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JowyBlight

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Everything posted by JowyBlight

  1. No I don't expect them to repost DF. It's all work in progress man. I updated based off the information from your link. I know House Stark isn't on that list though. So, i dont know their kill times for DF, so if they add them. I"ll edit the list again. TY!
  2. Yeah, pretty much I am. From what I heard from Dim and others, He's not updating anymore. So I made this. But i am only doing DF/DP NiM tracking, not the older nim ops.
  3. Guild name: Crimson Sky Guild Faction: Republic Boss Killed: Bestia Time Stamp (Proof of Kill): http://i.imgur.com/3Hb8XP3.jpg
  4. Official Jedi Covenant PvE DF/DP NiM Progression Welcome to the Jedi Covenant's official PvE progression tracker thread for Dread Fortress and Dread Palace Nightmare Only. Follow the posting format below in the thread and I will update according. (I will be updating at least once a week or as needed.) Rules: 1. This thread will only record the first 10 guilds to get the kill per each NiM boss. 2. ONLY active JC guilds are allowed to participate. 3. No Trolling or Harassing people. Keep it Civil! 4. Kills with more than 2 PUGs from your normal raid team WONT count. 5. 8man or 16man group kills only. (Glitched or bugged boss kills don't count!) Post Format: Guild name: Guild Faction: Boss Killed: Time Stamp (Proof of Kill): Good luck everyone! Dread Fortress Nightmare Nefra 01. Ascension (8) 02. Nemesis (8) 03. Einherjar (8) 04. Crimson Sky (8) 05. Contraband Inc (16) 06. Trillpug (8) 07. House Stark (8) 08. Torva Nex (8) 09. Galactic Forces (8) 10. La Garde Noire (8) Gate Commander Draxus 01. Ascension (8) 02. Nemesis (8) 03. Contraband Inc (16) 04. Trillpug (8) 05. Torva Nex (8) 06. House Stark (8) 07. Crimson Sky (8) 08. Working as Intended (8) 09. Dark Eclipse (16) 10. La Garde Noire (8) Grob’Thok 01. Ascension (8) 02. Trillpug (8) 03. Nemesis (8) 04. Torva Nex (8) 05. House Stark (8) 06. Contraband Inc (8) 07. Crimson Sky (8) 08. Working as Intended (8) 09. House Lannister (8) 10. Corruptor Zero 01. Ascension (8) 02. Trillpug (8) 03. Nemesis (8) 04. Torva Nex (8) 05. House Stark (8) 06. Crimson Sky (8) 07. Contraband Incorporated (8) 08. Working as Intended (8) 09. House Lannister (8) 10. Dread Master Brontes 01. Trillpug (8) (Pre-Nerf) 02. Torva Nex (8) (Pre-Nerf) 03. The Covenant (8) 04. Holocron (8) 05. PostMortem (8) ~Server First Gatecrasher 06. Crimson Sky (8) ~Our first kill of her was also a title run Gatecrasher 07. Dark Eclipse (16) 08. Chosen Order (8) 09. 10. Honorable Mention: JMD Pug Group (w/ The Covenant, Crim Sky, Dead Rabbits) 8/2/14 -2am (6 pulls) http://i.imgur.com/Ldz8SNo.png Dread Palace Nightmare Dread Master Bestia 01. Ascension (8) (Pre-Nerf) 02. Crimson Sky (8) (Pre-Nerf) 03. Nemesis (8) (Pre-Nerf) 04. The Covenant (8) (Pre-Nerf) 05. Torva Nex (8) (Pre-Nerf) 06. Holocron (8) 07. 08. 09. 10. Dread Master Tyrans 01. Ascension (8) (Pre-Nerf) 02. Nemesis (8) (Pre-Nerf) 03. Torva Nex (8) (Pre-Nerf) 04. The Covenant (8) (Pre-Nerf) 05. Crimson Sky (8) (Pre-Nerf) 06. 07. 08. 09. 10. Dread Master Calphayus 01. Ascension (8) (Pre-Nerf) 02. Torva Nex (8) (Pre-Nerf) 03. Nemesis (8) (Pre-Nerf) 04.The Covenant (8) (Pre-Nerf) 05. Crimson Sky (8) (Pre-Nerf) 06. Holocron (8) 07. 08. 09. 10. Dread Master Raptus 01. Torva Nex (8) (Pre-Nerf) 02. Nemesis (8) (Pre-Nerf) 03. The Covenant (8) (Pre-Nerf) 04. Crimson Sky (8) (Pre-Nerf) 05. Holocron (8) 06. 07. 08. 09. 10. Dread Council 01. Torva Nex (Pre-Nerf 8) (Server First for Title Run) 02. Nemesis (8) 03. Crimson Sky (8) (Server 2nd for Title Run) 04. Holocron (8) 05. 06. 07. 08. 09. 10.
