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icanhasraegtiem

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Posts posted by icanhasraegtiem

  1. It's amazing, how retarded we are. Man is able to beam an invisible wave to a tower that relays it to outer space and back to another man, and we still complain about dropped calls.

     

    We can send little packets of 1s and 0s across the world at a speed and rate that is almost not even comprehensible, and still complain when we lag.

     

    What Bioware has done is incredible, but not flawless. A lot of the things you mentioned are understandable complaints, but to doubt the success of the game something as petty as hall way designs is without a doubt nit-picking. If you look for the bad then that is all you're going to see.

     

    Louis CK did this bit, but much funnier.

  2. I would rather see some game topics over "blah blah this game sucks blah blah"

     

    There are lots of great game topics in the other forums. This forum however is filled with lunatics... like myself.

  3. Still waiting in queue for swiftsure? Please deal with it, I posted something helpful, its a nice change...

     

    Yeah man, cool. Just post wherever you want since you're waiting in a queue. The subforums are pretty much just there for show anyway. :rolleyes:

  4. You've already mentioned a half dozen ways enemies show up, and there's dozens more.

     

    Compare that to WoW and 99% of other mmos where you walk into the open world... and enemies are just walking around or standing aimlessly with no purpose. Most enemies are doing something- slicing, checking data, fixing robot teammates, etc...

     

    What exactly are you expecting? That every time you take a step something completely unexpected happens? People don't want to be fighting a group of enemies they saw and felt they could take on, only for a swarm to show up out of the sky or someone in a catwalk they can't reach to start killing them, that happens in flashpoints for a reason.

     

    I'm not comparing it to anything. I'm saying 99% of the quests are lifeless and unchanging. I'm not asking for 50% to be crazy, just 5% or so to be more than clear this hall and click. Questing, based solely on the framework already available to them, could definitely be more fluid and interesting, especially the indoor stuff. As it stands most of it is mundane and static.

  5. you need to get out and do more quests. Just today I was ambushed by assasins because of a choice I made during a quest yesterday

     

    By the time you're 50 you'll be able to count the number of times something interesting like that happens on one hand unfortunately.

  6. Much easier to wait til you have everything under control, and then deal with the issues that come from modding.

     

    Well there is an interesting conflict between how long it takes and how long people are willing to wait. These games live or die based on their first 3 months.

  7. So tell us then. How would you make a MMO quest without killing, fetching, or delivering something. I'd love to know what this new direction is.

     

    The problem with TOR quests is they are very bland and static 1-50. Either outside circle of mobs with a glowy in the middle or a hallway of mobs with a glowy at the end.

     

    There are only 4 pulls for most of the trip:

    1 Champion guy standing there

    1 Strong guy patrolling

    1 Strong and his normal buddy standing there

    3-4 normal buds standing there

     

    There is almost no variation or creativity within that system. Very rarely do some guys jet pack in or show up stealthed. All these indoor zones and you never get ambushed or sniped at from the catwalk. Never an explosion where baddies run in. Just bland dudes standing there lifelessly over and over and over. They have these interesting elements in their flashpoints but nowhere while questing. That is very thoughtless in terms of a BioWare experience. I'm not suggesting everyone phase should have these elements but even just a few would spice things up.

     

    The quests are just a bridge to more cutscenes. Cutscenes are meant to augment gameplay, not replace it. They've had a balance between story and actual gameplay in many of their games but it feels careless in this game.

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