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Valastia

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  1. There is one certain guild on our server that has been ruining PvP lately. A couple weeks ago, two of us were put in a Huttball match with four of them and two PUGs. As soon as the gate dropped at the beginning, all four of them dropped. The PUGS followed suit (because why wouldn't they), so it was just the two of us against 8 imps. We called them out on the fleet and they laughed about it like they just wanted to screw us over. But then the absolute worst happened a couple of days ago. We did a same-faction Huttball and ended up with one of their guys on our team and four of their guys on the other side. We battled hard until it was 5-5 with about 3 minutes left. The guy on our team grabbed the ball and ran to our own goal. He stood there until one of their stealthers got over there, and he passed it to them for the game-ending score. He then got on OPs chat and started saying how we didn't deserve to win and all sorts of crap like that. I have never been that furious at another player in a game, but what could we do about it? He wasn't technically exploiting or "cheating" in that sense of the word, so there was no way to report him, right? Their guild does stuff like this a lot, so other than just leaving matches when we're paired up with them, what could we do? PvP on our server is great; these are just one set of bad apples. But they absolutely kill any desire I have to play when they do stuff like this.
  2. Valastia

    Permanently CC'd

    This happened to me the other day, but it was weird how it actually played out. It was the same Operative skill you mentioned; happened at the center node near the beginning of Civil War. I was permanently stuck in the electrocuted animation and I couldn't walk. But I could still use my abilities, if someone was close enough to me. I could Force Leap, but I when I landed I was still in the stun animation. If an enemy walked by I could hit them with any of my skills and those animations would play, but then I'd go right back to being stunned. It lasted for a good three minutes before it suddenly wore off. So yeah, I wish they would fix that.
  3. Level 50 stuff is totally awesome, but my 37 Shadow has finished on top of the scoreboard in every single warzone since level 23, haha. So I have no idea which I prefer. Lvl 50 is nice because people (generally) know what they're doing, while in 10-49 a lot of people just stand around and hit each other.
  4. That's exactly what I did. I opened the trade window, popped in 250k, and whispered him why I was doing it. He turned around and stared at me, closed the window and never replied to my whisper. I have no idea what he was thinking.
  5. Saw him tonight, actually. Sentinel with lvl 27 braces, lvls 11 & 17 relics, a full set of 39 green implants and earpiece, orange main gear with lvl 38-45 mods, and, no joke, Battlemaster pants. Out of all that crap, why he has BM pants I will never know. I offered him 250k to buy Recruit gear and he refused to acknowledge me. We got stuck with him twice and eventually just took a break so we wouln't have to queue with him anymore. Almost forgot, he was using Shii-Cho form too. My head almost exploded.
  6. Dac. The Mon Cals are one of my top 3 alien races in Star Wars (with Wookies and Ithorians), so being able to run quests with them would be awesome. Also, since it's mostly a water planet, there would be a lot of possibilities for some unique gameplay elements. Make it happen!
  7. In tank spec, the level 50 skill overcharge saber can heal you for 10% of total morale (with like a 3 min CD), so that's probably what gave him that 1500 heal. Dark Charge (our tank stance) has a really small heal with a small chance of proccing. And if once we get three stacks of Harnessed Darkness, Force Lightning heals for 3% morale each tick for 4 ticks (I think). The best I've ever done was a Voidstar where I got 300k damage, 100k protection and 79k healing, but I had zero deaths. So yeah, we can get pretty high healing numbers if we try hard and have a ton of up-time.
  8. Easy. GBTF only lasts five seconds. One stun, one KB, one any type of CC will completely negate it, and once it's up, just breathe in our direction and we die. Plus it's on a 1.5 minute CD, so at best we can use it every other fight. This is the one ability I hear people QQ about the most, and it's the one that makes the least sense. It's so incredibly easy to counter that I just can't understand how people don't get it. As for Camo, it's one of our most important PvE abilities. If we're really pushing the DPS and pull aggro, it's our only way to dump it back onto the tank. In PvP, it's the only way to fight snipers. We don't have a KB and we can't leap at them in cover, plus we can't break their root after they throw us 20m. That's just one justification, but it's a pretty big one.
  9. First, it doesn't do much for PvP, but it is integral to our ability to tank PvE encounters. So yes, I would mind losing it. Second, it's incredibly easy to stop. As soon as they cast FL, stun them. When they cast it again, knock them back. When they cast it again, LOS them. It's not quantum mechanics. On my sent, the only sins who beat me are the ones who I play stupidly against. On my sin, the people I roll are the ones who fight me stupidly. Play smart and counter their FL and you'll be fine.
  10. As with everything else, it depends entirely on the player. I just got out of a Civil War and there were two assassins, both using DC and therefore I assume both darkness spec. As a sent, I killed one of them in ~7 seconds at least 3 or 4 times throughout the match. The other one and I got locked into a 2 minute long duel because he was smart and knew how to counter what I was doing (and since I'm also an assassin I knew how to counter what he was doing). From this perspective, I don't understand the OP QQ because one of them was a bad player and died like a bad player, while the other one was very good, but not immortal. Also, as an assassin, I still don't understand the QQ. 1v1 I can usually win, but not with the frequency as on my sent. I can hold some people 2v1 and sometimes 3v1 long enough for reinforcements to arrive, but I won't kill any of them. But I don't know why this would be a problem; I'm a tank, tanks are supposed to survive. We don't have the burst damage that a powertech/vangaurd do now, and we don't have the sheer immortality of a jug/guard. We have utility and survivability, and we can have good sustained DPS over a long fight. But there's nothing OP.
  11. Valastia

