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Cepheid

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Everything posted by Cepheid

  1. Then you fail to comprehend the bug holding other guilds back. Was there not RNG to your kill then you would not have downed him as there is an RNG bug holding other guilds back. The second tank mechanic hasn't even come up on the radar on these forums as is rather blatant and hard to miss. The possibility of 2-3 29k plus hits in a matter of 1-2 minutes makes it an RNG fight and has been verified by Bioware to be bugged. Not sure if trolling or just..... And no, 29k hits are not survivable.
  2. A majority of them do not reward them at all. I have put 2 tickets in regarding this very problem with nothing outside of the generic "specialty teams" response that indicates Bioware is too busy to read the ticket. I would assume that it's bugged and it will be fixed but Bioware needs a Live Customer support to even begin recognizing the kown bugs in the video game. Ticket metrics will only get you so far.
  3. Regarding the math behind SOA and the pylon bugs, Nox you also said that the RNG bug on Annihilator was a "well thought out mechanic" despite it being a confirmed bug. Grats on your world first kill on rng. Were it actually a well thought out mechanic that you indeed had the "secret code to" then you would not be posting a full kill video. I mean this with the utmost respect but claiming everything you down is based on your skill and dedication rather than RNG in current setup looks more like an attribution error on your part. So how can you claim SOA is a mechanic when you didn't know about Annihilator and continued to make your claims regarding bugs? Same goes for Pylons despite many of the theories being tested with the ambiguous (trolling?) responses? Your sole purpose is hits on your website? Pylon health dictates it was a HM kill period (the perception and pretense of the guild and participants is irrelevant) and saying otherwise is willful ignorance. There's a reason the progression community asks for kill shots and no amount of looking the other way changes the truth of the kill. Also it's a well known bug with instancing that many have encountered and has hindered progression for many guilds. They don't get credit for the kill because they didn't kill it on NM which is not to say they didn't down it and have the same problems being locked out of progression due to bugs that other guilds have had. Sorry hombre, that's just the way it works in new games sometimes. This is not to say there isn't a mechanic on SOA for dealing with 200k+ HP. They could have patched so that killing the mob inside removes a large chunk of the pylons health which would for the first time make the mob within significant. Killing the mob could give out a damage buff, who knows. Some other similar mechanism may exist for dealing with the large chunk of health or Bioware may simply be trying to gate in the worst possible way known to man. Bugs also still exist so it may simply be one but let's stop the claims to clandestine knowledge without presentation of your data or numbers.
  4. Bonethrasher was obviously not tested at all and EV had a very few hours put into it.
  5. I don't believe the bug had anything to do with his mechanics but the inability to pull him. Essentially there was an auto pull as soon as you entered the door even though you were in a cutscene which caused the entire party to get swiped without very careful planning and some luck. Haven't checked him post patch yet as he's last on our agenda during the raid week.
  6. Be wary of magical thinking and trolling as Annihilator bug is not a "well thought out mechanic" but in fact a legitimate rng bug. It's entirely possible there is a pattern to the pylon encounter though currently if it is there then it is sandwiched between multiple bugs. On topic: @ Artacks of OPW - Disappearing lightning balls is not a "nightmare mode mechanic" for SOA but a visual projected texture bug.
  7. Grats on the kill Nox. The nightmare modes that we've seen have had various different (although slight) mechanics than HM with the exception of Gharj. Personally I hope they fix the bugged instances so our guild can get some time on 16m NM this week.
  8. Only current problems with endgame is that nobody tested it and the patches that are being put out as "fixes" obviously have not been tested either. Thus currently nothing is actually getting fixed.
  9. Had not had a problem before current "fix" but now we are unable to continue raiding because it will not switch off 16m nightmare. We've tried many different resets and still the phasing is absolutely broken putting people in different instances on random settings. Currently not very impressed with Bioware's methods of "fixing" problems. Currently have 10 tickets open with little to no response outside of the "specialized" teams generic response. The game cannot continue at current rate without some live support and actual responses from Bioware members.
  10. In many ways the flashpoints seem more satisfying than current raid content. The flashpoints are on average either very well tuned or overtuned requiring excellent placement and comprehension for clearing them all.
  11. Thanks for bringing this to our attention. I hope it's the case that Nightmare mode is much harder and we got a bug because it was rather disappointing. The Bosses had the health and damage of Hard mode or higher but that does not necessarily mean they were working as intended. We'll clear again this next week after lockout and get back to this thread or after our second group goes in for a clear. Extra mechanics indicate that it was indeed on nightmare during our clear though perhaps damage was undertuned? The fights do have slightly different mechanics but still unsure about the damage proportions. Other Bugs include: -Ancient Pylon nodes voiding out on last lock requiring the fight to be reset. -4th boss (infernal dueling whatever) Random resetting of the fight -Random Death bug is still in existence for EV (less frequent since the patch on the 29th) -Speeders and dropships still randomly kill on decent much like trams in Corellia
  12. We're a 16m content guild and took a day to take a chunk out of 16m normal so you certainly had the time to clear Nightmare Mode 8m 4/5 a full 24h before us. At time of current posts checked against top US guilds our kill showed clean and fair. AS presented on our website we're more than happy to retract/change the news on our front page with the presentation of a screenshot of the kill. Currently OPW's past history of hyperbolic slander and grand claims of superiority with no evidence or data makes us unwilling to change our front page news without said evidence. The fact that Artack's streaming thread blatantly lied to the world about his claims should warrant skepticism from the entirety of the community that puts the time and effort into clearing content. Current claims of downing SOA on Nightmare despite his own front page contradicting his claim indicates that nothing has changed since first launch week. To all progression guilds: Nerf Dialogue values the truth and respects the raiders that make the sacrifices required for progression raiding and any other guild with earlier time kills should step forward so that I might correct our claims. The front page has been changed to indicate our belief in the timing of our kills and indicates that it will be changed upon evidence of an earlier kill. Thanks to all those guilds pushing for harder content in upcoming patches as I believe most would agree this content is fairly lighter than expected and grats to all those driving for world/US firsts. NerfD is concluding it's business in this thread until evidence is provided validating the various claims. Please whisper or contact either myself (Cepheid), Fipps or Spynx on Nerfdialogue.net in order to send us your kill images. Happy Trails
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