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amazingpie

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Everything posted by amazingpie

  1. That tends to happen. One team dominates gets 50 kills while the other gets 0. I wouldn't really blame it on class design as much as the poor matchmaking system. Also, swtor's small pvp playerbase means that, if a premade with a good healer/tank is queueing up, you'll have a pretty good chance of running into them.
  2. It has no place here. The right to be heard refers to the right to reach out and communicate with a business. Not the right to make public comments on their forums. You can still reach out and communicate with Bioware if you're banned here. The right to be informed means the company has to inform you about the product they're selling. When it comes to videogames, the most common interpretation of this has been that it comes down to what's on the box and what's on the store page. Again, literally nothing to do with the moderation of their forums. I'm gonna be honest. It seems like you got all your education before online forums were really a thing, and now you're just making sh*t up.
  3. You took the words right out of my mouth. It's literally not applicable at all in this situation. None of the things you mentioned are. This discussion is about whether or not it's unconstitutional or even illegal for Bioware to moderate their own forums. Your whole comment comes across like delusional rambling of someone going out of their way to avoid admitting that it's very clearly not.
  4. This is not only completely wrong but also completely irrelevant.
  5. There's 0 new content besides a heavily bugged flashpoint and a ridiculously short intro to a story we can't play yet. The UI looks worse than it did before and is much more buggy. Most classes feel worse to play than they did before. PVP is unplayable due to the weapon modification exploit. Why exactly should anyone stay subscribed to this game?
  6. amazingpie

    Please Play OBJs

    You have to be trolling me at this point. You CANNOT be this oblivious. I'm not sure whether to laugh or cry. How can you link an article on strawman arguments then make a big deal about how you're presenting an argument in response to points that nobody here was making. Literally nothing to do with what I said again. But to clarify, nobody really gives a damn about objectives. Because they're boring, poorly designed, and aren't worth the effort. Some crappy ideas off the top of my head? Revamp the "objective score" so it actually works and give major rewards based on it. Add more benefits to winning warzones. Add warzone maps where the objective is actually fun and engaging (not one that will potentially leave a couple players guarding a turret or tower and doing literally nothing for 90% of the game). Add maps where the objective involves combat and is actually rewarded (like WoW has a map where players pick up and hold orbs for points, but the longer you hold the orb the more damage you do/take. So players are encouraged to pick up orbs to potentially let them do a ton of damage and enemy players are encouraged to attack orb carriers because they're super easy kills). Implement a better AFK kick system. Let players queue for specific warzones or an arena so that people who don't care about playing objectives aren't forced to. The premade issue literally solves itself when/if the game is good and has a large enough playerbase that one or two premades queueing doesn't practically guarantee someone solo-queuing will match with them. And I'm pointing out that this is just wrong. It's possible to implement a much better anti-afk system than this one that isn't easily exploitable and that the players won't hate. It is absolutely ridiculous to me that you keep insisting otherwise and that there isn't anything Bioware can do. That's just not true. It is really, really concerning to me how you're treating the idea of a strawman argument like some fancy concept rather than some basic stuff people learn in elementary school. Yeah, it most likely won't. Mostly because of budget/resouces. Partly because of players like you being afraid admit that Bioware can make improvements to their game. That's very cool that you're taking the high road, even if you're clearly not very good at it it. Unfortunately, I'm not quite as noble as you. So I'll avoid any petty, passive aggressive nonsense and openly state that I think you're kind of an idiot. I think you suck as a consumer. I think you suck as a person. And I imagine you suck at pvp, too.
  7. amazingpie

    Please Play OBJs

    No, I did. Because nobody in the history of pvp has EVER even entertained the possibility of making literally every single player 100% focused on playing objectives 100% of the time. That's literally impossible. Everyone knows it's impossible. So quit constructing some weird strawman that that's what people mean when they criticize how common objective-ignoring is in swtor's pvp. This is some "you can outlaw murder all you want but serial killers are still gonna kill so why even bother" type logic. I don't know if you've played any other MMO's lately, but in my experience, swtor's is BY FAR the worst regarding objective-play. And a lot of it just comes down to players finding focusing on objectives to be painfully boring or just not worth it, rather than them just being trolls or wintraders. You're doing it again. Trying to give Bioware an excuse to not try to improve a feature. Stop it. Quit white-knighting a billion dollar corporation. If you don't think Bioware is capable or has the resources to implement an anti-afk system that's not ridiculously easy to exploit then just say so. But don't spew this nonsense about how it can't be done. Plenty of other MMO's have vote-kick systems 10x better than swtor's.
  8. amazingpie

