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Kutsus

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Everything posted by Kutsus

  1. EVERY class is too strong when using the consumables, that's the problem. My base damage against level 50s isn't anything out of the norm.
  2. So you want to see "impressive" scores... I have a couple I guess. 547k, 0 deaths in a solo que voidstar: http://i263.photobucket.com/albums/ii144/sparks03max/swtor2011-12-3114-57-05-43.jpg 558k, 8k max hit, 43kbs, 1 death in a duo que voidstar with glory (healer): http://i263.photobucket.com/albums/ii144/sparks03max/swtor2012-01-0303-51-06-87.jpg http://i263.photobucket.com/albums/ii144/sparks03max/swtor2012-01-0303-51-12-31.jpg 520k with no heals, duo with powerr (shadow): http://i263.photobucket.com/albums/ii144/sparks03max/swtor2012-01-0118-42-42-69.jpg Might have more saved somewhere... Does 500k heals, 0 deaths count? http://i263.photobucket.com/albums/ii144/sparks03max/swtor2012-01-0320-09-01-58.jpg
  3. Do you not see the back blasts and sucker punches in this video? Those are not stealth requiring moves. Even without any consumables, back blast can crit around 3500 at max and applies a dot that does ~3k dmg over 6s with flechette round (and maintains a permanent 50% armor penetration), then sucker punch can crit around 3400 max and has a 50% chance to proc a second hit for 500-800 damage. Blaster whip can crit upwards of ~2800 and sets up more sucker punching. These are spammable abilities when combined. You can see me in this one burning down a full champion/battlemaster geared tank spec'd powertech
  4. Here is the problem... Backstab, Shiv, Lacerate... all the same sound effect. People think it's spam when the operative is rotating attacks on you.
  5. It's not JUST being out of combat. Look for the trauma debuff on your debuffs bar... Wait for it to run out. The heal will be ~30% more, easily 6k.
  6. I see your screenshots and raise you this one: http://i263.photobucket.com/albums/ii144/sparks03max/swtor2012-01-0303-51-06-87.jpg
  7. We have high sustained damage when out of stealth, great off healing potential when needed (as seen in my other videos), and one of the best AOE CCs in the game with flashbang. A root that bypasses resolve on a 12s timer is also useful. I believe in those 8v8 situations, operative/scoundrels will be used to cause havoc for guards/healers by bursting down a different target than the main assist is targetting then joining the assist train when it's no longer possible to restealth. Also as a combination with a sorc/sage whirlwind for very long duration CC lockout on healers who have already used their main CC break.
  8. Scoundrel has a 9% bonus to all incoming heals with the "survivor's scars" talent in the bottom of Scrapper tree. This pushes it just over the 5k range when trauma is up. You can get the medal guaranteed every time if you take damage then wait for the trauma debuff to go down. You can take damage by removing your gear and putting it back on.
  9. "will do with the same buffs"... You act like this is some kind of secret. The majority of "hardcore" PVPers, all these videos with marauders/guardians hitting for 7k... Guess what, consumables are being used.
  10. 565 surge hits serious diminishing returns about ~200 into the buff. You max out at 99% surge, and I already have 85% from gear. Power, however, has no diminishing returns that I can find. At least not at numbers in the sub 1000 area.
  11. You may be confused about how CC and resolve works, because this is a list of Scoundrel/Operative CC and it's resolve contribution: 1. 8 second Sap from stealth no cooldown, requires target to be out of combat. This gives a 100% white full resolve bar instantly, you can not be stunned again until the entire white bar has gone away (~15s). 2. 4 second stun (dirty kick for scoundrel) 45s-1minute cooldown depending on spec. This gives 4 grey bars (nearly full resolve bar) and ANY type of incapacitating CC including a knockback will instantly fill your resolve bar if used soon after. 3. 8 second Mez that breaks on damage (Flashbang) 1m 30s cooldown. This gives 4 grey bars (nearly full resolve bar) and ANY type of incapacitating CC including a knockback will instantly fill your resolve bar if used soon after. 4. 3 second Knockdown on Shoot First/Hidden strike (spec'd for) No cooldown, but requires stealth to use shoot first. This gives a 100% white full resolve bar instantly, you CAN NOT be stunned again until your entire white bar has gone away (around ~15s). 4. Spec'd 2 second root (can't run, but can still attack/cast/etc) on Tendon blast 12s cooldown. This root, like 99% of roots in this game, bypasses resolve. So basically every one of our CC's except the root on tendon blast gives either a full bar of resolve, or nearly so. The highest duration of time that a scoundrel can CC you straight if you don't break either CC is Flashbang for 8 seconds, then vanish and sap you for 8 seconds. Both of these CC's break on damage, so they can't damage you during this time. The highest duration of time that an operative/scoundrel can CC you while attacking you is 7 seconds. This is achieved by stunning you with dirty kick (4s), then vanishing at the end of the stun and knocking you down with shoot first. There is a 2 minute timer when spec'd on vanish.
  12. Any geared DPS class can pop consumables and absolutely destroy people. Scoundrel/operative with its up front burst is one of the most affected since the initial numbers on shoot first/hidden strike are higher than most other abilities and thus buffs scale tremendously. Consumables used: -Adrenal- Bonus: 565 Power. 3min CD, 15s duration, shares cooldown with other adrenals only -Trinkets- Bonus: 220crit/surge and 355 power. 2 min CD, 30s shared CD (can't hit both at once, but can rotate them), 20s duration. -Expertise pot- Bonus: 15% expertise (additive with gear/powerup). 3 min CD, 25s duration. Shared CD with commendation heal consumable. -Warzone red buffs- Bonus: 15% expertise (additive with gear/pot). Respawn every 2 minutes, easy to reach locations in all WZs. -Rakata Medpac- 5000-6000heal +2000hot/15secs every 1min 30s, shares CD only with other medpacs. Basically, without any powerup or consumable you can bet on me critting anywhere from 4.0-5k on squishy classes with shoot first, and around 2.5-3k on sucker punch and back blast. I sometimes blow a combination of 15% expertise+redbuff (+30% total expertise, over 40% showing on char sheet), power adrenal and crit/surge relic together. This totals +30% damage, +565 power, +220 crit, +220 surge for a total of 15 seconds in which they all apply together before the adrenal drops. ~5-6k crits on spam attacks and ~7-10k crits on opener becomes possible on squishier players. At other times, I rotate them and keep maximum uptime on at least 1 consumable at a time. This can easily result in ~4k crits on spam attacks and ~6.5k crits on openers. Screenshot of a pug WZ while using the same consumables, 10k max hit... http://i263.photobucket.com/albums/ii144/sparks03max/swtor2012-01-1011-23-40-26.jpg
  13. The only video that has had music since the first one I posted is the sawbones video. It was explained multiple times how to access it out of the US if you so wish. All of my other videos are without music... Do you hate in-game music or something?
  14. The exact same DPS build that's been in the OP since I made this thread. At this point I won't be changing up that point distribution anymore for my DPS spec unless something changes.
  15. Another new video of an Alderaan solo que while knocking out my daily. (may not finish uploading until around 2pm EST) All I can say is that consumables need a nerf.
  16. I like the look, personally. http://i263.photobucket.com/albums/ii144/sparks03max/swtor2012-01-0609-25-26-67.jpg
  17. A good assassin can beat any class in the game, but will have difficulty with tanks. You can interrupt lock healers for 15-20 seconds at a time by rotating abilities properly and not filling their resolve immediately with stun/sap and do high burst/kite other melee at will with proper use of low slash and your slow. It's just not very easy to do well. If you want faceroll spam DPS, roll a commando/mercenary turret and get your grav round/tracer missile button ready for action. If you want a high utility bursty melee class that has stealth but doesn't rely on it with a high skill cap, play a shadow/assassin.
  18. http://i263.photobucket.com/albums/ii144/sparks03max/swtor2012-01-0320-09-01-58.jpg over 500k heals with no deaths. GG 23 points in sawbones!
  19. Kutsus

