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-sniper-

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  1. I want to ask couple of q's. 1. proberbly a dumb question.. but it doesnt state it very clearly.. so im assuming.. if you are ops.. then you stay ops.? 2. it states that the new system allows free progression of innate abilitues by auto qualifying.. then also with skill adds.. will stats/hp etc also increase progressively too.. and so in pvp wzs will the auto stat modifyer still buff up lower levels? although i think pvp needs a split.. 10 - 40 .. 40 - 59 .. 60. not as it is currently .. 10 too 54.. a level 18 with same stats as a lvl 45.. is wasted becase they have barely any abilities.. seems daft.. but i know its a player avaliability numbers game. 3. what happens to legecy abilities.. esp legecy attack abilities.. will these be affected? ie. ops with air strike and legecy airstrike.. airstrike is removed from ops.. so will legecy air strike be removed as well or stay seporate or replaced? 4. id like to see.. with this change in mind.. pvp and pve missions wich have profession specific content... a group creates its own elite group hoping they chose right ones.. scoring points for each profession task in the mission.. ie.. sniper to take out a distant commander.. ops to steal an object or access security points.. mando to blast doors.. jedi to influence minds of npcs to gain access etc. during the mission the points *** each completed task add up to gain rewards and each completed task allows access to a higher or more interesting end foe and thus rarer rewards. its just an idea... but id love to feel like my ops guy and my sniper spent his life training to use his personal skills to be used very directly in the game rather that just kill.
  2. Few things that would be good to see. 1. r.pvp needs at least two more wz skins. i know its alot work in that you seem yo be adding alot lately wich is good too see. but r.wzs is getting a bit over repetetive. 2. I would really like to see a new r.wzs called gladiator or something.. for queuing up for one on one combat. with its own reward system or using and adding to the current one. set in prehaps a gladiator style arena.. a jedi trials hall.. a designated ruins drop off by carrier ship. 3 rounds of last man standing. 3. would be good to see some r.wzs vehicles that can shoot npcs.. to clear a path while driving in fun. 4. would be good to see my current active companion in seat behind or beside me.. or desinate a vehicle for companion use.. instead of just vannishing. also multi player vehicles.. to take a mate or help someone.. rather than wait them catch up. 5. r.sf.wzs rated starfighter wzs would be good.. and why cant we vote best players after it ends?. 6. r.sf.wzs or non rated.. one on one dogfights.. 3 last man standing rounds through a mine field / asteroid belt or curre t map. 7. crafting schems of r.wz prototypes of armors relating to the films.. and games... blacksun - pilot suit .. mando raiders pilot suit and tie fighters suit. storm troopers suit.. emporer guard suit.. but as proto types. crafters would love to make stuff that cannot be bought anywhere else or look like a copy of anything else.. ive noticed many like me going back to the founders pvp gears coz not many people have them.. crafting schems obtained n sold via a wzs reward system would insure a trickle effect of the armour and weapon types.. wich would keep it more unique wich people in starwars ive know.. get a lil giddy over rares lol. lastly ... i would love to see actual medals.. like in the old game called tie fighter of the 1990s.. where you got medals displayed as medals on a valor page set.. relating to bravery.. heroics.. or in this case even .. player voted.
  3. Ok so ee got love did we?? No We get to make recipy packets that every trader can make... whoopy doo Why didnt we get actual stuff to make???? Like actual armor sets on a stand .. weapons to create.. furniture.. You just make currency in 4 stages to buy it from vendor droids etc... boring again. What happenned to making also.. rare items via resorse scavenging and making a rare oricon rock lava glowing wall etc?? With new resorses? Im dissapointed.. i thought it would be some good old fashioned crafting of items for use and sales... making currency.. i was bored with it afyer one day.. sold the lot.. made 2mil.. dont make any more.. and dark projects are a waste of time.. noone bothered about walkers you can only use for couple days on one planet. This has been bit of a let down. Id still go back to swg.. make n do something new fgs
  4. Ok.. so we now have a shared legecy bank. So why cant we share bound armor with our alt characters at least? That doesnt break the collections code.. We should be able to place everything bound into the safebox and be used by our other chars.. I have odd bits of phantom on one char and others on another but cant make a full set.. shared i could send all to my alt to wear. Why.. why.. why cant we do that Or better still.. be able to unbind the gear and sell it???? I have full up storages of bound collectiond gear and end up deleting tonnes every month.. what a waste. Update the cartel and binding and collection system.. we had this on swg.. in the end the removed the binding of items altogether coz it was just daft.
  5. Why cant we have ptn .. personal trade networks.. seen by gtn but you have to go to the house of the player with that vendor.. giving a lil more realism and actually having visits by players to deckrated strongholds like swg. Im dissapointed that again.. its a bit more backpack housing than it should be. When will games .. mmos .. be an mmo.. not just look like mmos Unless its your best mate .. noone really cares to go other peoples houses.. alot i know said they havent even bothered decorating because there no point.. nokne will see it or need too. waste of time
  6. Ok so you win a planet... You get a title and the use of one vehicle walker and an ability for a week on the planet. And some lame 3% bonus. If.. not just guild get score highest but u do your 35k exp work.. for continued 3 harvesting decor and 50k .. Come off it.. all that work for junk most will barely use.. 50k is a couple of buffs of the gtn and the plans go to guild anyway. Ive noticed a progressively dropping guild xp on ever planet.. people already bired with it. Add vehicles like walkers fir perminant use. Add abilities for wzs and fir flashpoints. Add stronghold armor sets and weapons - not regurgitated old armor with new names either.. too much of that. Add ability to gain improvements tokens to buy extra rooms. Add stuff worth the time.. coz im starting hear alot of people bored with strongjolds and conquerer already.. its death is apon us as it barely leaves early sub mode fir official release.
