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Mutive

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Everything posted by Mutive

  1. I honestly think that this is an impossible question to answer, as all questlines (that I've gotten anywhere in) have really different feels. Again, I haven't gotten all that far on many of these, but, here's my take: Empire side: Sith warrior appeals to those who want to be the awesome, bad ***, head of the galaxy. You're the chosen one. You're worshipped, feared, and adored. The storyline more or less comes down to this. You don't need to be clever or crafty as you're a freaking Sith. EVERYTHING can be solved with a lightsaber. Sith Inquisitor: You have to be a lot craftier than the warrior. You're an underdog, but still an underdog with mystical powers. (Someone I know compared this to playing Tabris after Cousland in DA:O). There are more twists and turns, and more of an underdog feel. Bounty Hunter: You really are just after the money. (Or possibly revenge.) It's not a super subtle story, more the feeling I've gotten is that you're out to either make money, kill those who bother you, or both. Great for when you just feel like killing something. Imperial Agent: This is really a story for masochists. From the moment my agent got off the couch after her affair with Master Tlan, looking pained, I should have grasped that things were going to end up poorly. A few torture sessions, **** threats, and psychotic episodes later I *really* should have gotten the message. If you're okay with that, though, it's a complicated story where eventually everything makes sense. (Sort of. Maybe. If you totally over analyze. It's the kind of story that appeals to people who freaking over analyze everything.) Republic Side: Jedi Knight: You are Superman, the ultimate hero, saver of puppy dogs and kitty cats. People turn on you, but in the end, you defeat them as they were *bad guys*. And you totally save the galaxy, as you're the good guy. Jedi Counselor: Slightly more shaded than Jedi Knight, but you can still be sweetness and innocence personified. (Or a Machievellian schemer, when the choices allow you. Sadly, not as often as I'd like.) Trooper: Seriously, you are Commander Shepard from Mass Effect. If that's okay with you, it hasn't been bad so far. But like...that's what you are. With a gung ho supporting cast who all seem drawn from the pages of super nationalistic comic books. One of my friends loves this storyline, but does admit that it's pretty straight forward "kill the bad guys". Smuggler: You want hard cash, and you want it now. Whether you're the cad with a heart of gold, or just after a good pay out...that's pretty much what you are. Again, I could be mistaken as I've only gotten far past the prologue on agent (which I've finished). But it's enough to be pretty sure that different classes appeal to different people. I almost can't make myself finish bounty hunter - while I keep itching to roll a second agent (and really want to finish trooper and counselor). There's a different flavor to all of them, though, so which is "best" seems kind of silly, as I know people who rave about each storyline (and those who hate each). It seems to be more of a "what fits your own personality" type thing.
  2. I thought the game went a bit too far too. One of my friends ditched the SW story as she was tired of what she felt were gross overtones of violence (generally glorified) in the story line. And I felt like, at the very least, between the torture scenes, really disgusting sex, psychosis, and allusions to **** in the agent story line, that it should carry some kind of warning. (Don't get me wrong - I loved the story. But...a huge portion of the story was highly unsettling and definitely triggering.) IDK. I'm torn in that I'm very hesitant to say what should be off limits in any media. But basically taking Mission Vao, updating her age so that she was legal, then giving you the opportunity to shock her and make her watch you have sex feels...a bit sick. And the rating does feel rather low. Again, I don't mind the content existing, but I do feel like some kind of warning might be good. (Esp, as I don't feel like parts of the game is at all appropriate for younger teens, who can legally buy it.)
  3. Anyway, so I'm done with my agent. The ending was bitter sweet. I'd finished and defeated the bad guy and all which was great, but...all the NPCs I've loved are now gone from my life forever. (Or until the next expansion.) It's painful. What I was thinking is that...maybe there's a way to improve on this! Perhaps the game could let my NPC's live on in permanent storyline hubs that I could revist. My idea is this. In certain significant areas, the storyline hub would remain "active" after end game, and allow me to interact with an NPC or two who would spout pre-scripted dialogue (ala most of the characters in camp in Dragon Age: Origins). It wouldn't be super in-depth. But...it would make sense (as I can't imagine being banned from all NPCs after finishing the game), and would allow me to revist old friends in at least a limited way. For an agent, these are my suggestions. (I can't offer them for other classes until I've finished with them.) You see! So many opportunities! Someone, please make this a reality!
  4. I sort of like Vector, but find the romance to be very meh. He just doesn't seem all that interested in my agent - ever. (He seems mostly to be doing his thing, and she's off doing hers, and I suppose that's fine, but hardly something that brings in a lot of passion.) It's a really tepid romance in my opinion. (I honestly think that we'd be happier as friends. Vector totally feels like a bromance option.) Strangely, Temple *really* seems to be coming onto my female agent. (She's...apparently training Temple in how to seduce people, and Temple *really* likes the lessons and keeps explaining how agents totally make the best partners and how no one else can understand them.) So...go figure. I haven't played the other classes, so am hoping. One of my friends loves Aric (aka "Mr. Bossypants Cat Dude" or now "Mr. Meow Mix" - although even 2,000 affection in, she hasn't been able to flirt with him at all, which pisses her off), and I've heard decent things about Quinn...so maybe I just need to change classes to get the awesomely hot romance.
  5. Nope. My character totally wanted to do that. She offered to several times, but kept being turned down. Le'sigh. In my mind, she is totally working on keeping the legacy alive and sees herself as doing precisely what her ex-foe wanted.
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