    Please Play OBJs

    Sorry but this is nonsense. There are plenty of ways to encourage more objective play. Like revamping the "objective score" stat and adding actual rewards for it. Or implementing game modes where playing the objective doesn't involve someone standing around at a node doing nothing and being bored out of their mind for the entire game. Or adding tools to let teams kick players who are blatantly sitting AFK in the corner for 90% of the match. Saying "there's just nothing that Bioware can do about it" in response to a criticism regarding the game is almost always a copout. Stop it. Bioware doesn't need you to give them excuses about why they shouldn't bother to improve the game.
  9. What's even more confusing is that the leaderboards page says the rewards have already been handed out. And then to enjoy season 16 next instead of 15. Which is is probably a typo but really throwing me off.
  10. When you inspect other players and select the "outfitter" tab, it just shows their currently equipped gear.
  11. Yeah the quest really should be given automatically. Either when you finish Manaan or hit 80 or even just start the expansion. It’s pretty out-of-the-way and obscure for how important it is. I’m not even sure why it exists now that I’m thinking about it. Why not just let people have access to the vendor?
  12. amazingpie

    Pvp

    Why would the heck would you make this thread?
  13. Your character will have 2 classes. Your current one (commando) and one more that you choose. You'll only be able to play one at a time but you can freely switch between them. So, assuming you choose vanguard for your 2nd class, your character will be able to use a rifle. But ONLY when he's playing vanguard. If he's playing as commando then he'll still be using his cannon.
  14. Not really. If you're a force user you can switch to the opposite allignment's mirror class (juggernauts can become guardians, sages can become sorcerers, etc.), and you'll obviously have the option to add a second advanced class to your current character. But if you want your pre-existing bounty hunter to turn into a scoundrel-sniper or some other combination then you're out of luck and will have to create a new character.
  15. lol not sure where you got that idea from. There's plenty of games out *of all different genres* that have better gameplay and/or story than swtor. But you're not wrong in saying that the people who aren't super into story generally aren't gonna be playing swtor. It'd definitely be weird in a "*** just happened" kind of way. And I'm sure plenty of people would freak out about it. But if you're trying to say that the same proportion of WoW's playerbase plays the game for the lore as swtor's then you're just objectively wrong. Sorry. You really do have some interesting takes.
  16. I imagine that for a lot of people it's going to come down to other games just straight-up being better in most areas. SWTOR doesn't exactly have a ton going for it other than the story and the fact that it's Star Wars. Which isn't going to be enough for most MMO players.
  17. It wasn't a given from the get-go. They were originally planning to let you do just that. Then they walked back on it a month ago with this update: "“We originally planned to allow players to switch their primary combat style with existing characters upon loading up 7.0, unfortunately we discovered some technical hurdles that will prevent us from supporting that. So upon login, existing characters will maintain their existing Advanced Class, which will be converted into their first Combat Style. And eligible players will still be free to choose their second Combat Style.”" Which is pretty frustrating. It's one thing to know you got screwed out of a cool feature because the developers didn't think it would be good for the game. Another when they do believe it's a good idea but literally just can not figure out how to implement it.
  18. Wait, I'm confused. I thought they announced that you wouldn't be able to do this. Are you saying that, if I have a marauder right now, when 7.0 comes around I can ditch his current advanced class and make him into a juggernaut sorcerer?
  19. Every single chapter in the main story and all the expansions should have a kotfe-style replay/difficulty system.
  20. This is just my experience but I've been playing a bunch of mmos this past year and it honestly feels like swtor's pvp is the worst I've touched so far. Mostly due to the playerbase. I'm not an expert or even what I'd consider "good" at this game's pvp, but the players here (in unranked, at least) are really, really, bad. Like, way worse than casual/unrated pvp in other games. I don't know if it's because the leveling experience is so easy or because there's no real incentive to do well and win, but the amount of max-level players who don't understand/use even the most basic of gameplay/class mechanics like cc, breaking out of stuns, defensive cds, interupt, etc., is absolutely insane. Same issue with amount of people who completely ignore objectives. Every multiplayer game is going to have new/casual players who don't understand the game-mode or lazy people who ignore it in favor of getting big numbers in team-fights. But swtor is the only one where I see it consistently happen with entire teams and whose players actively seem to hate even pretending to play objectives. To the point where I've literally received rage-whispers for grabbing and scoring the orb in huttball instead of helping in some random team fight on the other side of the map. I get that the game and especially unranked pvp is meant to appeal to a mostly casual playerbase, and that everyone needs to start somewhere, but it feels like this issue isn't really because of new players not knowing how to do well, and instead just the average player not trying to do well/not wanting to. But again, that's just my experience. And you could definitely argue that my previous experience with pvp in other games makes me a bit biased here. But yeah, my time here hasn't exactly been pleasant. I haven't had a chance to start queueing ranked yet though, so hopefully it's better.