    Mar/Sents

    It's not that this is a simple line of thinking, it's that fighting a sent, even a good one, is a pretty easy thing to do with just one strategy: run in a circle. That's it. It blows my mind how many sorcs/ops/mercs just stand there and let me beat them to death. I duel my guildies all the time to help them know how to fight a sent, and the best one by far is the scoundrel. He runs in a circle. I slow him, I leap and root him, but he stays just out of my melee range enough to heal himself up. In WZs, the people who give me fits are the mobile ones. If they're running around and use any CC on me, it's a much more fair fight, and I lose about as often as I win. It's when other classes expect that staying stationary and trying to go toe-to-toe with me is going to let them win that I appear OP. In other words, move around, use CC, don't let me beat on you uninterrupted, and you'll have a pretty good chance of surviving.
  12. Yeah, my commando is going pretty fast thanks to the AoEs, but the assassin went extremely fast thanks to the stealth. Being able to just skip entire groups of mobs is way faster than killing them, even with lots of AoE. But don't worry about the speed to get to 50; if you play a class you don't like, you're going to hate being level 50. So play what's fun. (Btw, assassins are unbelieveably fun!)
  13. I was on Brandywine from early 2008 until SWTOR launch. My main was Dracobel, lvl 75 Mini, but my first toon was Valgil, lvl 75 Champ. I had lvl 65 Hunter, Cappy and RK, too, but didn't do much with them post-RoI. Dracobel and Valgil's legacies were carried on here (they should put that in 1.3, an ability to create a family tree with toons from other games ) RoI made me incredibly mad for several reasons, but I still miss LOTRO terribly. There were so many little details and polishes that I took for granted that TOR just doesn't have, not to mention LOTRO had the best online community I've ever been a part of. Hopefully they'll return to glory with Rohan; I'll definitely pop back over for a while after that releases.
  14. Aside from switching your build and your gear, practice your rotation so you get extremely comfortable with it. The standard Watchman rotation should be something like this: Leap - Overcharge Saber (in the air) - Zealous Strike - Cauterize - Merc Slash Add Zen between cauterize and merc slash when it's up. Make sure rebuke is up as soon as you're taking damage. Mix in some strikes, slashes and whatever else after your main rotation until the CDs are done, then repeat it. Learn when force camo and GBTF are necessary and don't be afraid to use them. It's a challenge to get good, but it's frickin awesome once you are.
  15. Force Shroud will remove your burns that are currently on them, but it has like a 45s CD, so it's not really that big a deal. And most won't even use it. The big thing, like the first guy said, is to find a way to circumvent their lightning. It heals them for around 12% of their health, plus will do about 3500 damage to you if it runs its course. Camo/Stasis/Awe and you'll give them a headache. They will also probably keep Wither up on you which lowers your damage dealt by 5%, so be sure to use any adrenals/relics you have that can give you temporary compensation. However, if you run into a sin named Valgil, ignore all this advice and take your beating like a man
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