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Aryc

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Everything posted by Aryc

  1. This is honestly the thing that I agree with the most about the problems with these changes. I don't actually care too much about Undying Rage, it's a good defensive ability and all, but I think Cloak of Pain is more fun to use and far more iconic for Marauders and I've pressed Obfuscate like three times in PVP. The trivialization of earlier content by the addition of abilities is something that needs to be addressed and I fully understand cutting down on defensive abilities. Cutting down on movement utility for a Marauder, however, is a horrible idea. It's the one thing that set the class apart from other DPS classes. Predation being a 30 second cooldown with an 80% speed boost that spreads to the party meant you actually contributed something, something akin to a class having stealth, a control ability, push, or otherwise, something you could use when you needed to that didn't cut into your other abilities by draining your resources that benefited the party in more ways than just murdering people. Every class in the game needs some sort of utility without massive opportunity cost to be even slightly competitive with its peers and aside from being able to skip every few mobs with Force Camouflage (That thing that two whole classes can do with EVERY enemy) Predation is pretty much all we've got. If it isn't a bug, and we haven't seen an update to confirm it is despite other bugs being added to the list, I don't know what's going on over there. From the Imperial side of things (For sake of not making this list doubly long) Juggernauts still have Force Push, Assassins and Operatives still have stealth and their crowd controls, Powertechs can grapple, the DPS specs for Sorcerer and Mercenary still get access to their healing abilities, All Inquisitors get access to Force Speed, and the list honestly goes on. Taking away what little utility this class had that made it feel like even a slightly effective contribution to the group despite the utility surrounding it is a really, really bad choice if it is one, and requires clarification if it isn't. I've always felt the pressure to swap away from my favorite class and archetype in the game due to its already limited utility and without even the tiniest shred to contribute other than damage output (Which any class can provide) I'm at a loss as to how anyone, least of all myself, is going to be able to justify playing a marauder in 7.0.
  2. Posting it here because it seems to be getting more attention, but Marauder's Predation choice and Sentinel's Transcendence choice are different. Predation has the old tooltip and functionality, which is the same as both abilities are in 6.0 without taking the utility (Requires secondary class resource, no cooldown, 50% speed boost), whereas Transcendence functions as though the utility is selected (No secondary class resource, 30 second cooldown, 50% speed boost, purges movement impairing effects). Which of these is intentional? It seems to me that removing access to (With it costing all of your fury, that's essentially what it does for every spec other than Annihilation) one of Marauder's only utility abilities for a party would be a really bad move, and Sentinel's was previously updated from the 50% version to the 80%. Making it cost fury again would cause numerous problems with nearly half of the core choices you make with Carnage/Combat that can affect your damage output as well.
  3. The Predation choice currently gives Marauder the original 50% movement speed buff at the cost of 30 stacks of Fury, while Sentinel gets the 80% movement speed buff at no centering cost with a 30 second cooldown while also purging movement impairing effects. I assume the latter is the intentional implementation, since otherwise it'd be pretty much impossible to ever use predation efficiently and the stacking speed buffs affecting Carnage's damage output with some choices become completely pointless, which would be really unfortunate considering the speed build was what I was most excited for in 7.0 and the 80% movement increase was one of my favorite Marauder buttons prior. Additionally, Unnatural Might seems to have just completely disappeared as an ability for Marauder, which I assume is very much unintentional. Also, as mentioned before, we are still missing any dedicated stuns whatsoever. I'm still operating under the assumption that we'll be getting a stun at some point, it just won't be Force Choke.
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