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Geryl

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  1. I am simply disgusted that there isn't a different skin for this cartel item throne when used by pub toons. I never quite believed all the "devs only care for imps" talk until now. Are you guys gearing up to just get rid of republic faction support altogether?
  2. PVP =/= wretched hive of scum and villainy.
  3. I think amnie just isn't familiar with the expression "we got some good... X" and is reading it too literally. It is quite a common expression where I am from and most certainly does NOT automatically translate into a negative statement about the majority of people.
  4. To be honest I am a bit pissed about the containment officer set and how it is timed for eligibility. I didn't get started on day one and since the final mission has two separate gear rewards I can't get both. As of this morning the newly infected quest is still locked to me. It should have automatically unlocked yesterday so I would have a chance to get the two last pieces if I wanted them. Otherwise they should have clearly stated "you will need to be on from day one/two in order to get everything" before they even launched it.
  5. Do Ilum or Belsavis dailies. Do space dailies. Learn a professions. Make money and buy better gear. These are things we have all had to do to get gear. Also, maybe you need to worry less about kills and more about objectives. I play tank and even I can do enough damage to interrupt those cappers.
  6. Thank you thank you thank you thank you! I finally feel like warzones are worth playing again, a feeling I had lost soon after early access when my group was always half lowbies. And they are fun again!
  7. We are outnumbered 6 to 1 or so. Why wouldn't we want people to reroll republic? Or do you just not understand that sith have more same faction huttball? Republic rarely plays it.
  8. The only real advantage reps get is that we know the voidstar and alderaan maps a little better. Do you seriously win half of your huttball games? my side wins once in a blue moon, and usually because the sith have afkers lol.
  9. Many people are missing my point here. I am not saying huttball is a bad game. What I am saying is that hardcore pvpers tend to gravitate towards sith side. Given that, and presenting them with the opportunity to queue as often as they want, we are creating a population imbalance towards the sith side. And as another poster states, yes the sith then win more and get more rewards, which makes the server imbalance even worse. Even casuals on sith have an easier time gearing than hardcores on jedi side because of this. And this situation has only makes open world pvp even more imbalanced. Would sith still outnumber republic if this wasn't the case? Probably, but the pvp numbers would be closer and the gear gap would be closer. Even if Republic pvpers geared better and faster, they'd still be outnumbered in open world. The problem huttball was meant to address has been made worse.
  10. You get better commendations for better performance, you get better performance from being surrounded by better equipped and more capable teammates rather than getting rofl facestomped by a group of 50s when you have a bunch of 20s on your team. See where this leads?
  11. Republic often has queue on my server, sith rarely does. The gearing and leveling is not even remotely balanced and that spills out into open world in the most glaringly opbvious fashion.
  12. But the very fact that queues for sith would be "unbearable" is why sith pvpers would switch to republic and thus create server population balance, returning queue times to normal for both sides and maintaining balance between them.
  13. leave the sith, republic barely ever plays huttball.
  14. As we all know, huttball was designed to address server population imbalances so that overpopulation on one side would not lock players out of pvp. However, it has had the opposite effect of making population imbalance even worse. Hardcore pvpers want to pvp first and foremost, and they will go where the pvp is. Without huttball, sith pvpers would have been waiting around forever to queue into a warzone... that is, until word got out that "hey, if you go republic you can queue right away!". They switch factions, level up, and the population balances. What has happened now, however, is that those on the sith side (and it appears that sith outnumber republic on most if not all servers) can still queue pvp against other sith. So, instead of being coaxed away to the other faction they continue to grind pvp. So you have a set of hardcore pvpers grinding with each other and they all reach level cap that much faster, and that much sooner than the republic population. On top of that, they all start collecting level 50 gear. Now you have the hardcore pvp population pretty much in one faction, helping each other to level faster than the other side. If they had been forced to pvp level on pace with the other faction then sith would not be so OP; some of the more hardcore pvpers would have jumped faction, and those who stayed would not have leveled so much more quickly than their republic counterparts. Maybe not all servers are suffering from this imbalance, but huttball certainly contributed to those that are. tl;dr remove same faction huttball from pvp, and servers will start to balance out.
  15. Does this mean you will be going after AFK warzone farmers soon? Please please pretty please with sugar on top?
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