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tnvarmint

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  • Interests
    Gaming, 3D Printing, Biking, Working on Cars
  • Occupation
    Finance and Insurance
  1. I have a problem with the GTN market which could also be a reason why inflation is so bad. I don't typically post items worth under 1mil credits. I will hold them in my storage and monitor the prices, and here is why. I had an item that was worth a good bit less than 1mil credits. After a few days, I checked the price on the GTN and BOOM, it was now worth 45 million credits with about 20+ listings of that item. This isn't some unique event either. This happens a lot! It's also not like they don't sell, because I can assure you, they do. If the devs were to simply open the API up enough to allow simple auction house addons or even to allow data to be easily exported to an external website so you can monitor the market average value of items. That would allow people to more closely manage the value of items and know if an item is really worth that price and if they should list/buy that item at that price. Take World of Warcraft's Addon, Trade skill master, for example. Even the small feature of monitoring the market average value and the sale rate can ensure that an item doesn't get artificially inflated. I am not asking for an entire TSM suite of stuff for SWTOR, to be honest, I think that would be bad for the games health. Just simply give us the ability to easily track the market average value. The game is 10 years old now, and several systems are starting to show their age. We could really use some major updates / overhaules to some of the major systems to the game, or a simpler fix...... start to allow a few add ons to the game.
  2. I have a problem with the GTN market which could also be a reason why inflation is so bad. I don't typically post items worth under 1mil credits. I will hold them in my storage and monitor the prices, and here is why. I had an item that was worth a good bit less than 1mil credits. After a few days, I checked the price on the GTN and BOOM, it was now worth 45 million credits with about 20+ listings of that item. This isn't some unique event either. This happens a lot! It's also not like they don't sell, because I can assure you, they do. If the devs were to simply open the API up enough to allow simple auction house addons or even to allow data to be easily exported to an external website so you can monitor the market average value of items. That would allow people to more closely manage the value of items and know if an item is really worth that price and if they should list/buy that item at that price. Take World of Warcraft's Addon, Trade skill master, for example. Even the small feature of monitoring the market average value and the sale rate can ensure that an item doesn't get artificially inflated. I am not asking for an entire TSM suite of stuff for SWTOR, to be honest, I think that would be bad for the games health. Just simply give us the ability to easily track the market average value. The game is 10 years old now, and several systems are starting to show their age. We could really use some major updates / overhaules to some of the major systems to the game, or a simpler fix...... start to allow a few add ons to the game.
  3. What I want is something that looks remotely like it came from the Star Wars universe. Look at the mass majority of the NPCs in game. They have normal, great looking outfits. Why can't we as players have the same instead of the over the top costumes. Jedi apparel was the term given to the attire of members of both the Old and New Jedi Orders. Traditionally, Jedi wore clothes that befitted their monastic lifestyle, but variations on the theme were common, particularly after the rebirth of the Order after the Galactic Civil War. The attire usually was made in shades of brown or sometimes black, with a utility belt for various purposes, but also as a place on which to clip a lightsaber. Boots, loose-fitting pants and a cloak typically accompanied the garment. As these garments were not usually elaborate, the outfit mirrored their attachment-free philosophy, as well as showing their requirement to live almost devoid of luxury and also their devotion to service. The apparel also allowed great freedom of movement. The rough material proved useful on survival missions, as it was strong enough to show some resistance to tearing and fraying, as well as putting the wearer through some discomfort to help sharpen their focus. None of those outfits fall anywhere near this description!
  4. Actually on my sons Sniper we noticed that one of his rifles had slightly higher base min/max damage than another with no mods in either. Dunno if this is a glitch or if other weapons are the same. I haven't noticed any difference with my BHs pistols or armor. Aside from the orange armor pieces you get from fleet comms, social venders and the like. If anyone else has seen this and can confirm it, it would be interesting to know if there are a handful of orange pistols out there that have slightly better base damage.
  5. Here are my thoughts on space combat. If you wanted a flight sim Star Wars game then SWG had it with JTL. If you want a Star Wars movie like experience space combat "mini game" then SWTOR is it. I was in SWG beta and played for quite some time afterwards. I loved JTL however it was like any other flight sim with Star Wars planes. The space combat in SWTOR has a great Star Wars feel to it for me and it is a refreshing break from running the story line to do the space missions. Oh and thanks for the "SOE's Clone Wars browser mmo"! I will deffinately be checking it out to play at work
  6. At the end of each mission when your ship goes into hiperdrive the mission complete window pops up. It will stay there and your ship will continue in hiperdrive until you click accept giving you plenty of time to check out the rewards. Typically you get XP and credits equal to a ground mission of the same level. You also get Fleet Commendations that can be used to redeem items from the Fleet Commendation Vendor at the Fleet. It seems like I might have gotten an occasional blue ship upgrade for completing certain missions the first time through. I could be wrong on that though. The rewards are progressive in that the higher the space mission level the higher the XP and credits. To unlock more space missions you need to level up. Ship upgrades can be bought at the fleet along with in the space port of most planets. On these vendors you will find grades 1, 3, and 5. Grades 2 and 4 are blue items that are made by player cybertechs.
