Thanks for the math Kitru. I always find your Kinetic Shadow posts helpful. I play a Shadow tank exclusively, and I quite like the play style, but 10% less armor is a non-trivial handicap. I have no experience with game development or computer programming, but increasing the additive value of Stasis seems like a fairly simple fix. Hopefully someone at BW/EA sees the numbers and agrees with you. As far as Kinetic Ward is concerned, the current charge-based system is pretty ineffective in AoE tanking situations, as you've pointed out. I'm not sure if this was a design choice, but assuming it was not, I think the idea of Kinetic Ward being a toggle with a "reserved" Force cost (similar to a lot of abilities in Dragon Age) makes some sense. There are probably a few options, many of which have been discussed by you or others in this forum. Of course, if Kinetic Ward and it's resultant negative effect on the Shadow's AoE tanking abilities are indeed what was intended for Shadow tanks, that would be totally fine with me. But I like to have a sense that the developers understand the effects their design choices have on the game, and that they have an opinion about the desirability of those effects. For that reason, I think posts like yours are highly constructive.