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Rokstaradgjm

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  • Location
    new jersey
  • Interests
    star wars, i like rpg games, sports, music, the usual stuff
  1. #1 - 3D space combat. Preferably something that ties in with guild capital ships. #2 - Mini games like pazzak and swoop racing that can be played both against npc's and also against other players. #3 - More class stories. something like every two-three weeks release a quest chain for every class. they don't have to be very long but they would be steady story content updates.
  2. Have you played the AI? cuz we take out a guy called one of the most powerfull sith behind the emperor...
  3. Ok so we all know that a third faction has been suggested/demanded/beggedfor already in several different forms. The most notable one would be to use the Hutts as the third faction giving smugglers and bounty hunters a side of there own. One of the main problems with this plan would be the numerous balancing issues that would come up. Trying to give the hutts force using classes to match warriors/knights and inquisitors/consulars would be difficult to say the least not to mention the work needed to create everything needed for the new classes(origin worlds, class stories, etc) Anyway here's my idea for a third faction. The order of Revinites has finally decided to step out of the shadows and make their play for power. They join with the remains of malgus's new empire. The leaders of this 'alliance' would be.......wait for it......Revan and Malgus Now using them as the leaders is not necessary at all. Anyone could work as the leader, but revan and malgus would be good poster boys for the new faction since we all know that neither of them are dead Now here's how this faction would differ from any Ive seen suggested before... It is only implemented post 50....that's right 1-49 this faction doesn't exist.it only comes into play once you have reached fifty. The faction would be made up of anyone who wishes to join it. No new classes would be implemented for this faction. Players who want to join can join regardless of the class or previous faction. So if you're a sith warrior you stay a sith warrior and you fight along side smugglers and Jedi consulars. This would fix most balancing issues for introducing a new faction. All that bioware would need to make for this faction would be a command center(either a fleet or a capital planet), world arc quests for new planets as they come out, and also each class would need an alternate story for them if they decided to join the new faction. Players would be able to switch back to their original faction at anytime they chose to, but it would be much harder/impossible to switch again if they wanted to. The biggest problem with implementing this faction and system that i can see would be that population differences that could arise between factions if say everyone left their original side to go join with revan and malgus. One possible way to fix this would be that if the balance shifted to far in one way then the new faction would stop "recruiting" people and limit the amount of incoming players till things balanced out. ok so summary new faction it will accept players from either side and any class players from either side can join/leave the faction at anytime it is only implemented post 50 annnddd that is my idea for a new faction. flame shields are up so suggestions/critiques/objections/trolls are welcome.
  4. agreed hes my least favorite companion in the game so far. hes made even more pointless by the fact that you get scourge at like the end of the next quest and scourge is just soooo much better in so many different ways:D
  5. League of legends still only has three maps... people still play that
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