DEAR BIOWARE, the Emperial Nerfing in patch 1.2 is unnecessory, and damaging to Class Mechanics. I understand that this is an attempt to Ballence the power between the 2 factions. Unfortunately, removing the effectiveness of emperial abilities, or removing them outright and adding timers is NOT the answer. The republic is recieving significant improvements to their damage, their action costs are reduced, and is an accepable way to increase the effectiveness of the republic faction.Why isint that enough? Why are the Mechanics of the Emperial classes affected in such a negitive way? The damage to Emperial player class mechanics is wrong! And i HUMBLY ask the DEVELOPERS OF BIOWARE to not destroy the emperial classes.I have waited patiently for 4 years to be released, please dont break it on me now.