Jump to content

Diplomaticus

Members
  • Posts

    130
  • Joined

Reputation

10 Good
  1. Can confirm this, having the same issue.
  2. Oh, I think it does look MORE like a butterfly than a shield (the jugg one, not the guard one obviously). Just interpret it as an idol to Itzpapalotl, the Aztec obsidian skeletal butterfly goddess of fire and death. That's pretty Sith-like in my book.
  3. Nah, I said I'm saving it for the class I least want to do again. So no love lost there
  4. With how powerful companions are right now, every class has an easy time soloing. Maybe I wouldn't go Operative/Scoundrel then because their AoE-skills are pretty limited making clearing packs a bit slower than with other classes, but other than that you can't really go wrong I think. And I agree, for what you (and me in that particular case) want, the token is nothing but good news.
  5. I would argue that every class has at least one spec that isn't too difficult for beginners or returning players. They're not necessarily the "best", but they play smoothly without needing too much management. So I would just play what appeals to you most, and then ask what would be the most starter-friendly spec for that specific class. I still have my boost, I'm gonna save it for the character story I least want to do over again (read: when I want to make another consular)
  6. In theory I agree, but in a game like SWTOR, a melee fighting class like Sentinels and Marauders needs tools that make them more forgiving to play - since even ranged classes have a good amount of defensive utility. So a versatile disengage/reengage tool like FC is needed to make the class enjoyable in a PvP setting. So in practice, I think FC does what it needs to do really well. Making changing it based on your reasons (which I understand) undesirable.
  7. What Mara/Sents lack in ranged utility and arguably inferior CC compared to ***/Shads, they make up for in survivability - mostly active (cooldowns), slightly passive (higher armor class, more +damage mitigation % in specs). One is more forgiving in one way, the other in another. How it should be ideally I think.
  8. I've been curious about this - the PT/VG line looks disappointing for dps/bruiser repurposing opposed to Juggs and Shadows' tank lines. However on second glance I think you could make it into a decent frontline with sustained AREA damage. Single target wise it will lose out to the other two, but it has tools like Pulse Engine + Ion Storm, Energy Blast, Ion Cell being spread by HIB as well as quite a few increases to Explosive Surge. Enough actually that combined with the +25% utility, it could easily replace Ion Pulse as your spammable even in ST-combat (even moreso if you consider it ignores Armour). I haven't tried this out but it could be worth checking, even for novelty value alone. EDIT: I'd run a offensive/defensive mix though (teclado's option #2). Since the point would be to dive into as many people as you can and slowly melt them down, softening them up for your teammates to kill while absorbing blows they can't take. Offensive bruiser is better done by Juggs and Shadows since they have more ST-burst.
  9. Hello community, Long ago I had the idea to film a match of PvP on all my alts when they turned 49. I haven't exactly stuck to it as I've taken a break from the game, though I'm going to check it out again soon what with the expansion and all. I had finished footage of 4 of the 6 alts (I already had a 50 Operative and Assassin) though, and it seemed a waste not to use it so I've decided to bring out the series anyway, albeit incomplete. None of my characters were twinked out: no augments and only a couple purple items tops. To clarify this: their max health pools ranged from 13.250 to close to 14.000. My Commando and Sentinel are both still in their 40'ies, but I have finished off my Jugg, PT, GS and Sage. The purpose of the thread is both to show off the vids, and to ask advice from veteran players. While I do think I performed quite well on all of them, I do not claim to have mastered any of the classes fully, as I have not yet played them extensively in 50 PvP, nor did I play any of them uninterruptedly. Furthermore, I do realize some of my build choices are unorthodox. While I would appreciate advice on the builds, they have to be within the boundaries of what I'm trying to achieve. I'm not looking for "Don't spec Telekinetics on Sage", but rather "don't spend points in talent A". With that out of the way, here are the videos I DID finish: Gunslinger: Build: http://www.torhead.com/skill-calc#700oZrI00RMbZhrbkrMhd.2 With the final point going into Speedy Shots. Personal notes: I felt like