  5. Kill: Grob' Thoc 8man NIM Guild: Crimson Sky (Pub Side) Time: 10:15 EST 5/12 Kill Shot: http://i.imgur.com/GcZW3To.jpg Achievement Shot: http://i.imgur.com/hc6ovGk.jpg
  6. Probably not a record, but was in Voidstar WZ with my mando healer. No PVP gear, say for my 2 relics. Just full Dread forged and had one my best matches in a while. http://i.imgur.com/chqppXT.png Toon: Feridel Heals: 1,084,388 HPS: 1297 Big Heal: 8922
  7. So on my Vanguard tank(full 78 Dread Forge) i've been running an Obroan reactive warding and DF Shield Amp. I've been seeing alot of people saw in the forums that even Van/Pt should be using the redoubt equivalent instead of the shield amp, but doesn't make sense to me since this class of tank is so shield and Absorb heavy. Am I wrong? Or should i not bother caring much. There is still so confusion on the tank relics these days. I know I still alot have talked to many tanks that still not sure why reactive warding is BIS given its long Cooldown (40 secs).
  8. Why are their now so many different sets of numbers per OPs? there have been various Ops before but the numbers were consistent for mitigation more or less. What has changed?
  9. So my Van tank is nearly full 78. With the exception, I have just two 72s armoring to keep my set bonus and 72 for MH. I am also rocking UW Fort redoubt and Kell dragon shield amp. All my mods and enhancements are 78s. My armoring rating is 10,506. My Dc is 18.38 (550), shield is 41.48% (1048) and my Absorb is 41.20 (746). Ideally how close am to where i want to be? Where do I wanna once i get those few gear pieces and hit full 78?
  10. So with 2.4 any new data on what defensive stats should be for on full 78 Vanguard tanks yet?
  11. So ideally what kind of that numbers would a Vangaurd tank who is full 78 being shooting for in terms of def /shield/ abs now that 2.4 is out?
  12. Thanks Dipstick for the info!
  13. Thanks Dipstick, Yeah, I was using the UW shield with the UW Def in SV HM both together tonight and the damage felt better mitigated. Things seemed pretty good on torparse too. However to compensate for the the lack of 120 def from old EWH...I changed a few augs...I am at 608 (119.05%) Def now, 1004 (40.84) Shield and 648 (39.33) Absorb. How does that seem to you, given i am all 72 with only 75s for bracer and belts.
  14. So right now as fully augmented UW 72 mid-max vanguard tank is it better to use a EWH relic with the UW Shield relic or UW Fort Redoubt? Or should I use both the proc relics of shield and redoubt and drop the EWH relic?
