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Veshzan

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  1. im L50 i have 17k life in pvp i have 300+ expertise. Operatives/smugglers **** me in a stun or 2. The only way i have found to beat them is either break the stun / pop defensive before i get re-cc'ed by them (cos they have 3-4 different onces). The majority of the time tho if i can't break the CC i get ***** and owned in the face by 4.5k chain hits/crits whatever they are i die to them rediciously easy if i start beating them most of the time they vanish run away and open on me again in a couple seconds. Class is a better assassin than a assassin is. They even get a nice junk-o-armorpen which assassins don't get so we do 500 dmg to those tanks while ops do 4.5k.
  2. Guide on how to even get in the instances later on is needed :/ getting stuck trying to get into half of them.
  3. Personally i went for a dps companion when u first get them he/she does about the same dmg as u and it slowly scales off to just under half at L50 (this is with keeping him geared up) I found him better then khem in most regards as khem stoped being able to hold aggro on me around the late teen's
  4. It happens your option really is just to do the lightside ones. Overall if you just mainly stick to dark ur gain ALOT more then you lose but its up to you.
  5. When you have several companions just send them out on missions while u quest its not that much of a money drain. Personally my diplo is at 290 atm and it takes 25-50mins per mission and costs 700-2k credits per just keep running them after L25 its not to bad
  6. U can pick crafting skills up at any level (including L1 its a very nice xp boost then) I would recommend gathering skills if you plan on leveling something as you can gather while u level and hoard mats. For money i heard slicing is very good (slice boxes get credits rinse/repeat) and just pick up other gathering proffesions and sell the extra's Yes theres an auction house its called Galatic trade network its abit clunky tho and needs abit of work to polish it up they have them on most planets.
  7. Resolve is a very very horrible implemanted solution to CC-chains. IMO it needs diminishing returns. Essencely its the same as saying hey if ur alive for 5mins with 10 guys beating on you you automatically one shot them all and win. It doesn't actually stop CC chains and its far from it the majority of the time your get CC'ed out and die LONG before resolve kicks in and stops/solves anything. So many times with 2-3 people chain CCing me with a healer spam healing me and resolve didn't even kick in in time to let me do anything.
  8. Bolster system works as following. It boosts your stats up to 80% of a L50 increasing your dmg output / healing output ect. So yes everyone has about 12k life and hits like a truck.
  9. Taunt reduces dmg delt it doesn't make them all target the tank and all *** **** him or split the dmg (thats guard). I allways pop aoe taunts around alot of people its a VERY easy way to get an extra 1-4 medals. I would like objective score fixed objective points is very very skewed and so is defensive awards. Taunting player gives u defense based awards/medals/commendations w/e u want to call them while doing the objective doesn't reward anything. & i vote for most healing cos i wish to reinforce the behaviour of healing with MVP votes and i think it works.
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