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AlarienEvenstar

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Everything posted by AlarienEvenstar

  1. Yeah, it's not ability delay that I'm posting about. However, playing the game today on my operative, I'm seeing significant ability delay on the use of, particularly, carbine burst. I'll have to check back on my Jugg tonight to see if Force Scream (which is the one I've seen it on) is still giving me issues.
  2. Growing up as a kid on rail shooters, I enjoy the space combat for what it is... a rail shooter. Also growing into loving space sims (where the heck are the TIE Fighter, Freespace type games of the modern era?), and thinking that JTL was the only part of SWG that didn't horribly suck, here's hoping for an actual space combat/sim portion in the future. Oh, and I want the ability to buy a different ship at SOME point. The Fury is ok and all, but god the Phantom is sexy.
  3. Tolerating the problems, but enjoying the heck out of the game, generally. <3 I just mostly post to *****. That doesn't mean I'm actually considering quitting. I haven't had this much fun in an MMO in a while.
  4. This is where you went wrong. There was very little anything approaching epic gear/loot in WoW, with the exception of the few legendary items, which were a pita to get, so there was some pride to them. Loot has not existed in an MMO as an important item since Everquest, due to the fact that items are stupidly common in all games now. There's a big difference between getting a new item upgrade every 4 levels as opposed to getting your first piece of "omg, bronze plate, I'm uber!!!" at level 30.... Also, there are no longer, with a few exceptions, rare spawns and placeholders to camp for extremely valuable or rare items. Yes, they create community issues... but they also create COMMUNITY. Community has both positive and horribly negative sides, which is what makes games with one a lot more interesting. Right now, mmo players on a server are a bunch of random faces and names if they aren't in your guild or you aren't, essentially, pvping in Warzones with them on a daily basis.
  5. It actually feels like they are throwing band-aids as patches hoping it fixes an issue without actually knowing what the base problem is. I support what Aharx said. Find the problem and fix it. Don't tell us it's fixed only for us to go in and have it continue.
  6. The "I press the button and nothing happens" delay has not been fixed for tanks. Please see the following thread: http://www.swtor.com/community/showthread.php?t=254544
  7. Another thread on this issue, however this one is post patch and has pictures to support the issue. Whatever was fixed in the current patch was clearly not the problem that I'm having which is that, as a tank and also in PVP, I rely on being able to quickly use taunts and cooldowns to control the fight. Often I have to very quickly and, hopefully, strategically determine what cooldown to use when in order to best manage damage output vs damage mitigation and aggro control. THIS CANNOT BE DONE UNDER THE CURRENT GODDAWFUL COOLDOWN SYSTEM. Why? As every tank and melee has already complained, our abilities that are on longer than 15s timers always appear as active when you have ~5-6 seconds left, meaning, in the heat of battle, you may end up clicking or button mashing 4 or 5 different items before one of them actually fires. For those who say "but you can see the blue bar"... no you can't. See the pictures below. For those who say "but you can see the cooldown on mouseover...." A large portion of good players do NOT use keyboard mouseover, so they cannot see it, and even when you do (I use a mixture of both), you generally don't have time to glance down to the right tooltip pop up and bother reading the cooldown. In that time, generally one of my DPS's has gotten aggro or the healer is dying or my health is about to drop and I need to choose a defensive to use to keep myself standing. Below are pictures of Enrage, which is on a 1 minute timer. The first picture is with 4 seconds left. The second is with 1 second left and the last is "ready." There is no visible difference between the 3 on quick glance. This is not even a defensive cooldown for me, which are on 90 second - 3 minute timers. In the time that I spend mashing a button with 4 seconds on cooldown, I have effectively lost 2 GCD's worth of insta abilities I could have used for more damage output or more aggro control/taunt. This needs to be addressed. Not in "an upcoming patch" but as immediately as reasonably possible. Enrage: 4 seconds http://www.legion-evenstar.com/images/enrage4seconds.jpg.jpg Enrage: 1 second http://www.legion-evenstar.com/images/enrage1second.jpg.jpg Enrage: Ready http://www.legion-evenstar.com/images/enrageready.jpg.jpg