  15. I swap my augments around a bit. This is about as close as i can get without major mod changes. Right now my stats are as followed. I'll let you know over the next few days how it is working out. Def - 20.91% (781) +9.91 shield- 40.36% (972) +18.36 abs 38.7% (616)+ 14.7
  16. For my Van Tank my mitigation fully buffed and stim is: Endr: 3389 Def 973 + 11.80% Shield 876 + 17% Abs 520 +12.7%
  17. So how am I doing stat wise Dipstick or anyone else that is knowledgeable? I am all about be least squishy as possible. I am full 72 Vanguard tank complete with 4 set bonus and all underworld gear (implants and ear). Right now my relics are the UW Fort Redoubt and War Hero of imp serenity. Also, got my first piece of 75 for my bracers recently. 38,266 HP DC 22.80% SC 38.90 SA 36.73 (I also use riot gas on cool down as often as i can)
  18. One feature for the VG Tank that really has not been mentioned in this thread is "Hold the Line" as it is a wonderful edition to my VG tanking arsenal. Popping it before a trash pull when i am about to use Mortar Volley to prevent a knockback interruption. Or using having to run a grenade quickly out of the way on Titan 6. It's great tool. However by far it greatest use in a boss fight is the final boss in Scum and Villain when he does his force "pull" aka throw you around like a little b****. I have tanked Dread Master Styrak so many times In SM and HM i've memorized his attack patterns and have timed my hold the lines perfectly i almost never suffer the pull anymore (except when he does his enrage at end oinly becuase the 5 secs runs out). But since he follows 2 basic patterns, once you figure out which one, which happens at the start of the fight anyhow, my vanguard always Main tanks this guy and always has the easiest time tanking compared to guardians and shadows in our guild.
  19. Since i do pretty much use Riot Gas on off cooldown in boss fight, i suppose i'll KBN numbers for now. Maybe i'll try both out eventually and see which one works best for my playing style. (also @Ancaglon when i said full 72, i didn't just mean the new set bonus, no i mean all my mods, ench, and armors are 72 :-)
  20. So some one please boil down for me in black and white terms. I am a full 72 Vanguard Tank. What should my numbers be for the best possible mitigation? My stats break down like this ATM when fully buffed: DR is 50.7% DC is 23.33% (1031) SC is 38.79% (869) SA is 34.68% (425) How close is that to the ideal stats. (I miss the old days, when it was just 600/600 shield/absorb van.)
  21. Here is my little contribution for pvp shadow tanking. Over 1 million damage taken and only died 1 time. With nearly 700k protection http://s3.mmoguildsites.com/s3/gallery_images/578276/original.jpg?1367558005
  22. I am not $15 a month to wait in F***ing Queue for 15-30 minutes. Not today next any days. Not since the beta have i had to wait. FIx it or add more servers or something. Otherwise you're losing this player. I pay you to game bioware, not site and stare at screen count down for 20 minutes.
  23. Since I first posted my thread, i've had more time to get use to my nerfed shadow tank. I've adapted a bit to help overcome the nerfing. I still feel the difference at the lost 1000 armor rating. I am full rakata with a BH mods in my gloves, chest, and legs. Too overcome the armor deficit i figured the best thing i could do was to increase my HP. Having augmented all my gear. My HP is now over 27,000 fully buffed with my rakata stim and trooper buff. Thanks about more 5000 more hp since i got nerfed on the release of 1.3. I was using resolve and fortiude stims. But after reading other post here, i may drop some of these resolve augs and put a few shield ones. My current shield absorption is only 38% it would nice to have that up to 50%
  24. My shadow tank, who where 1/2 Rakata and Columi. I am having trouble now staying up in battle. Healers are having a darn time restoring my HP. MY armor rating dropped from 6800 to 5800, that 1000 points makes a huge difference. Not to mention a 5 point drop in my shield rating. I can live with the self-heal reduction. But you basically took the weakest tank (wears light armor) and made him weaker? I am gloried defensive DPS at this point. In summary you made twice at "threatening" (50% to 100%), but made the shadow tanks less dangerous and useful. Yeah ,that was dumb Idea BW! Tell you what! Take all the self healing! just take my armor rating back bonus to 150% because the 115% is getting me killed alot more often.
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