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ElevenBGrunt

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  1. It would be awesome to have a shared wallet across your legacy. Either credits for all characters are shared or at least a bank you can deposit credits that are shared across your legacy. Its a real pain to try to keep credits across multiple characters, especially when your a legendary player.
  2. just what title says have a character perk that gives you all the bind points and speeder paths. even if only done by planet i.e. spend creds / cc to get it planet by planet or for whole galaxy. i would totally spend creds / cc on that.
  3. ummm idk where you got the idea that you cant stockstrike someone with an m-4 but you can! Although we do have other moves that accomplish the same thing like a barrel jab just what it sounds like jabbing the barrel in their chest usually used to get them at a distance. However i will say that it is true their not used nearly as often as they are in swtor. usually their used to create distance between you and the combatant so that you can actually shoot them. And finally why does it take ammo to use this ability? i will say for certain i've never done this before in real life and had it use ammo.
  4. no i mean it has class story for lvl 1-10 but the class story for lvl 10-50 isnt really faction specific it would be same no matter what faction you pick as your class story from then on takes place on a planet thats occupied by both factions or is done on your ship
  5. Just what is says in titles here it is tell me what you think. Please only constructive criticism. Got this idea after reading darth bane series of the jedi doing battle meditation when they were fighting darth bane. obviously they cant be a class that cant fight or you wouldnt be able to level so it ends up being a class that can be in one AC a death knight dps or shaman healer and in other ac a paladin tank or warlock dps. This class is always indifferent choosing a path that will have a more balanced outcome making them able to choose to be apart of the empire or republic as they use power from both sides of the force. This ability was originally taught by Revan shortly after his liberation from the Emperor. His ability to channel both the dark side and light side stemmed from his history of being a part of both sides at different times of his life. Realizing the power he wielded he started to teach his philosophy to members at the jedi academy. A meditationist walks a fine line in between the dark and light side making them easily subdued to both sides. Both advanced classes have a spec tree that is almost opposites. i.e. melee tank/ranged dps or ranged healer/melee dps. one more dark and one more light. Also because of them striving for neutrality in their use of the force those who gain light side or dark side points past dark I or Light I will have their spells effectiveness i.e. dmg/healing decreased by 1% and cast time increased by 1% New class: Jedi Meditationist can be Republic or Empire as this discipline can easily lead to dark side because of some of abilites are only useable though the dark side. Trances: This class uses different trances and cannot cast unless you are in one Deep Trance: Healing Trance +resource regen and abilty to use Channeled Distraction see discription of Channeled Distraction its last spell under Sense Tree Shadow Trance: DPS Trance +crit and dodge but – to healing and regen Mocking Trance: Tank Trance +threat and shield chance – power and speed Power Trance: Caster DPS Trance +power and crit dmg – healing and regen Resource: Conflict Points: max is 4 light and 4 dark conflict points but you can also attain indifferent conflict points through the use of a few abilites. As this class uses both knowledge of the dark and light side they are constantly in conflict of falling to one side or the other this class is a more neutral class then all others. LCP – Light Conflict Points DCP – Dark conflict points LCP/DCP regen at 1 of each every 1.5secs as a base regen AC's: Controllist – Healer or Melee stealthable DPS Alterationist – Tank or Ranged caster (DOT) DPS Controllist Skill Trees: Sense (Shared) - mostly allowes you to sense weaknesses in enemies and strengths in allies and to strength it allowing more damage to be done less taken by allies and less done and more taken by enemies. All sense abilites except for a few are considered general meditationist abilities. i.e. abilities that are used lvl 1-10. Control - Control the force around you use it to your advantage. Healer Spec. Minipulation - stealthable dps spec. can create powerful shadow armor and use exotic weapon the lightwhip. can