In open world PvP, however, it IS possible to get more numbers, to send out a call and have people come along for the fight. OWPvP is a constantly shifting dynamic that also allows players to exercise some initiative, or try new tactics and strategies to best their opponent(s). It is in a constant state of flux.
"Instanced PvP" (eg: our Warzones) are static affairs that actually tend to punish any creative thinking more than they reward it, with everyone using xx "strats" to meet their goal, and their opponents utilizing xx "strats" to stop them. Nor does the field of battle ever change, except within the confines and rules of the mini-game you're playing. Instanced PvP tends to lend itself towards stagnation and boredom, as everyone has run through the zones a million times and knows what needs to be done to win whatever shiny prize awaits them. And God help anyone that isn't playing the zones "properly", as they'll be met with criticism and condemnation, mostly from their own team-mates (especially true in PuG WZ's). This of course leads to pre-mades, unbalanced forces, and in my own opinion, can actually harm a MMO community more than it nurtures it, as people begin to only clump together with their trusted allies.
Not saying this doesn't happen in OWPvP, but at least in OWPvP you tend to gather a more diverse crowd, all from different guilds, etc, and all generally playing together to overcome the opposition.