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Raptvre

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Everything posted by Raptvre

  1. Can you add the Satele Shan armor please? Thank you, that is all.
  2. Can you add the Satele Shan armor please? Thank you, that is all.
  3. This ability is amazing for commandos/mercs, and much needed. I mostly play as a marauder, and I rarely had any trouble taking mandos/mercs down. Now, I feel like its more balanced during the 1v1 against them. My only issue with it is that I CANT SEE IT ON ME. And with so many debuffs on you at times, its hard to see unless you know what are you are looking for. I've learned to pay attention and immediately look for it when I'm slowed or can't force leap for some reason. I just wish there was some obvious way to tell it is on me.
  4. Raptvre

    Op healz

    Your post makes no sense. What you are saying is your whole group came to the conclusion that heals were over powered. Then you decided to switch to a healer and came to the realization that healers are fine because of 1 war zone? So 7 people in your first group are wrong and you alone are right? Mmmk.
  5. There are many games that already have match making systems for their pvp. I'm not a developer. If I was trust me, this would have been in place at launch. I don't care how the system is done, I just care that it gets done. And I realize that it would help with all these other things people love to complain about. In regards to your solution of freezing someone, why not bolster someone instead? Nobody likes to be stunned is my only qualm with your idea. Instead of stopping someone from playing on the other team, why not bolster the damage and/or healing output of the team that lost the player that quit to compensate?
  6. Please stop with this ridiculous idea of freezing players. If I became frozen for ANY amount of time because someone disconnected or rage quit, I would never pvp again. And no amount of comms would make up for the unbelievable frustration that would come from being frozen due to people quitting. In fact, people would start doing it on purpose to grief the other team. It's funny that we have at least 1 'WZ quitters" thread at least once a month since the game has been out and people still have no idea how to fix the actual problem. Everyone is focused on what to do with the players that quit instead of asking the important question - WHY are they quitting? Fix that first. And in case you don't know why people quit, it's because they feel like they don't have a chance to win. This is usually because one team has the most skilled players or a better group composition. If you fix this, you may not entirely fix people leaving, but people will want to stay if they know they have a decent chance of winning. We need individual ratings for pvp so we match equally skilled players against equally skilled players. Then you'll stop the wz quitters posts. Then you will stop all the premade vs pug posts. Then you will stop the recruit gear vs ewh posts. Stop trying to treat the symptoms instead of the actual problem.
  7. Proclaim idoicy. Heh. Anyway, those metrics I gave are simply examples. I'm not here to argue the values used to determine the rating. What I will argue is the need for a system.
  8. Can we get some armor like Satele Shan's for shadows. It doesn't have to be exact. Just something similar. Preferably in white. Thanks!
  9. People leave war zones because they feel like they have no chance of winning. Implement individual rating system and match equally skilled players against each other and these things will work themselves out.
  10. I posted this in the PVP section, but I'm copying it here as it's more a suggestion. Every individual should have a PVP rating. This rating should be based on a multitude of factors such as: Objective score per wz Kills per wz Damage per wz or DPS Healing per wz or HPS Medals earned Number of deaths Ect. We need to be putting equally skilled players against each other in warzones. It’s not entirely about recruit geared players vs. elite war hero geared players. It’s not entirely about premades vs. pugs. It’s not entirely about group composition. Of course all of these factor in. But the fact is, you are going to get a little of all of this during your evening session of war zones. What we do not get enough of, is close games that are fun and challenging. Currently, 9 out of 10 games you play results in face rolling the other team, or the other team is face rolling you. You might get 1 good game where it’s down the last minute. I think we can all agree these are the most fun. I know the first rebuttal to this idea is going to be queue times. I can say I wouldn’t mind waiting a few extra minutes to get into a good match personally. The queue times on my server (Shadowlands) are already really low during peak times. Not only that, but this should help with people continually leaving war zones. We all know there are going to be people that just leave after the initial 2 cap in civil war or first plant in voidstar. But maybe people will feel more inclined to stick it out if they know they have a fighting chance because their team is equally skilled in terms of rating. And who knows, maybe this will help alleviate some Premade vs. Pug QQ posts. It won’t be so bad if you are going up against a good Premade if you have teammates that are of equal rating. TL;DR: Give players a rating so we can put equally skilled players against equally skilled players.
  11. Every individual should have a PVP rating. This rating should be based on a multitude of factors such as: Objective score per wz Kills per wz Damage per wz or DPS Healing per wz or HPS Medals earned Number of deaths Ect. We need to be putting equally skilled players against each other in war zones. It’s not entirely about recruit geared players vs. elite war hero geared players. It’s not entirely about premades vs. pugs. It’s not entirely about group composition. Of course all of these factor in. But the fact is, you are going to get a little of all of this during your evening session of war zones. If you want to continue to go into war zones under geared. You are going to continue to be killed, and you will probably complete less objectives and do less damage and receive a lower rating. Soon, you will be put into games with other individuals (Premades and Pugs) that are near your rating. What we don't get enough of are close games that are fun and challenging. Currently, 9 out of 10 games you play results in face rolling the other team, or the other team is face rolling you. You might get 1 good game where it’s down to the last minute. I think we can all agree these are the most fun. I know the first rebuttal to this idea is going to be queue times. I can say I wouldn't mind waiting a few extra minutes to get into a good match personally. The queue times on my server are already really low during peak times that it shouldn't be that much of a factor. Maybe a good side effect of ratings would provide a disincentive for people continually leaving war zones. We all know there are going to be people that just leave after the initial 2 cap in civil war or first plant in voidstar. But maybe people will feel more inclined to stick it out if they know they have a fighting chance because their team is equally skilled in terms of rating. And who knows, maybe this will help alleviate some Premade vs. Pug QQ posts. It won’t be so bad if you are going up against a good Premade if you have teammates that are of equal rating but queued solo. TL;DR: Give players a rating so we can put equally skilled players against equally skilled players.
  12. It's so funny to see all the Powertech/Vanguards and Marauder/Sentinels QQing because they aren't on the top of dps charts alone anymore. They don't need to nerf, they need to bring other specs up to par as well, especially vigilance. You guys just need to L2P.
  13. Can you please allow me to save my button configuration when I switch specs? Thank you.
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