I couldn't do a lot wrong on this class. She felt really powerful as of lvl 10 in PvP and I have been breaking the 300k mark all the time (I've even broken 400k once on an old lvl 28 sniper of mine). Immunity to interrupts gave her an advantage against rangeds and leaping/pulling immunity against melees. Her damage felt really powerful, much more than the operative. The only class that outdamaged her was my commando, but I blame that on sub-50ies not always being as good. Juggernaut: Part 1: Part 2: Build: http://www.torhead.com/skill-calc#101RrZforRMuddGoZM.2 With the final point going into Accuracy. Personal notes: This felt, by far, to be the hardest class. It is I think, the only one who has never broken 300k sub-50. Her damage dealt was decent enough, not far behind the others, but she was by far the most vulnerable: - pretty much pure melee - above average mitigation, but not godlike - the fewest escape options of all short range characters The last one Powertech being an exception, but she has more ranged options, higher speed and all around more destructive powers. This may be remedied somewhat in 50 PvP with the friendly leap increasing her mobility and escape options. I certainly hope so because she was my favourite character other than my main (my operative). The video is in two parts because the match was over 16 minutes. Powertech: Build: http://www.torhead.com/skill-calc#301G0hzZMsMrRMfkds.2 With the final point going into Rebraced Armor. Personal notes: easily the most destuctive force I've played in low lvl PvP. While she did not deal the same damage as my Gunslinger or Commando, and had only little AoE, she was incredibly powerful because of her quick burst potential, her great sustained damage and her incredible mobility. Especially huttball was great fun, to run around on all the ramps, wreaking havoc and spewing out fire. If I had been Pyro up to 50, I guess I would have done even better, but I found AP way cooler. Sage: Build: http://www.torhead.com/skill-calc#600hZMsrMdRrhtzZcM.2 With the final point gonig either into Inner Strength or Critical Kinesis. Personal notes: squishiest and the weakest of all ranged characters I've played, BUT with the highest mobility and the greatest defensive utility. Those shields turned out to be a real saving grace for the class, allowing her to, even full Telekinetics, go for a decent damage/healing hybrid playstyle. I didn't feel underpowered playing her (though certainly not overpowered either). Thanks for reading/watching and have a nice play.
  10. I significantly doubt Andronikos. Lots of assassins who want a dps companion who is darkly aligned will use him. Skadge and BM are true, but that's partly because they're acquired late in game. They're both darkside tanks who get sick affection rewards in conversations, so people who can use it should consider using them. For Reps: Knight: Sgt Rusk, darkside companion (not popular with Knights) who is acquired at pretty much the same time as Lord Scourge, who is lots cooler. Consular: Iresso. Who finds this guy interesting anyway? Smuggler: A hard one. I'd say Akaavi the least, but that's merely a guess. Trooper: Yuun or Tanno. (Yuun because he's both lategame and melee dps (and because he's so easy to sway with gifts), Tanno because he's DS, and apparently people don't realize just yet how bad *** he actually is).
  11. It was fun, but I did notice the BH's had a couple of redundant specs (like Pyro Mercs and AP PT's). In this kind of set-up, it may have been better to go with something like 2-3 Healing Mercs 3-4 Pyro PTs 1-2 Tank PTs However I do think you'd still have won. Go Dps Sorcs!
  12. Well, with PvP gear it becomes 3 autocrits/75 sec (I think). It's not as gamechanging as Smash, but it is quite an effective burst rotation. I don't run it, but I know people who do.
  13. Well, Quinn OBVIOUSLY. Runners-up: Pierce, Doc and Andronikos. Aric if you're "into that kind of thing". If you can put up with his awkwardness, Vector could be a great long term relationship.
  14. I agree, both on the fact that this twists the numbers somewhat, and on the fact that it's still OP.
  15. Diplomaticus

    pull

    While I do think you honestly believe that you're sure about everything, you cannot be surprised others are skeptical when the two things considered are your empirical proof (where a lot of different things may have caused an experience like you just had) on one side and the in game rules and mechanics on the other side. However, there is no evidence to the contrary either, so it's entirely possible that you're correct. I for one would need tangible proof before believing it though.
×
×
  • Create New...