  7. I am dissapointed on strongholds. 1. The extra rooms cost way too much.. i payed subs every month since day 1, to pay so much cash for the extra rooms is a bit lame. And dissapointing. Esp cartel. If cash.. its still too much.. i have a full time job and a life.. takes way to long making credits. 2. Fixed positioning is a bit old school.. you place move a bit.. thats it. You cant combine much like in old swg.. you cant even yaw and tilt.. lame. 3. Why cant you turn ofc general lighting and only show light comming from decoration lamps.. looks crap and unrealistic.. i wanted to create a feel for a building. 4. All interiors are same.. why cant you get house color or wall design kits to change the actual house appearences? 5. Why didnt founders like me.. avid loyal subbed supporters get a special vip room like in fleet in our strongholds? 6. Only 6 or 8 npcs per house??? One house was going to be a store .. they are so big.. how can u only have 6 to.8 npcs .. thars less than one per room!!!!!
  8. Small vs large. Large guilds do not always have more active players. Infact most are old. Our guild actively bumps long term non actives out or even ones who never ever help... simply if ur a loner.. why be guilded. Ive been in huge guilds of 500 1000 etc yet only 20 are ever active 40 on a new update day.. Our guold is big.. yet even through this .. the actives were small and you still see same people. Its the dedication to work together and work to objectives that count more than numbers... through tnose who have been on we have got a few million in rep .. actually we lead at no one spot by several million now. But there are bigger guilds than us and they are much lower. Your house is a personal thing.. but aimed at community building. The conquerer senario is guild based .. its about guilds and war and working and social achievments. Fair is not always fair.. its just life. Real world.. a tribe of 20 with spears would not conquer the untited states... they would not build a ship and travel to the moon. It takes time.. manpower and resorses. Its an unfortunate reality.. the more you have The more likely the more you recieve. Guild based world can work in 3 ways. war... till only one is left. soak... accumulate all people in game till one left. share... a guild leader council that agrees to have even number Guild members and all activities are shared. What game have you ever seen share in? So unfortunately.. big guilds are likely to dominate. but dont give up.. as i said.. small fully active guilds can beat a huge inactive guild. and remember.. weve all seen massive guilds die overnight through internal wars and bad leadership or dictatorships. your chance is always current....
  9. Personally: I did the cap in the first day.. It seems the best way to do your 'bit' mix it up. Crafting hits big points.. aim at mk2 mk3 prefabs and warcraft Bang up a dark project if u can get parts.... craft a set ir sets at a time on your pets.. as they craft.. Do pvp if not many people on.. instant n fast.. pays well and get comms for decor too wich u place and get more xp. Line up for flashpoints.. there is a flashpoint group finfer task. Wait for the guild group questing.. do those too if you can. I got my cap just pvp while i waiting on the crafting tbh. If u have non guild alts with pets.. send them on resorse missions .. lvl2 too lvl 6.. tjis keeps your stocks up. Get yourself the decorations for metal.. crystal .. bio from prefab vends.. they also produce resorses and they are bugged.. u can sometimes get a single pull.. but ive had up too 6 pulls an hour. Its not much alone.. but add that to pet gathering.. gtn cheap resorse buying.. it keeps stocks higher so .. more crafting. Put a gtn..mail..lockers..resorsers in the same room and you can literally jump pvp and fp from there n back.. collect resorses and build and sell all at same place. By putting ur non guilded alts in there.. you dont even need mail parts as you share a legecy locker. Thats how some in our guild do it.
  10. I would like to see a real change.. in line with real crafting like swg was... this doesnt feel like crafting.. A crafting tool.. usable stat roll based on bunch of + factors.. ie.. tool.crafting armor.crafting weapon. giving a possability to create uber stats on weapons and armor and cybernetics... and vehicles speed upgrades.. personal ship vendors to sell goods from on the open market.. Free full perma ship inventory lockers for mass resorses and items for traders to take trade seriously.. Tough yet doable repeatable quests for rare or hard to get schematics... soloable add dammage vs range vs speed upgrade roll on weapons from max base... via a ship vrafting station... Create kinetic high vs energy high guns .. ie.... machine chain kinetic gun vs high energy laser cannon create kinetic vs energy defence stats and medium combined stats on armor... crafted.. dep on armor cores used Implement coulor pallet to crafting so upon end result trader can add main and trim colors to armor and weapons to make full suits from same or combined sets.. so also level out color varients.. By adding colour shaders... Add real time guild emblem to armor pr at least to some sets add changeable rank and medal appearences pn armors and jacketsnon line witj class quest and pvp status... Implement appearence with armor core varients so a jedi can have bh heavey armor appearence but woth liht armor cores added.. allowong more varience also allowing kinetic vs energy defence... Remove binding from all armor and weapons even after used to upgrade economy... non trade and bound trafe near killed swg trading for a year until they realised players were right and removed it... dont do the same here... Allow a roll for .....unexpected genius..... that can produce a rare weapon that cant be found in game other that the luck of a trader in reverse engineering... give biotech beast master... allow tec to make incubators to sell to chemists who use dna collected from dead animals to make pets in the incubator.. to sell to others whp can use the pets as mounts to ride or as pets who fight.. like companions.... mount or pet is decided by trader at incubator when making... also allow mutation chance to vreate some really huge or small or wierd beast.... very exciting in swg.. As far as trading goes.. this would be a good start.... swg trading was best any game so far ever devised... Make it worthwhile as most game is alreadybdying fast... and is getting repetetive and boring already
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