Jump to content

jaGator

Members
  • Posts

    28
  • Joined

Reputation

10 Good
  1. I just wasted more than half an hour with the jumping up the skeleton in Dragon's Maw > Finding Vaylin. I am now hoping that resetting (which requires leaving the instance changing difficulty twice rather than using the rest from the portrait menu) will let me complete an optional that will allow this to by bypassed. Having to make two jumps when the first is a less than 10% thing is torturous. Especially when early parts of this story had cool cairn things that pulled you. Those were fun - the reversion to not having them is awful.
  2. Thank you for this. It is worth repeating this (hoping that you are talking about Dragon's Maw) to not have to do the Mario jumping. I came close to breaking my keyboard in frustration. This is turning me real life toward the dark side.
  3. The colicoid breeder was a pain on my sorc but easy enough on the sin (might have had a couple levels difference though). NS without force was painful. Lastly Voss dreamwalking was a pain at times. some fights though I may have missed the difficulty be being in a group which makes them all very easy.
  4. I understand why there are cut scenes for the end bosses of many missions and especially class missions. It seems a crucial element of the story. However, unless you play a tank (and even generally not then) it is incredibly suboptimal to start a fight (generally the toughest fight of the quest) surrounded by mobs with one's defenses expired. Yet this seems to be almost the norm. I can see talking to someone if there is a non-violent option, but as it is this is not often the case. All options involve death. Instead the cutscene setup just makes me fight at a disadvantge and die so that I could then start a fight normally. Maybe just putting a delay between the end of a cut scene and the transition of the NPC from green to red would fix this.
  5. I think that there is already the option to not get xp for doing underlevel quests. So the being levels above will be self -correcting as you won't gain any levels from doing those quests. I do see a problem with the not gaining companion favor on underlevel quests however. This is especially true with the companion ship dialogue quests (which really shouldn't be tied to the level system at all).
  6. doing stuff faster is not always better since you will heat up faster also. Aim improves almost everything. Damage, crit damage, crit chance etc. Aim will always be your most important thing unless endurance is and then it will be number 2.
  7. I have been using Ashara to fight ghosts on voss and gained about 800 favor with her.
  8. Actually a living person helping to find a datacron is going to be much more useful than most guides. Unless they get bored with inability to jump (I've been spoiled for Mario-ish things a bit by playing DDO with spell boosted jump and featherfall and close to flying abilities that should be replicated by force/jet packs) for some of the datacrons. For those I have read that you can force jump if you are dueling someone on top of a box... The biggest problem I see with jumping based difficulty is that it is as often a test of frame rate and lag as much as quick twitch player 'skills'.
  9. No one is supposed to like thier ship droid. They are all based on C-3PO who might be only less loathsome and insipid as ewoks and gungans. Where's a wookie to turn the ship droid off when you need one? Maybe the droid should be quiet for a time after every failed mission.... So far I like Andronikus, Vette, Mako the best probably. We'll see about the SI's archeologist. Looking forward to a wookie and kira carsen. Corso, the Rataki and Ashara are OK. I like the trandoshan a bit more than the dashade but the ogre is a fine artificer.
  10. I think that certain quests may play differently if you make light/dark choices. I recently got to a planet and immediately went to help a guildy vs a boss fight. I got to the end of my quest series on that same planet and had a trivial boss fight b/c I had made one light side choice 3 steps back. Levels were all the same. There may be places in game where dark side choices make things easier different later on. I can think of 4 times where making light choices means easier fights or more loot.
  11. Your saber needs to be drawn to deflect incoming blaster bolts. I think that this happens 10% of the time or soon and is a very iconic use of the saber.
  12. I'm currently playing a saga edition campaign and played in a couple of the revised edition campaigns. One of the biggest problems for saga right now is that having not renewed thier license, the books are out of print and so some are crazy expensive. Fortunately play is much easier when starship combat is avoided. OTOH, mixing in starship combat is a very Star Wars thing even if it doesn't have much bearing on the rest of the game.
  13. As best as I can tell the bonus XP only applies when killing mobs - not when finishing quests. So if you are maxed out you will likely gain 2-3 levels before you use the double xp up.
  14. It is a pretty heavily foreshadowed event though. Not especially surprising. I actually found the sith lords with healer sidekicks more challenging in that same quest than the end battle. (Note that I was playing a healing sorc not an assassin though.)
  15. Having learned PvP in Dark Age of Camelot's end game system, I would contend that PvP is better when it isn't always obvious what a toon was. Healers specifically would often be disguised as tanks. Most everyone in the RvR groups I ran with would be in all black/brown being harder to see coming at you. In this game Force Melee toons can be disguised until the lightsabers come out by wearing non-force style armor. Personally I think that powertechs should use rifles instead of pistols.
×
×
  • Create New...