steal enemy weapon/ disarm this spec is all about making the enemy stuble and be very ineffective. Can equip and offhand (non lightsaber) weapon i.e. sword knife vibroknife vibrosword Alterationist Skill Trees: Sense (Shared) - See above. Deflectionist - Alter the force around you and useing it in a way that benefits you. Tank Spec. Can equip shield generators Alterationist - Dot master dps spec. can use the force to alter the minds of enemies causing slow damage that gets more damageing the longer it goes. Abilites: Control: Art of Movement - decrease casting time 1LCP Detoxify Poison - cure ally of disease and poisons 1LCP Flashburn - stun enemy 1DCP Force Body - increase targets max hp for a duration 1LCP Force Enlightenment - increase defense 1LCP Force ghost - if you die in combat you come back as force ghost and can heal for X seconds Force healing (3 levels small/medium/large) - heal allies larger the heal the more LCP’s used but you get less healing per LCP then the samller heal 1-3 LCP (depends on rank of healing) Force speed - buff an allies cast time 1LCP Hibernation trance - deep trance the increases force regen. 1LCP 1DCP Tapas - increase you or allies resistances 1LCP Manipulation: Poison Weapon – Can apply poisons to offhand non lightsaber weapon 2DCP (slow speed, chance to apply dot, chance to do instant dmg, chance to decrease dmg or healing done) Morichro - put enemy in bubble slowing their biological functions (cc with a small dot that doesn’t break the cc) 2DCP Cloak of Shadow - cloak yourself in the force reducing effectiveness of force abilities against you 1DCP Shadow Armour - form of force armor but has more protection from force abilities 1DCP Manipulate shadows - decreases chance to hit of enemies as your harder to track 1DCP Disarm - use your whip to break or damage enemy weapon. 1DCP Steal weapon - steal enemy weapon forcing them to fight w/o one 1LCP Whip Trip - use whip to sever achilles tendon of enemy reducing movement speed (any healing will cancel effect) 1DCP Transfer essence - if killed X% of being instantly healed to full health USES ALL DCP’S Deflectionist: Alter Image - Can Alter perception of other lowering threat (if out of combat will lower aggro range). 1LCP Crucitorn - decrease damage taken by X% and increase your threat generation on an enemy. 1LCP Ionize - overload and damage droids and mechanical units HIGH THREAT 1LCP Electric Judgement - Force lightning but green or yellow not blue or white. Empire chars its red 1LCP 1DCP Force Bellow - scream at enemy doing little damage but gains instant agro 2LCP Force Deflection - deflect incoming bolts and lightsaber strikes with bare hands. 1LCP Force Defend - decrease damge from force abilites 1LCP Force Weapon - Allow weapon of you or ally to do more damage then usual (not useable on lightsabers) 2LCP Protection Bubble - Protective bubble of force 1LCP Plant Surge - cause plants to sprout from ground and snare enemies in 20m radius causes high threat 2LCP Sever Force - interrupt casting of force power for a time. 1DCP Spear of midnight black - hurl spear of dark side energy 1DCP Phantasm - create duplicates of yourself raising your threat after it wears out or duplicates are killed and causing them to do X% dmg to target 3DCP Revelation - can detected enemies using force cloak or stealth. 1LCP Alterationist: Alter Damage - increased critical chance with light sabers. 1DCP Alter Environment - Can cause a fog to develop lowing enemy chance to hit. 1LCP Battle Meditation - Increase health and power of nearby allies.1LCP 1DCP Combustion - Can cause a random object to explode nearby. 2DCP Deadly sight - AOE DOT 3DCP Force Destruction - Create an energy field and hurl it in a direction. 1DCP Drain Knowledge - steal ability from enemy and cause it to cast on themselves 1DCP 1LCP Force Drain - drain char of health and healing yourself 2DCP Force Fear - enemy runs in fear for a short time 1DCP Force Flight - allows user to travel by hovering off ground at increased rate 2LCP Force Subjugate - powerful dot 2 DCP Force Travel - travel great distances using force 2DCP Force Siphon - Siphon the force from another increasing one LCP and DCP for 10% of their resource drains 2% of their resource per sec also applies small dot Requires 1DCP to cast Force pyrokinesis - create and throw fire powerful dot 1DCP Kinetite - throw ball of force lightning that explodes at target 1DCP Torture of chagrin - powerful dot 2DCP Sense (Shared abilities) Force meld - connect with others in party increase party dmg or healing by X% per force user in party 2LCP Precognition - increased reflexes increasing attack speed and defense 1LCP Psychometry - touch a target instantly learning about them increaseing their damge taken by X% 2DCP Force sight - decrease hit chance of force abilites 1LCP Force blinding - blinds taget and puts dot on them 1DCP 1LCP Shadow vision - increased stealth detection 1DCP Animal Friendship - Can call on the help of a nearby beast to help attack your target. 