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Milegon

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  1. Don't usually post, more of a lurker, but I have to say I'm pretty disappointed with this. I understand Bioware's desire to fix the low pop problems as quickly as possible, but for a company that tries to be careful in managing expectations they've kinda screwed up - it's great that Bioware have got it done in time for June (which was when I'd been expecting it), but it's a vastly different prospect than what was talked up during recent interviews. My problems with it: - No consolidation of legacy. When I first rolled on pre-launch access, I ended up on a server that got chosen by the Spanish and Italian communities, meaning 5+ hour queues for the first few weeks. Fair enough - I re-rolled on a couple of different servers with friends as they joined, so I now have medium-high level characters across three servers. This is primarily a product of the way launch populations were handled. This isn't a whine about launch, just an observation that it seems to have caused people, myself included, to split their toons over servers until they found the gaming experience they were looking for. EDIT: From reading other's posts, it seems this has also been the case because of dead servers, with people rolling on multiple servers until they find one that has maintained a stable medium-high pop.It's natural that people want to unite them on a single server given the advantages that legacy conveys across characters, but without being able to choose a destination server, then there's a very low likelihood this will be possible. - No consolidation of legacy experience. This hasn't ever been something that Bioware have promised, but I've always been confused as to why they haven't implemented it. Perhaps there's a more complex technical explanation, but from where I'm standing, it seems like it's some pretty simple arithmatic to add up the total Legacy XP from two legacies (i.e. one being imported onto a server where the account already has another legacy), and the player would be gaining nothing they hadn't already earned. Again, the fact that the legacies are on an account are currently split across servers may well be because of launch, which in my mind means Bioware should be willing to fix it. - No possibility of change from PvE to PvP - some of the servers I rolled on with friends were PvE, which I'd never really played on with any MMO, but have since discovered is not for me. One of the great prospects of a server change was the idea of getting these toons onto a PvP server. Again, this also serves to prevent unification of legacies, as those with toons on multiple server types will never be offered the same destination server for all toons in this round of transfers. - Limited ability to transfer to servers with friends. If you and friends have toons on different servers, unless you get put in the same pool of "transfer from" servers, you won't end up in the same place. Not exactly in the spirit of "Allies"... - The possibility of all of the above in future, but only at a charge. This is the real kicker. I'm happy to wait a little longer for the transfer service I was expecting, but as I see it, the reason I have toons distributed across servers is a product of the way Bioware handled launch populations. Again - very smoothly for an MMO launch, but ultimately Bioware's responsibility to fix. The idea of having to pay more just to fix this is pretty galling. Hope this gets taken in the spirit it's intended - love the game, but this wasn't the transfer system we were looking for.
  2. Snap, I'm also on Freedon Nadd. It was one of maybe five or so EU English PvP servers at the very start of Early Access, and probably the one with the most memorable name, which is perhaps why a lot of people rolled on it - now kicking myself for falling into that trap. I think there's probably some kind of multiplier effect whereby even a relatively small preference of one server over others at the start early access means that the numbers rapidly become unwieldy once all their mates and prospective guildies finally get access.
  3. Here's hoping that the maintenance tomorrow morning involves raising server caps.
  4. Don't usually post, bit of a lurker - but I'm also stuck in a 1600+ queue at the moment (EU). I understand the need to ensure that all servers fill up to a healthy population size - which is why I'm hoping that the pop cap on servers (i.e. before the queues start) is currently set artificially low at the moment to make sure people spread out a bit. But given the unreasonable queues people now seem to be experiencing, it would be good if BW (we hope you're listening) could raise the caps a bit and at least make it possible for those already on the servers to play - I already have a level 20 toon as do my friends and I'm not really minded to start a new one just so I can play for the next few hours.
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