  8. Tanking perspective problem: Tanking boss or even "pack o'mobs:" DPS player gets aggro, I target mob and immediately see that taunt appears to be "off" global cooldown. I smack taunt, nothing happens, smack taunt again, nothing happens, smack taunt again, finally, after about... oh... 1.5 seconds, taunt goes off, because it had a little less than 2 seconds on it's cooldown, which was absolutely not apparent on immediate view. Because I lost 1.5 seconds smacking taunt 3 times, I lost a full GCD period in which I could have used another ability for a little more damage. Multiply this by the number of times it might happen in a fight and my tiny little Jugg tank DPS drops even more... and we hit the enrage timer... All because of a very, very poor lack of readability in something that was generally working JUST FINE previously. Thanks, it's a stealth nerf to my already pathetic tanking dps. ;p
  9. This is called rationalizing. If you don't like my reasons given for supporting the legacy system, I'm ok with that. You are the one that made a mistake, not me. Now you have to live with it, I don't. If you cannot take a moment to recognize the fact that I supported the outcome you more or less wished for, then you show a complete lack of reason. Your comments are, again, petulant. This is an MMO. It is a community game. My interested in regulating others is the same as it would be in any other community game. This is not a game between you and Bioware. It is a game between you, Bioware, and the other couple thousand people on the server. Hence, the reason why certain kinds of names and language can be banned. If you wish for a game that's just you and Bioware, I suggest Mass Effect or Dragon Age. And yes, Evenstar isn't original. It is the English version of Arwen's Sindarin title, "Undomiel." It is not a last name, Tolkien's Elves do not have "last names." Further, while I admit that it is not original and is also used by Tolkien, it's usage pre-dates him. You can look that up if you like.
  10. A couple points to start: the word is "bypassing," not "bipassing." Bipassing sounds like something to do with ... personal preference. Also, bumping your own thread constantly defeats any argument towards a show of maturity. You can make the best argument in the world, but if you constantly feel the need to shout "look at me," "look at MEEEE!!!!," then you come off as petulant. This is also supported by the idea that one would actually leave their guild because they didn't get the last name they wanted. Is it your guild, or just some people you've been invited to play with and have a common chat channel with? There is a difference. Finally, I am not against changing the surname as a paid, albeit expensive, microtransaction. Keep in mind though that just because you want to change your legacy name, doesn't mean that you will get the one you want. There's always a good chance that it's already taken. I am not, however, in support of non-unique surnames that are also non-account specific. Last names have lead to an excess of stupidity in character names in games, where phrases are more important than names are. I personally am tired of seeing characters named things like "Chilling Withmyhomies," in games. I'm glad to know that if he makes a character named Ralph, he'd probably just be called "Ralph" which is far more palatable. Though the thought of "Ralph Withmyhomes" is somewhat entertaining. I am also not a fan of seeing my own characters surnames duplicated on other players. Admit it or not, but MMO's are a community. If you don't believe otherwise, then you are one of the unfortunately many WoW-Babies (meaning your first MMO character was around the WOW period, rather than a comment on your age or maturity). Players from the UO, EQ, and DAOC era remember the concept of reputation and how it followed people. If you were a ninja looter, kill-stealer, or other tool, then everyone knew it, and you found yourself outside the community. In WOW, the same thing did not apply. You had to be incredibly notorious to finally be rejected by the oversized and anonymous community. All my characters have always carried the title/surname Evenstar in MMO's, when possible. I do occasionally have an alt or two, but not often. It would annoy me to find that some ******* "Johnny, the Kill-stealer, Evenstar" had been associated with me or my characters. The ability to "own" the legacy name on a server is a major bonus for me. Lastly, as far as arguments for it go, as a guild and raid leader, I have the responsibility to protect my guild and raids from idiots. While you bring up the argument, over and over ad nauseum that "omg you can hide your name," you can be assured that displaying your legacy title will be a requirement for anyone looking to join my guild or invited as a pickup on a raid. For most people, this will be a 3 second inconvenience and meaningless. For my group or raid, it could be the difference between smooth sailing and a dramatic headache. So, yes, you can hide it, and by doing so, choose to stay apart from those I play with. I'm ok with that. That said, again, I recognize that some people are rash, thoughtless, or just made a simple mistake in spelling and end up with names that they didn't intend as a long term decision. For them, I'm ok with them paying to fix it and replace it with something else. So, in the end, I partially support the idea, but am very much against many of the complaints otherwise made.
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