Just got to this quest. It's broken, plain and simple. The dark side option which lets you bypass the dungeon probably meant they didn't get nearly enough feedback to address the issues. Those "Strong" Gormaks in the instance do ridiculous amounts of damage. By the time you kill one in a one-on-one fight, you might be down to a quarter health. But they put two of them together and will kill you and your companion in no time flat. I got by them by sacrificing my companion to them and destroying the generators they are guarding. Then, running out of the dungeon instance. The Warmaster himself is flanked by two "Guardians", which while not strong, have too much health and take too long to bring down. I would kill one, then run out of the dungeon. Kill the other, then run out of the dungeon. When I got back to the Warmaster, the first Guardian had respawned as a green "friendly" (bug #1). So, I kill the Warmaster and don't get any credit for killing him (bug #2). Standing around, angry, I noticed that the second guardian had respawned also as a green NPC. A few minutes later, the Warmaster respawned as a hostile NPC and I killed him again. Still, no credit. I left the dungeon and reset the quest. I'm probably not coming back to my story until I'm max level. Fix it, Bioware.