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Vicid

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Everything posted by Vicid

  1. More people need to see this- I've wasted a ton of credits on orange items I can't use now.
  2. If our healing is debuffed by 30% but it still takes 75k heals to get an award (the same a damage) then healers are seriously screwed in Warfronts! I'd have more points but there's nothing else that needs to be said!
  3. Can't they move the expertise mods to something that can be switched?
  4. What's the point of gathering Orange Gear if I can't remove the armor mod from the end game PVP gear? That's the mod with the Expertise on it so if I want to be competitive in PvP I have to wear what everyone else is wearing? Where's the fun in that? Make the mods BoP or whatever just let me wear what I want and be viable in PVP!
  5. I'm getting conflicting reports on this too. Is RE'ing nerfed/bugged? Or is it acting normal (less than 10 to get the schematic)
  6. There's your problem. The Sawbone's isn't meant to be standing around. It is a mobile healer. Sages/Commandos on the other hand have to stand still. You can put a ton of HOTS on many characters and send out insta cast heals that only cost Upper Hand. You should be swimming in Upper Hand!
  7. That was the old way. BW didn't just nerf slicing they nerfed all crafting because reverse engineering now gives you less mats and a very very low chance to learn new schematics.
  8. I won't be casting underworld med if I can avoid it. I will ideally be able to heal with emergency medpack because of the proc's and blaster whips. It does seem like a large investment- but I think it is worth it if you're going to take flying fists anyway. It seems like if you're fighting anyone and you haven't hit them with your bleed early in your rotation you're doing it wrong anyway.
  9. Doesn't work in PvP or vers Epics. IDK why they even bothered to put it in game.
  10. Any Sawbones/Scrapper Hybrids build their toons with these three abilities? My thinking is that I'll always have upper hand when I did it and if there's nothing else to spend it on I'll just slap on another emergency med pack... So... yeah... is this a good idea or should I stick to going into Sawbones just deep enough for the hot and spend the rest in Scrapper?
  11. I see... Sorry about going into your photo bucket for that but I was curious. You should... maybe... *cough* lock it.
  12. http://i36.photobucket.com/albums/e5/KetMalice/Screenshot_2011-12-23_23_35_57_168910.jpg So what are you doing there to get all of those credits?
  13. How about the fact that Mirrored classes aren't really mirrors? Do full autp on a trooper and unload on a BH. The power works completely differently. Same with Flash Grenades on the Scoundrel and Op. The Op's cool down on the same ability is 30 seconds shorter! There's some other silly goofs that I'm more willing to exploit than expose at the moment.
  14. I wish this is the way it works but seeing as other professions were not borought UP to the level of SLICING I think Biochem (being the only useful skill) has to be brought DOWN. Now Slicing is still half way useful (for those world lock boxes) so the real question is how the new mostly useless biochem will be. Maybe reusable health packs with a 10 min timer? Reusable stims that can be used once every five hours and don't last past death? Something like that.
  15. I started this game as a Slicer/Biochem Scoundrel. I HATE all these crazy calls for nerfs.
  16. If you heal for 100 You will heal others for 100+(100*0.03) = 103 You will heal yourself for (100+(100*0.03))0.09 = 112.27
  17. Cyber techs get advanced gernades only they can use. Biochems get stat buffs and heals. Other people can use better stat buffs and heals but biochems get slightly worse versions that are reusable
  18. Mostly to drive home the point that Dev's didn't pay as much attention to Republic toon's bugs/balancing.
  19. Sub forums for skills will only cause derisiveness among the community.
  20. Oh yeah and the way the trooper pushes invisible buttons on their gun when resting is way way way cooler than the BH's testing their jetpack and flamethrower.
  21. HAHA! The mods moved this thread from General to Scoundrel! GOOD THING TOO SOMEONE MIGHT HAVE READ IT!
  22. I also have a theory that since Sniper rifles do more damage than Blaster Rifles the Operative's Blaster Rifles do more damage than Blaster Pistols
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