1LCP Note: Animal familiar is a permanent pet 1 pet at a time can be bound to player. It serves as a weak mob of same level as player. Empowered Familiar: Familiar will have states increased to that of strong mob of same level for xxsecs. 1LCP Perserverance – All party/raid members for next 45 seconds cannot die. If they take damge that would otherwise kill them they will be instantly healed to 35% of max HP. Cannot prevent death of more then 3 characters per use. 2LCP 1DCP Concealment – lowers the threat of ally by XX% 1LCP Heighten Snenses – Increases threat detection for ally by 1 level for XXmins 1DCP Forced Freedom – Removes all movement imparing effects from ally or self and makes them immune for XXX secs. 1DCP Immoveable Will – makes target immune to knockbacks for XX secs. 2LCP Force Fortitude – increases the effectiveness of class buffs by xx% 1LCP 1DCP Tainted Force – Causes enemy spells and abilites to put a dot on themselves which can stack up to 5 times. 2DCP Battle Familiars: Use your familiar to call upon the help of nature. Causes up to 5 beasts to come to your aid attacking your target. (weak mobs of players level, 1 beast per 10lvls of player) 2LCP Dark indifference – Convert one DCP into one Indifferent Conflict point which can be used as either a DCP or LCP. Light indifference - Convert one LCP into one Indifferent Conflict point which can be used as either a DCP or LCP. Note: spells and abilities will only use an indifference point if it cannot be cast with what is required for it. But will use what it can if it is available before using the ICP Overwhelming weight – Slows enemy movement speed by 10% per second up to 100% at which point it will stun them for 4 seconds if the dot is not removed by an appropriate counter spell/ability 1DCP Force Perspective – Forces enemy to turn and run in circles for 3 seconds as his mind plays tricks on him. 1LCP Sprouts – causes sprouts to come from ground and root target for 2 secs. Awaken Nightmares – Awakens the worst fears and nightmares or enemy causing them to tremble in fear unable to act for 2 seconds. Channeled Distraction: will transfer 50% of all direct damage to chosen party or raid member. Also when in this trance you can only move for 10 secs every 2 mins but you are immune to all aoe damage class story wouldnt be hard to make it only one for both factions as most of the class story takes place on ship or on a planet thats shared with other faction only part that would have to be different would be the class story leading from lvl 1-10 which could have you start as a jedi learning from revan but when you reach lvl 10 your class quest makes you choose if you want to go empire or stay republic at which point your faction changes and then you choose your advanced class at the station of what ever faction you choose
  6. class story wouldnt be hard to make it only one for both factions as most of the class story takes place on ship or on a planet thats shared with other faction only part that would have to be different would be the class story leading from lvl 1-10 which could have you start as a jedi learning from revan but when you reach lvl 10 your class quest makes you choose if you want to go empire or stay republic at which point your faction changes and then you choose your advanced class at the station of what ever faction you choose
  7. Just what is says in titles here it is tell me what you think. Please only constructive criticism. Got this idea after reading darth bane series of the jedi doing battle meditation when they were fighting darth bane. obviously they cant be a class that cant fight or you wouldnt be able to level so it ends up being a class that can be in one AC a death knight dps or shaman healer and in other ac a paladin tank or warlock dps. This class is always indifferent choosing a path that will have a more balanced outcome making them able to choose to be apart of the empire or republic as they use power from both sides of the force. This ability was originally taught by Revan shortly after his liberation from the Emperor. His ability to channel both the dark side and light side stemmed from his history of being a part of both sides at different times of his life. Realizing the power he wielded he started to teach his philosophy to members at the jedi academy. A meditationist walks a fine line in between the dark and light side making them easily