/signed
I'm okay with pretty much everything else they've restricted for FtP players. I think restricting hide helmet slot and, to a lesser extent, unify colors is a little silly, but it's cosmetic stuff so okay. I'm perfectly fine restricting new titles and legacy names, but restricting titles and legacy names that I earned while playing as a subscriber seemed a little much. But again, cosmetic stuff and you gotta make some money so sure, go for it.
But restricting quick bars is really poor form. Just as a for instance, my lvl 31 Trooper that I wanted to come back and play currently has 39 active abilities and only 24 slots to place them. I played for about an hour today and easily used every single ability on my bars. And I've got to hop into my abilities menu if I want to use Unity or Heroic Moment (and my legacy ability) or Quick Travel. And I've still got quite a few abilities on the way in future levels.
And it's not just my convenience that causes me to complain about this. I think this ends up hurting BioWare/EA's FtP monetization strategy. Can I play the game with only two quickbars? Yeah, but I'm missing out some substantial gameplay elements here, and if the goal is to keep people playing and interested to the point that they will start taking advantage of microtransactions (or even subscribe) then adding restrictions that make the game frustrating to play and increases the likelihood that players won't reach top-level and won't be interested in paying to explore the high-end restricted content is gonna hurt them in the long run.