has access to the information there would be no need to broadcast the results. EDIT UPDATE: - During the speed-fire round starting at 13:00 in the video. Georg confirms an out of game COMBAT LOG! People will have access to combat logs please bring a recount version in the game! I think Georg Zoeller understands our pain for not having a combat log at launch, let's hope they "get it right" and quickly. People who don't like Recount.
  12. Recount is not just a "damage meter"... it is a graphical interface which allows you to view group activity in the combat log i.e. Damage Done over the duration of the fight by each player, Friendly Fire, Damage Taken, Healing Done, Absorbs, Healing Taken, Overhealing Done, Deaths, DOT Uptime, HOT Uptime, Player Combat Activity, Dispels, The Dispelled, Interrupts, Ressers, CC Breakers, Resources Gained, etc. I believe these tools play an important role in identifying whether a player is doing well or under-performing. Nevertheless, these graphs should be the starting point an indicator that you should be looking more closely at the situation. Used wisely, a tool like this could greatly improve guild performance. Some individuals are fearful of an "elitist" backlash caused by the improper use of such a tool. Nevertheless, people have also argued that this tool would actually curb elitist behavior based on FACTS and DATA rather than Gear, Achievements, Spec, Gut Feeling or Favoritism. The inevitability of undesirable behavior isn't something we can escape in a massive online community, so the real question is... Would you rather be castigated based on factual data or would you rather take your chances with the "hunch" of a self seeking jerk? With Recount Jerk: Dude please leave the group your DPS sucks. Without Recount Jerk: Dude please leave the group you are wearing a green helm and your gear isn't good enough for this encounter. (You get kicked, even if you were top DPS) - EDIT: It would also totally eliminate "recount spam". They could disable all data broadcasts... If everyone has access to the information there would be no need to broadcast the results. EDIT UPDATE: - During the speed-fire round starting at 13:00 in the video. Georg confirms an out of game COMBAT LOG! People will have access to combat logs please bring a recount version in the game! I think Georg Zoeller understands our pain for not having a combat log at launch, let's hope they "get it right" and quickly. People who don't like Recount.
  13. Recount is not just a "damage meter"... it is a graphical interface which allows you to view group activity in the combat log i.e. Damage Done over the duration of the fight by each player, Friendly Fire, Damage Taken, Healing Done, Absorbs, Healing Taken, Overhealing Done, Deaths, DOT Uptime, HOT Uptime, Player Combat Activity, Dispels, The Dispelled, Interrupts, Ressers, CC Breakers, Resources Gained, etc. I believe these tools play an important role in identifying whether a player is doing well or under-performing. Nevertheless, these graphs should be the starting point an indicator that you should be looking more closely at the situation. Used wisely, a tool like this could greatly improve guild performance. Some individuals are fearful of an "elitist" backlash caused by the improper use of such a tool. Nevertheless, people have also argued that this tool would actually curb elitist behavior based on FACTS and DATA rather than Gear, Achievements, Spec, Gut Feeling or Favoritism. The inevitability of undesirable behavior isn't something we can escape in a massive online community, so the real question is... Would you rather be castigated based on factual data or would you rather take your chances with the "hunch" of a self seeking jerk? With Recount Jerk: Dude please leave the group your DPS sucks. Without Recount Jerk: Dude please leave the group you are wearing a green helm and your gear isn't good enough for this encounter. (You get kicked, even if you were top DPS) - EDIT: It would also totally eliminate "recount spam". They could disable all data broadcasts... If everyone has access to the information there would be no need to broadcast the results. EDIT UPDATE: - During the speed-fire round starting at 13:00 in the video. Georg confirms an out of game COMBAT LOG! People will have access to combat logs please bring a recount version in the game! I think Georg Zoeller understands our pain for not having a combat log at launch, let's hope they "get it right" and quickly. People who don't like Recount.
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