subdued to both sides. Both advanced classes have a spec tree that is almost opposites. i.e. melee tank/ranged dps or ranged healer/melee dps. one more dark and one more light. Also because of them striving for neutrality in their use of the force those who gain light side or dark side points past dark I or Light I will have their spells effectiveness i.e. dmg/healing decreased by 1% and cast time increased by 1% New class: Jedi Meditationist can be Republic or Empire as this discipline can easily lead to dark side because of some of abilites are only useable though the dark side. Trances: This class uses different trances and cannot cast unless you are in one Deep Trance: Healing Trance +resource regen and abilty to use Channeled Distraction see discription of Channeled Distraction its last spell under Sense Tree Shadow Trance: DPS Trance +crit and dodge but – to healing and regen Mocking Trance: Tank Trance +threat and shield chance – power and speed Power Trance: Caster DPS Trance +power and crit dmg – healing and regen Resource: Conflict Points: max is 4 light and 4 dark conflict points but you can also attain indifferent conflict points through the use of a few abilites. As this class uses both knowledge of the dark and light side they are constantly in conflict of falling to one side or the other this class is a more neutral class then all others. LCP – Light Conflict Points DCP – Dark conflict points LCP/DCP regen at 1 of each every 1.5secs as a base regen AC's: Controllist – Healer or Melee stealthable DPS Alterationist – Tank or Ranged caster (DOT) DPS Controllist Skill Trees: Sense (Shared) - mostly allowes you to sense weaknesses in enemies and strengths in allies and to strength it allowing more damage to be done less taken by allies and less done and more taken by enemies. All sense abilites except for a few are considered general meditationist abilities. i.e. abilities that are used lvl 1-10. Control - Control the force around you use it to your advantage. Healer Spec. Minipulation - stealthable dps spec. can create powerful shadow armor and use exotic weapon the lightwhip. can steal enemy weapon/ disarm this spec is all about making the enemy stuble and be very ineffective. Can equip and offhand (non lightsaber) weapon i.e. sword knife vibroknife vibrosword Alterationist Skill Trees: Sense (Shared) - See above. Deflectionist - Alter the force around you and useing it in a way that benefits you. Tank Spec. Can equip shield generators Alterationist - Dot master dps spec. can use the force to alter the minds of enemies causing slow damage that gets more damageing the longer it goes. Abilites: Control: Art of Movement - decrease casting time 1LCP Detoxify Poison - cure ally of disease and poisons 1LCP Flashburn - stun enemy 1DCP Force Body - increase targets max hp for a duration 1LCP Force Enlightenment - increase defense 1LCP Force ghost - if you die in combat you come back as force ghost and can heal for X seconds Force healing (3 levels small/medium/large) - heal allies larger the heal the more LCP’s used but you get less healing per LCP then the samller heal 1-3 LCP (depends on rank of healing) Force speed - buff an allies cast time 1LCP Hibernation trance - deep trance the increases force regen. 1LCP 1DCP Tapas - increase you or allies resistances 1LCP Manipulation: Poison Weapon – Can apply poisons to offhand non lightsaber weapon 2DCP (slow speed, chance to apply dot, chance to do instant dmg, chance to decrease dmg or healing done) Morichro - put enemy in bubble slowing their biological functions (cc with a small dot that doesn’t break the cc) 2DCP Cloak of Shadow - cloak yourself in the force reducing effectiveness of force abilities against you 1DCP Shadow Armour - form of force armor but has more protection from force abilities 1DCP Manipulate shadows - decreases chance to hit of enemies as your harder to track 1DCP Disarm - use your whip to break or damage enemy weapon. 1DCP Steal weapon - steal enemy weapon forcing them to fight w/o one 1LCP Whip Trip - use whip to sever achilles tendon of enemy reducing movement speed (any healing will cancel effect) 1DCP Transfer essence - if killed X% of being instantly healed to full health USES ALL DCP’S Deflectionist: Alter Image - Can Alter perception of other lowering threat (if out of combat will lower aggro range). 1LCP Crucitorn - decrease damage taken by X% and increase your threat generation on an enemy. 1LCP Ionize - overload and damage droids and mechanical units HIGH THREAT 1LCP Electric Judgement - Force lightning but green or yellow not blue or white. Empire chars its red 1LCP 1DCP Force Bellow - scream at enemy doing little damage but gains instant agro 2LCP Force Deflection - deflect incoming bolts and lightsaber strikes with bare hands. 