  21. I did the fight 2 days ago. Went afk for 2 minutes and didn't die. Either I got lucky, you got unlucky, or they've nerfed it since then.
  22. Literally nobody in this thread has suggested that. I have no idea why you're worried about people having a hard time on this boss without a companion. The game literally auto-summons your companion for you at the start of this fight even if you forgot to bring one somehow. And I have no idea where you got the idea that non-tanks would be in any danger if Baras got his hp buffed when he does 0 damage. As I said in my original post, I wasn't sure what the main cause of this issue was when I made this thread. I only realized that planet scaling was the main culprit after people here pointed it out. Which makes sense considering another underwhelming boss fight, Nomen Karr, also took place on a level 10 planet and had similar issues. But even then, I'm struggling to call it a full-on bug rather than just horrible game design when so many people here think I'm exaggerating about how easy it is or are hanging on to what I honestly consider to be the borderline-delusional take that the final boss-fight of the story lasting more than 3 seconds makes it "too hard". Despite the fact that, for some weird reason, it's by far the easiest/fastest big story fight in probably the entire game, meaning it's literally impossible for people to have even reached this point or to do any story content afterwards if a 4+ second fight while taking literally no damage was actually "too hard" for them. And even if he did do at least a little damage (which he should, but that's not the point of this thread and not nearly as important as him just lasting more than 3 seconds), there are so many solutions already in place for that so that the people refuse to use their defensive cooldowns or put their companion on tank or healer can all can still easily kill him. Like in the SoR finale where you seemed to be taking a lot of damage but all the auto-heals make it literally impossible to die even if you want to. Yes, everyone's aware that ludonarrative dissonance is a thing that exists. That's not the problem here. The problem here is that, even if you hate feeling immersed in your character for some weird reason, the Sith Warrior fighting with Baras here is literally the entire point of the scene. It's got music. It's got dialogue. It's got atmosphere. It's 100% meant to feel like an epic scene from a story perspective, not just a gameplay perspective. But it doesn't. And there's no good reason why it shouldn't. If you have a companion then he dies in literally 2 seconds (again, that's not an exaggeration) and you don't get to experience ANY of that. And it's just so bizarre and completely unnecessary. Something that can be fixed by just buffing one specific npc's hp by a bit. Which really won't make the game more grindy. Or harder. Or impossible for handicapped people to complete, despite what how fearmongers in this thread started automatically panicking the moment they saw the word "difficulty" in the title. It'll just make the game more satisfying for people who actually care about story in this story-driven mmo. You've lost it, friend. lol.
  23. It's not about content being "hard". It's about content lasting more than 3 seconds. I'm honestly kind of getting a bit annoyed by people not understanding the obvious difference between those two things. If they change his hp so that he was more like a champion or even just elite mob on any non level 10 planet, the fight would feel way more satisfying and the people who are afraid of playing videogames would STILL be able to have their companions literally solo him while they spam w and run into a wall or whatever. Because as of now Baras does practically no damage, so there's literally no chance of dying even if they buff him make the fight last longer.
  24. I would doubt it too. It's unbelievable. That's the problem. But it did happen. 3 seconds. Without a companion. Normal gear normal level. Both phases. That's why I made this thread in the first place. I can stand this game being easy. I'm not necessarily a fan of it but I understand why other people might feel differently. But this is beyond the game being easy. This is just a joke and on that front I really don't understand how anyone could defend it or act like the class finale boss fight lasting longer than 3 seconds is a bad idea that would affect anyone's experience in a negative way. No, sorry. I don't think I was playing during this time. I imagine something got made too hard and people complained. But again, while finding a perfect balance between difficulty and accessibility is hard/impossible, finding one that's way better than a 3 second, 4 button final boss fight really isn't. They don't even need to make it actually more difficult (though they should imo). But they do need to make it last longer.
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