    500k+ DMG Club!

    547k, 0 deaths in a solo que voidstar: http://i263.photobucket.com/albums/ii144/sparks03max/swtor2011-12-3114-57-05-43.jpg 558k, 8k max hit, 43kbs, 1 death in a duo que voidstar with glory (healer): http://i263.photobucket.com/albums/ii144/sparks03max/swtor2012-01-0303-51-06-87.jpg http://i263.photobucket.com/albums/ii144/sparks03max/swtor2012-01-0303-51-12-31.jpg 520k with no heals, duo with powerr (shadow): http://i263.photobucket.com/albums/ii144/sparks03max/swtor2012-01-0118-42-42-69.jpg Might have more saved somewhere... Does 500k heals, 0 deaths count? http://i263.photobucket.com/albums/ii144/sparks03max/swtor2012-01-0320-09-01-58.jpg
  20. Yeah that's what i meant, I posted that when I was still asleep lol
  21. I was full scrapper while leveling, but I could see an argument for lethality. I've only been playing this hybrid healing spec for a couple of days, have been scrapper since release.
  22. I'm choosing the exact same gear, no differences. Still battlemaster enforcer with an intended mix of power/surge/crit so as to avoid getting deep into DR.
  23. This was posted in another thread of mine, apparently it works fine to help see it in blocked countries until I have time to upload another 2gb file to youtube.
  24. I'll try to reupload it in the next few days. Really annoying getting blocked in so many countries with music...
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