1LCP Force Defend - decrease damge from force abilites 1LCP Force Weapon - Allow weapon of you or ally to do more damage then usual (not useable on lightsabers) 2LCP Protection Bubble - Protective bubble of force 1LCP Plant Surge - cause plants to sprout from ground and snare enemies in 20m radius causes high threat 2LCP Sever Force - interrupt casting of force power for a time. 1DCP Spear of midnight black - hurl spear of dark side energy 1DCP Phantasm - create duplicates of yourself raising your threat after it wears out or duplicates are killed and causing them to do X% dmg to target 3DCP Revelation - can detected enemies using force cloak or stealth. 1LCP Alterationist: Alter Damage - increased critical chance with light sabers. 1DCP Alter Environment - Can cause a fog to develop lowing enemy chance to hit. 1LCP Battle Meditation - Increase health and power of nearby allies.1LCP 1DCP Combustion - Can cause a random object to explode nearby. 2DCP Deadly sight - AOE DOT 3DCP Force Destruction - Create an energy field and hurl it in a direction. 1DCP Drain Knowledge - steal ability from enemy and cause it to cast on themselves 1DCP 1LCP Force Drain - drain char of health and healing yourself 2DCP Force Fear - enemy runs in fear for a short time 1DCP Force Flight - allows user to travel by hovering off ground at increased rate 2LCP Force Subjugate - powerful dot 2 DCP Force Travel - travel great distances using force 2DCP Force Siphon - Siphon the force from another increasing one LCP and DCP for 10% of their resource drains 2% of their resource per sec also applies small dot Requires 1DCP to cast Force pyrokinesis - create and throw fire powerful dot 1DCP Kinetite - throw ball of force lightning that explodes at target 1DCP Torture of chagrin - powerful dot 2DCP Sense (Shared abilities) Force meld - connect with others in party increase party dmg or healing by X% per force user in party 2LCP Precognition - increased reflexes increasing attack speed and defense 1LCP Psychometry - touch a target instantly learning about them increaseing their damge taken by X% 2DCP Force sight - decrease hit chance of force abilites 1LCP Force blinding - blinds taget and puts dot on them 1DCP 1LCP Shadow vision - increased stealth detection 1DCP Animal Friendship - Can call on the help of a nearby beast to help attack your target. 1LCP Note: Animal familiar is a permanent pet 1 pet at a time can be bound to player. It serves as a weak mob of same level as player. Empowered Familiar: Familiar will have states increased to that of strong mob of same level for xxsecs. 1LCP Perserverance – All party/raid members for next 45 seconds cannot die. If they take damge that would otherwise kill them they will be instantly healed to 35% of max HP. Cannot prevent death of more then 3 characters per use. 2LCP 1DCP Concealment – lowers the threat of ally by XX% 1LCP Heighten Snenses – Increases threat detection for ally by 1 level for XXmins 1DCP Forced Freedom – Removes all movement imparing effects from ally or self and makes them immune for XXX secs. 1DCP Immoveable Will – makes target immune to knockbacks for XX secs. 2LCP Force Fortitude – increases the effectiveness of class buffs by xx% 1LCP 1DCP Tainted Force – Causes enemy spells and abilites to put a dot on themselves which can stack up to 5 times. 2DCP Battle Familiars: Use your familiar to call upon the help of nature. Causes up to 5 beasts to come to your aid attacking your target. (weak mobs of players level, 1 beast per 10lvls of player) 2LCP Dark indifference – Convert one DCP into one Indifferent Conflict point which can be used as either a DCP or LCP. Light indifference - Convert one LCP into one Indifferent Conflict point which can be used as either a DCP or LCP. Note: spells and abilities will only use an indifference point if it cannot be cast with what is required for it. But will use what it can if it is available before using the ICP Overwhelming weight – Slows enemy movement speed by 10% per second up to 100% at which point it will stun them for 4 seconds if the dot is not removed by an appropriate counter spell/ability 1DCP Force Perspective – Forces enemy to turn and run in circles for 3 seconds as his mind plays tricks on him. 1LCP Sprouts – causes sprouts to come from ground and root target for 2 secs. Awaken Nightmares – Awakens the worst fears and nightmares or enemy causing them to tremble in fear unable to act for 2 seconds. Channeled Distraction: will transfer 50% of all direct damage to chosen party or raid member. Also when in this trance you can only move for 10 secs every 2 mins but you are immune to all aoe damage.
