+1 and a great video
IMO Alignment should not have an unfair impact on the game; when a character must ‘choose’ to do specific actions then you have redesigned the idea of choice. As has been already stated in other posts, I find myself being ‘pressured’ to make ‘choices’ because it is going to have a negative impact on the gear I can acquire. So my SI that loves a challenge and will fight, kill, and maim anything in my path but lives by a code that won’t allow him to kill a defenseless child ( the child may grow up and allow a greater challenge) is going to be gear gimped?
So what’s the solution? Well there have been a few reasonable suggestions in this post: Equal gear for light/dark/neutral, a cap of 1000 to light or dark side, or remove alignment specific items all together (my Glock 10mm doesn’t care if it wielded by a sinner or a saint)
…… just my 2 credits