At the way it is right now, at comm vendors, and at endgame PvE/PvP gear, as well as crafting (cybertech, anyway), tanks are basically limited to one stat choice. For instance, on one planet, a mod comm vendor will have exactly one choice of enhancements for tanks, 0 mods for tanks, and 2 or 3 different choices for healers/ dps classes. Now, the mod on X planet may have defense rating and shield, and a tank that relies on shield and absorb will either be forced to take this mod, use an old one with stats that are more appropriate, or buy a different one on the GTN. Additionally, Cybertechs ABSOLUTELY CANNOT craft any mods (that is, the items actually named mods) with defensive stats on them. They may be able to do so by REing existing mods, but they are not actually given the schematics, why? The most glaring lack of variety has to be in end game PvE/PvP items though. Tanks have exactly one set of armor to choose from, and if they don't like the stats, that's too bad, they have to live with it. Again, why? Anyway, my suggestion is this. Every type of enhancement, mod, and armoring that can be obtained in the course of the game should have its own 51, 56, and 58 ilevel variant, and hopefully be craftable as well. Basically all I'm asking for is to be able to experiment, mix and match, to see what works and what doesn't, instead of being shoe-horned into using one combination.