  8. books > movies in that.... actually your all wrong he has a violet crystal that was given to him i'll post a paragraph from wookieepedia.com explaining how he got it. "By age fourteen, the Jedi Council was concerned with Windu, for even though he was at the top of his class, he still could not construct the lightsaber that came to him in visions multiple times. He informed the Council that he wanted a true challenge in order to find the best pieces for his lightsaber. After considering this, the Council sent Windu on his own to the world of Hurikane. While on this mission, Windu was at first chased away by the natives that resided there, but was easily able to resist them using the Force. When he caused one of the fragile natives to shatter, he sobered, and painstakingly restored it using the Force. Learning a valuable lesson about being a Jedi, the natives rewarded him with a violet-colored special crystal. He used this crystal to construct the lightsaber he had seen in his visions and it produced its distinctive violet blade. He would alternate between this weapon and a blue lightsaber he created himself. He also used Eeth Koth's lightsaber, which he obtained when the two Jedi Masters exchanged their sabers during the sacred Concordance of Fealty."
  9. Totally disagree why would you even do pvp/pve if you can just go buy mats and make the best gear in game totally against what you say i dont see how you can possible believe what your saying. Your a hero your meant to spend your time fighting for your faction not studying to make better gear thats why the armor vendors have good gear they spend all their time finding out how to make better gear. The bosses have really good gear cause they force someone above the armor vendors to make it for them or they just killed them and took their stuff.
  10. look at the xps series dell bought out alienware so your really gonna get the same bang for less buck going for xps because when they bought them out dell took their great compatiblity and alienwares good hardware and merged them and just put a higher price on the alienware gear the only real difference between the 2 other then the name on box and the price is that alienware can usually have a little more options i.e. more pci express slots so you can put more optional cards in it but to be honest who needs that many your playing swtor not hacking into NORAD or the Department of Defense
  11. my stance is that i'm against the ac respec however..... i would be happy if you could respec but with one or more of the following terms: 1. long quest chain to respec ac 2. cost lots of credits or some commendations 3. required to pay real $ to respec ac 4. can only be done every so often like once in a 6 month period or something like that 5. you lose a level every time you respec and have to earn it back like lvl 50 goes to lvl 45 has to earn levels back. 6. lose affection with your companions also i believe that after you respec any abilities that is unique to your new ac you do have to pay credits to train for so you dont just get them free.
  12. I usually buy lock boxes and sell whatever is inside for easy creds if i dont need anything the vendors are selling like mods or gear.
  13. Title says it. Would like to be able to queue up crew missions skills to be done when offline. maybe instead of only letting them do one at a time make it so i can queue up so many up to a certain time limit or just atleast more then 1 especially when your low level and the time limit is only 3-5 mins.
  14. how about using a companion to send mail. If your in space you can assume he took a small pod to nearest planet sent mail and came back if your on planet he ran from ship to mailbox and came back.
  15. if you want arena go to wow. arena killed world pvp and destroyed the idea of earning preraid gear. why raid flashpoints for preraid gear then doing raids if you can just get pvp gear in like 3 days and go to raid
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