  7. I didn't mean every level on the oranges, more like every 10 or so but yeah I understand what you are saying about the annoyance of the additional time sync. I did not know that about the craftable items from arms and armor and such. That seems very interesting and I might just have to roll an alt to play with those crafting systems. Thanks for the comments Orvish. Although we may not see eye-to-eye on everything it is refreshing to have a constructive conversation with someone on here rather than the typical ranting and raving.
  8. Maybe this will be the case for me although at this point my Merc is 38 and on Quesh and has had no problems burning through all missions. Hopefully once I get to the next planet those extra levels will pay off and I will see the reason for the extra XP. That and maybe they will do like other games and those missions left undone at the end because you have already hit level 50 will give higher credit payouts since you wont get XP. Thats always a bonus. That or perhaps those leftover missions can go towards Legacy XP. Thanks for the input though! Thanks I will have to take a look at that when I get home this evening. I understand what you are saying about getting a look and sticking with it. I love that aspect of the game. I have always hated that in other games where you finally get the chest or whatever item that you like the look of only to replace it with the next dead mobs loot because it was better even though it looked like crap. That being said they could still keep all the same item appearances for each level range just with slightly different base stats plus additions from mods. What I see in my mind is say you find a helm graphic that you like at level 10. It has base stats of X plus all the current mod slots. At level 20 you can find that same helm graphic but now it has base stats Y plus the current mod slots. The level 10 helm with base stats X has no chance of ever having the same stats as the level 20 helm even they both had the exact same mods. This gives you a reason to take upgrades every so often even while keeping the same look. Just a thought and maybe it is fine the way it is. I am just wondering why there is even an option of gear from quests at this point. Are there people out there not using oranges and mods?
  9. Let me start by saying that I LOVE the game. My son and I are having a blast playing together. There are however a few things I wanted to bring up to see what others thought. I am NOT saying that these are the thoughts of all players nor that they should be implemented without due consideration of the entire player base. These are simply my observations. 1. My first "complaint" is the whole grouping/mission layout. My son and I started characters together with the intention of leveling them up together. Because our schedules do not mesh perfectly there are times where either of us may be playing without the other for short periods. When this happens it is very difficult for the other person to get caught up on quests. Say for example my son decides to log on for a couple hours after classes before I get off of work. He goes to a planet and starts running some quests. By the time I get home he has to go back and repeat a lot of stuff just for me to get caught up so we can continue advancing together. This is the same with co-workers and guildies. I have yet to get to group with guildmates or co-workers that I play with. In other MMOs there were normally several areas one could go for say level 20-24 quests. If I started running quests in one area and then a friend or family member got on and we wanted to play together I could simply go to another area and start running those quests with them. In SWTOR this much harder to do. Also it is sometimes very difficult to see which quests your groupmates are on without looking at every point on the map. When grouped there needs to be some marker in your log to show what missions you have in common with your groupmates. 2. XP needs to be scaled back tremendously. I know some will not agree but again this is only my observations. I started out running every single mission and heroic on each planet and quickly realized that by doing so I leveled way to fast. I have actually leveled past the next planet before ever leaving the previous planet. By that I mean when I got to the new planet some of the starting quests were already grey and gave no XP. I have found myself having to not do quests and haven't been doing any heroics on the last several planets. I don't like doing this as I enjoy experiencing the content but don't like doing it for no return. 3. Orange items are great however the fact that they scale from pretty much 1-50 it has taken a lot of the excitement of gear out of the game. Aside from changing the look I haven't taken a new item from quests or loot in probably 20ish levels. They need to keep the mods in the oranges but also add base stats. Make it so that a level 30 orange is better than a level 20 orange if it has the same mods. To me this also destroys crafting. Luckily I went with Cybertech at the start. Had I gone with something like arms or armor I would be very upset. Why does someone want to make a blue item that may last 5 levels when they can get or make an orange that will last 50? 4. PVP. I have a couple different issues with PVP. To start with let me say that I am a very casual PVPer. I am usually the guy doing my own thing and not caring much if we are winning or not. Yes I am normally the one the more hardcore PVPers are yelling at in chat. Hey thats my play style and I get out of it what I want. I really do apologize if this hurts your gaming experience. That being said PVP progression seems way to easy. This weekend my son and I did our first warzones. Over two days we easily obtained our complete set of level 40 PVP gear. Can't wear it yet but hey we got it. This seems way too easy. We spent maybe 5 hours total to obtain this. I realize that this is not the "true" PVP items and that it should be easier to obtain than the other gear but still it just seemed way to easy. My second issue with PVP is the whole pool all levels into one warzone mentality. While playing on my 38 Merc I did pretty well, usually finishing with 35-40 kills and low single digit deaths. When going up against a geared level 50 I stood little to no chance and the same went for the poor level 15ish player that decided to fire on me. Now don't get me wrong I enjoyed my time doing warzones. They need to be broken down into smaller groupings however. 1-20, 21-40, 41-50 or whatever. Again these are my own observations from playing the game. Please feel free to comment on these points and address them accordingly. Maybe there is some element of the game that we have missed and might be able to work around the issues I have found.
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