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Campaigner

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Everything posted by Campaigner

  1. I'm pretty sure everyone has already tried Pyro Powertech, the easiest FOTM class in the game.
  2. You expect people to enter 55 warzones with almost no expertise and like 20k health? Do you want peole to quit? lol
  3. When I force pushed an enemy into intercepting our ball while on his back.
  4. This guy's threads always remind me of this:
  5. It's a step closer to being able to min/max and it makes you viable in open world. /shrug Still a lot better than what we have now.
  6. Go have a staring contest with a mirror. It's so fun.
  7. Bolster every gear piece that isn't 100% Obroan to the Conqueror piece matching the character's main skill tree. Ex: *DPS tree sorc with no 100% Obroan gear pieces gains the stats of the Conqueror Forcer Master set in warzones. *DPS tree operative with 2 100% Obroan pieces has every other piece bolstered to Conqueror Enforcer set stats. *Character with only Obroan Barrel/Hilt, Armorings, Mods, and Enhances does not have those items altered in any way. Min/max is now possible so long as all modifications remain Obroan.
  8. Marauder-level DPS but no heal debuff. And still the worst defensives in the game. Did they forget Concealment is a melee spec?
  9. Since it was first introduced.
  10. Campaigner

    Operative DPS OP!

    The clips at the start of the video were early on after the changes before I realized the changes to Stim Boost. Still, I found the kills amusing enough to include.
  11. Hard to say... they all seem like good choices though.
  12. "Traunus still hungers for big crits and quick kills... all in the name of Imperial Intelligence, of course."
  13. Concealment operatives have been in a nerfed state for a long, long time. All the videos I've made thus far are just me squeezing as much amusement out of it as I can. We didn't get nerfed in 2.0. My playstyle simply got nerfed indirectly by a new emphasis on longer, drawn out battles where defensive cooldowns (something we lack) are key to victory. Frankly though, constant nerfs have been the norm since the original ultra nerf so it's not like 2.0 killed the class for anyone. DPS ops will likely always be that gimp class that's still fun to make shine now and then. Why did I take a break from the game? A combination of my guildees quiting, the insufferable perma-root exfiltrate bug (which still isn't fixed?!), and, most of all, a newfound Warframe addiction were responsible for me forgeting SWTOR existed for awhile. But then Warframe started to get boring and I missed PvP so that's why I'm subbed again.
  14. I used to enjoy crunching through sorcs on my DPS operative... but then they introduced the "place orbital strike here" timeout bubble and things just started to draw on for too long. I suppose they might have needed it though... after all the mental scarring and whatnot. Sometimes it's cute fighting other DPS ops. Especially the ones that just sit in stealth once they start noticing you, and frantically wait for you to open on someone else before they join the fray. It always feels like there's some kind of agent rivalry thing going on when they ignore your healers all game and go for you like they have something to prove. I swear, it's been like that since launch.
  15. I suggest you stick to your unoriginal RP and leave PvP to the big boys.
  16. Hmm... if he's fighting the premade of a low-pop enemy faction it is possible. But fighting premades is simply part of playing an MMO so I don't know what he expects.
  17. I keep forgetting this "Wildstar" game even exists so forgive me if I find it hard to believe that it'll survive for very long.
  18. It's funny because quitters are always the scrubs that hold your team back. I'll often see games turn around after a few people leave and some decent replacements come in.
  19. ^ Like DPS operatives? LOL.
  20. Why do pyros have shield, mega heal, snare/root invulnerability, and defense buff? Why do marauders have unbreakeble stealth, god mode, saber block, and long-term damage reduction? Why do sorcs have immortal bubble, free heal, self bubble, bubble stuns, and knockback roots? Why do gunslingers have cc immunity, team damage mitigation, a knockback root, and various other defensive procs? Why do assassins have shroud, saber block, stacking damage mitigation, and a damage mitigation buff that can activate 4 times before cooldowns begin? DPS operatives have only evasion (which lasts for only 4 seconds and protects against neither tech nor force). Our roll ability? It's useless while snared/rooted. We need a defensive ability/mechanic that can keep us up long enough to fight through the multitude of defensives everyone else has.
  21. Haha old news man. Lv 50 rateds were the same deal: no one wanted DPS operatives. The truth is Bioware is so afraid of another community outcry over "overpowered operatives" killing them in "3 seconds" that they would rather just bury DPS operatives permanently for the sake of everyone else's continued complacency.
  22. OWPVP is ruined by: Companions & OP Legacy Abilities Oh, and the engine can't handle skirmishes very well, let alone "Star Wars."
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